It's v1, because it's still in "alpha" stage numbered v0.X. It doesn't affect anything.modinfo file for the most recent More Wonders for VP (v0.14.8) is labeled as v1
Not sure if affecting anything but I couldn't add the planner for Wonders (but it is okay I don't use)
Exactly. This is the one of the new mechanics that should prevent yield spam and late game problems when you build too many WWs and end the game in IndustrialI asked in "quick questions/quick answers" but will also here. Playing new VP 2.1.1 with More Wonders for VP and Wonder Planner. Wonders are becoming obsolete when I'm 2 or more eras ahead, is there an easy switch to stop this behaviour? I'd love to get myself more wonders.
EDIT: I think I found it, MW-MAX-ERA in line 37 of MainRulesForWorldWonders.sql
By "other" I meant other in Enlightenment Era. I can add your suggestion to the op (I have there a list for such WWs).Like many of these ideas, but voted other: serpent mound in neolithic or ancient
I think you used the Serpent Mound as an UI in the project Unique City-States finally, no ?I can add your suggestion to the op (I have there a list for such WWs).
OK sorry, reference to this conversation:Nope? There's still base Mound that were added by E.
@adan_eslavo the Tiwanaku CS proposed by pineappledan features the Sunken Courtyard that has the same model of Leugi's mod UTI so better to use the UTI from Poverty Point as suggested by Padre.
Ok, I asked on dicord. It's based on CS number, so if you started with 24 CSs or more then it was multiplied by 3 (per 8 CSs). So it's all correct.How many votes Old Bridge in Mostar gives?
Seems in my game - large, epic it gives 6 votes which seems too much. Kamehameha has no other WW that gives extra votes, Buddhas of Bamyan gives for DoF.
View attachment 622217 View attachment 622218
Nah, Sunken Courtyard is in distant plans. I must look closer on that mod and choose the improvement for Mound too @pineappledan talked about.OK sorry, reference to this conversation:
I thought you included it.
Removing Culture with Substitution:
- Terracota Army ==> +1 Production (for better theming; massive army need production; and it already has culture-based bonus)
- Forbidden Palace ==> +1 Gold (whole wonder uses gold, so why don't add flat one?)
- Stonehenge ==> +1 Science (science fits better and themes with the free Council)
- Pyramid ==> +1 Golden Age Point (it already has a GAP bonus, so matches better)
- Chichen Itza ==> +1 Golden Age Point (it already has a GAP bonus, so matches better)
- Statue of Zeus ==> +1 Great General Point (better theming for warmongers)
- Kremlin ==> +2 Great General Points (this wonder was just weak from what I saw; that's why it got +2)
- Great Lighthouse ==> +1 Great Admiral Point (early or even earliest (?) wonders with that yield; not many having that)
Just removing Culture:
- Machu Picchu
- Temple of Artemis
- Great Library
- Colossus
- Great Wall
- Himeji Castle
- Summer Palace
- Notre Dame
- Porcelain Tower
- Red Fort
- Slater Mill
- Brandenburg Gate
- Palace of Westminster
- Pentagon
- CN Tower
- Bletchley Park
- CERN
- Great Firewall
- Hubble
- ISS
- Grand Canal
- Crystal Palace
- UN
- Motherland Calls
- Prora Resort
- all HQs
MW Wonders that lost their Culture:
- Great Zimbabwe
- Darjeeling Himalayan Railway
<Row Tag="TXT_KEY_WONDER_COST_INCREASE_METRIC">
<Text>Additional [ICON_PRODUCTION] Production cost due to owned World Wonders: [COLOR_POSITIVE_TEXT]{1_Num}%[ENDCOLOR].[NEWLINE][ICON_PRODUCTION] Production cost increase metric:[NEWLINE][ICON_BULLET] Wonders from the same Era: [COLOR_POSITIVE_TEXT]25%.[ENDCOLOR][NEWLINE][ICON_BULLET] Wonders from the previous Era: [COLOR_POSITIVE_TEXT]15%[ENDCOLOR].[NEWLINE][ICON_BULLET] Wonders from two Eras earlier: [COLOR_POSITIVE_TEXT]10%.[ENDCOLOR][NEWLINE][ICON_BULLET] Note: Wonders three Eras earlier or more do not count towards the cost.</Text>
</Row>
I must update the text. I thought it will do that automatically.The numbers have indeed been changed around, but looks like the localisation wasn't updated to go with it.
This is the current localisation by the way- you can see how the numbers are flat and aren't automatically updated:
Code:<Row Tag="TXT_KEY_WONDER_COST_INCREASE_METRIC"> <Text>Additional [ICON_PRODUCTION] Production cost due to owned World Wonders: [COLOR_POSITIVE_TEXT]{1_Num}%[ENDCOLOR].[NEWLINE][ICON_PRODUCTION] Production cost increase metric:[NEWLINE][ICON_BULLET] Wonders from the same Era: [COLOR_POSITIVE_TEXT]25%.[ENDCOLOR][NEWLINE][ICON_BULLET] Wonders from the previous Era: [COLOR_POSITIVE_TEXT]15%[ENDCOLOR].[NEWLINE][ICON_BULLET] Wonders from two Eras earlier: [COLOR_POSITIVE_TEXT]10%.[ENDCOLOR][NEWLINE][ICON_BULLET] Note: Wonders three Eras earlier or more do not count towards the cost.</Text> </Row>
Good catch. Correcting.Also, PROMOTION_THULE has a RCS bonus in its description, but it doesn't seem to be part of the actual promotion.
Do you think changing it to other yield while moving faith as a base yield would help?EDIT: The internal TR bonus from Plain of Jars doesn't work. It's technically still functional, but looks to need a faith TR to apply its effects, which basically means never. Same as how you don't get production from food TRs if you build a stable.
- fixed missing +5% RCS in Thule promotion;
- reworked Plain of Jars to work properly:
==> food bonus moved to Internal TRs
==> base faith boosted by +1;