[POLL] More Wonders for VP

What exclusive Enlightenment Era World Wonders you would like to see added in this mod (max. 3)

  • Wat Pho (Thailand) (around1688) tied to Economics

  • Buckingam Palace (England) (1703) tied to Navigation

  • Paro Taktsang (Bhutan) (1692) tied to EE-Flintlock

  • Bell Rock Lighthouse (Scotland) (1810) tied to EE-Wargames

  • Yellowstone National Park (USA) (1872) tied to EE-Wargames

  • Arc de Triomphe (France) (around 1830) tied to EE-Wargames

  • Bastille (France) (from XIV to late XVIII) (but as a prison) tied to EE-Fortifications

  • Taman Sari (Indonesia) (1765) tied to EE-Fortifications

  • Stone Town (Tanzania) (1830-1840) tied to EE-Fortifications

  • Bolshoi Theater (Russia) (1776/1825/1856) tied to EE-Romanticism

  • other (suggest in the thread, please)

  • Canal du Midi (France) (1681) tied to Navigation

  • Fontanna di Trevi (Italy) (1776) tied to Economics

  • Modlin Fortress (Poland) (1806) tied to EE-Fortifications


Results are only viewable after voting.
While Slater Mill into Industry makes a lot of sense from a flavor perspective, I'm not sure it does from a gameplay situation. Slater Mill's purpose is a boosted factory and free coal. That doesn't really synergize with Industry, and Slater Mill can be an important source of coal for tall empires.
I watched on youtube movie with all current civ 6 wonders and had it in front of me. For now decided to choose few of them (Estadio do Maracana, Great Bath was added earlier as Mohenjo-daro, Huey Teocalli is part of MUCfVP now, Jebel Barkal is more like Natural Wonder, Kilwa Kisiwani, Orszaghaz, Great Zimbabwe and Ruhr Valley), so if want you can start working on taking texts for them. It's a pity we cannot add Sean Bean's dialogues...
I'll see what I can do, but I can't fully commit. I will start on translating some of these into VP bonuses.
  • I liked your idea of mutually exclusive movement wonders (2 rail-based and 2 road-based).
If I might make another suggestion, maybe these could grant a free National Wonder e.g. "Central Terminal", which would be available to all civs and require a train station otherwise, but the World Wonder versions would have a specific effect. However, that would be power creep, so maybe not.

I think that one strategy to both include so many wonders yet also encourage diversification and meaningful choices is to make certain wonders outright exclusive to each other based on class. Mobility and Religion are already two examples. It's not obvious what the others could be. This will let us get around needing increasingly complex and possibly arbitrary geographical/tile restrictions to differentiate cities. Design-wise, the Caveman2Cosmos mod has a bit more leeway since they're trying to to capture the whole of human history instead of being a polished, balanced, and constrained experience like VP.

Also, Millau Viaduct in Autocracy is genuinely odd. It wasn't started until 2001.

I agree that if Nanjing Road is simply a shopping district, than it makes little sense to put it as a wonder. What makes it special is perhaps it represents a very specific period of Shanghai, when Capitalism and democracy first spread in China. As a major port and important seat for foreign investment and embassies it was one of the root of the Chinese westernization movement.

Not to be overly reductionist about your post, but including a Chinese location because it represents China becoming westernized is a bit of a yikes for me. 5000 years of unique history, and we want to celebrate embracing the west? In Civ terms, that makes it a wonder that celebrates losing a cultural victory.

Akasaka, however, is different because Japan took the lessons of the west and then promptly fired up a distinctly Japanese war machine.

While we are on Japanese, I don’t see why not Akihabara can not be a wonder itself, I will argue that being in there, it provides the exact Awe effect one would expect from wonders, more so than Time Square. Akiba is a product of the rapid economic growth of Japan after WWII, many of Japanese home electronic companies are located there, we know how widespread Japanese electronic are. Added to that, Akiba is also representative of the current Japanese Pop Culture, like games, mangas and animes. It makes no sense to discard a potential wonder just because its commercial nature, money is not a dirty word. It can be assigned to information Era.
But every major city has a shopping district that shows off the local flavor and houses local companies. I could more or less replace Akiba in this blurb with "Manhattan" and swap some of the references. It's not about the money. It's about uniqueness.

Regarding the Awe point, to further develop my perspective, I'm going to get up on my soapbox a bit here:
Spoiler SOAPBOX :

Say we're considering it a landmark as a wonder. Imagine some group, out there, proposing that it be included on a "Seven Wonders of the ___" list. How small of a range would that have to be before you could reasonably consider it belonging on that list? Seven wonders of the modern world? People have done that. I can't really see Akiba beating out everything else in the world to make it onto that list. Seven Wonders of Japan? Probably not, you've got the entirety of Japanese history to contend with. If you end up too specific, then it's not really a world wonder, it's a national wonder with a specific name.
Put it another way, could you imagine the wonder showing up in a video to the tune of Baba Yetu without it seeming silly? Could you reasonably imagine planning a vacation to a place just to see that wonder alone? How many places would you rather see before seeing it? 5, then maybe it could still be counted as a wonder. 10? Personally, I'd make those 10 wonders first.


Ancient wonders are kind of easy. Herodotus made a list. But part of how some of these wonders are iconic is that you can call them "Great" and no one bats an eye because everyone knows what you're talking about. Great Lighthouse, Great Library, Great Wall. There's a bit of a "first and therefore best" effect in play here, but arguably wonders should be superlative: oldest, first, longest, bravest, furthest, most central. It's why Hollywood is a wonder in base Civ, but not Bollywood or Nollywood or the European artistic film industry-- Hollywood is first and biggest and billions of people can imagine the sign.

That's why I'm a little hesitant about Kew Gardens, as well. What separates it from other botanic gardens, the way that the Great Wall is more than just a border wall and the Statue of Liberty is more than just a bronze statue? But that's just my soapbox, and I am well aware that if you focus on the "best" or "first" achievements you'll neglect a lot of places that got stepped on by people with better guns.

Disney could be worth representing in some form, but it might be better as a corporation.
 
  • I watched on youtube movie with all current civ 6 wonders and had it in front of me. For now decided to choose few of them (Estadio do Maracana, Great Bath was added earlier as Mohenjo-daro, Huey Teocalli is part of MUCfVP now, Jebel Barkal is more like Natural Wonder, Kilwa Kisiwani, Orszaghaz, Great Zimbabwe and Ruhr Valley), so if want you can start working on taking texts for them. It's a pity we cannot add Sean Bean's dialogues into Civ 5...
Translating some of these effects directly from Civ 6...

Estadio De Maracana:
  • Civ 6 effect: +6 culture in all cities, +2 amenities in each city, requires stadium.
  • VP proposed effect: +x culture to all stadiums, -xx% empire wide Boredom need. Requires stadium?
Kilwa Kisiwani:
  • Civ 6 effect: +3 envoys when built, suzerainty of city state grants +15% bonus to that city state's yield in city, +15% bonus to all cities for city state's yield if 2 or more suzerainties held. No hill, on coast.
  • VP proposed effect: +1 paper, +xx% city state yields in city, +xx% city state's yield in all cities. More or less carbon copy. Flat, on coast.
Orszaghaz:
  • Civ 6 effect: +4 culture, +100% diplomatic favor per turn from starting a turn as suzerain of city state. Requires river.
  • VP proposed effect: +x culture, +1 WC vote per embassy with an allied city state?
Great Zimbabwe:
  • Civ 6 effect: 5 Gold, +2 Great Merchant points per turn, +1 Trade Route capacity, Your Trade Routes from this city get +2 Gold for every Bonus resource in this city's territory. Requires cattle and market.
  • VP proposed effect: Everything up there seems pretty much good to translate to VP mechanically, but not necessarily from a balance standpoint. Doesn't work for Authority, though.
Ruhr Valley:
  • Civ 6 effect: +20% Production in this city, and +1 Production for each Mine and Quarry in this city. Requires river and factory.
  • VP proposed effect: +xx production in city, +1 production to all mines and quarries empire wide, +1 production to all engineer specialists empire-wide. Requires river.

For the sake of avoiding triple posting, I'm also going to suggest a separate gameplay niche for wonders: high-risk, high-reward wonders. Right now, the risk of most wonders is just opportunity cost, but by endgame, that becomes much less of a factor. I propose a set of wonders that give significant bonuses for doing things that usually you wouldn't want to do in VP, while also not doing anything to mitigate the weaknesses of those bad ideas.
  • A wonder that increases unhappiness/needs while at peace, but increases Great People Points/other yields while at war. Notably, does not help your ability to wage war.
  • A Wonder that encourages staying at war and building up war weariness, granting tourism/some other yield or percentage modifier/outright combat effectiveness per point of war weariness accumulated. However, this would do nothing to prevent the effects of open rebellion, and it would not give bonuses that could offset the effects of unhappiness.
  • A wonder that highly increases other civilizations' tourism modifiers to you while giving you either more tech, more ideology pressure, or more delegates.
Basically, trade-off wonders for the late game, that could either win you the game 20 turns faster or cause you to lose it all -- if such wonders could be balanced in a way that isn't a nightmare for the AI.
 
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Hey looking at all the new stuff on Github is v exciting but Idk how to download it...
So I was wondering when is another downloadable beta version is coming out?
 
I think Millau Viaduct was an Autocratic wonder as the steam workshop version was geared towards war?

But just a last point towards the debate/discussion of Nanjing Road, sure I can probably list of various other reasons or justification but I think the main reason towards this issue is we haven't truly define what this sub-community defines or think the term "wonder" should encapsulate. I think the best example of this is The Great Firewall which isn't necessarily what one might define as a wonder (being the only non-tangible wonder in the game).

So as we are getting closer to the modern/atomic era where we have wonders that are military bases and research facilities, maybe we should discuss what we consider as a wonder to be added?
 
few comment with v.3.20.1

1. Falun Mine
Spoiler :
- used "Krak des Chevaliers" icons...
- 2 copy of copper - not added
2. Mont St. Michel
Spoiler :
- 2:c5faith: per 5 :c5citizen: Citizens - not added


...or the description on the 1st page is not relevant?
 
I think Millau Viaduct was an Autocratic wonder as the steam workshop version was geared towards war?

But just a last point towards the debate/discussion of Nanjing Road, sure I can probably list of various other reasons or justification but I think the main reason towards this issue is we haven't truly define what this sub-community defines or think the term "wonder" should encapsulate. I think the best example of this is The Great Firewall which isn't necessarily what one might define as a wonder (being the only non-tangible wonder in the game).

So as we are getting closer to the modern/atomic era where we have wonders that are military bases and research facilities, maybe we should discuss what we consider as a wonder to be added?
For me ancient wonders are clear - monumental structures, 7 wonders of ancient world etc. Later it is more difficult. The best way is to make wonders:
  • precursors: something was 1st or 2nd.
  • size: something is biggest, widest, largest, tallest.
  • special meaning: Krak is one of the most difficult castles to siege, Kew is one of the biggests Herbarium with inmense number of visitors, Mont is built on single tile etc.
  • gameplay wise wonders: sometimes something wouldn't be considered as a wonder, but it fits ideally the structure (Autobahn, Trans-Siberian Railway, Monte Carlo, Zocalo etc.
To summarize, I want to make good diversion of wonders ("special buildings") in some period of time.
few comment with v.3.20.1

1. Falun Mine
Spoiler :
- used "Krak des Chevaliers" icons...
- 2 copy of copper - not added
2. Mont St. Michel
Spoiler :
- 2:c5faith: per 5 :c5citizen: Citizens - not added


...or the description on the 1st page is not relevant?
Icons are just copies to have working version of the mod. @hokath is working on them. Wartburg also has Krak's icon, but his is almost done. For the rest you must wait a while.

Rest things... I have everything working without errors. I will reupload to v0.3.20.2 to be sure, but I don't know why you don't have such. Post screens of the tooltip of those wonders, please.
 
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Anyone has something that could fit the Millau Viaduct in Autocracy?
 
Hey looking at all the new stuff on Github is v exciting but Idk how to download it...
So I was wondering when is another downloadable beta version is coming out?
I plan to release v0.4 after finishing medieval. I have 3 wonders to go plus some icons. Maybe next week, but I cannot be sure.

If you want to use Github version you need to download stuff and compile it with ModBuddy (available on steam tools).
 
Well, there is the Autobahn. If we can't think of a way to balance Mobility wonders, Autobahn would arguably fit much better in Autocracy.
I already added it to plan but in "Total War" idelogy. Millau Viaduct had "Air Suppremacy" though.
 
Are you looking for more Freedom wonders? There aren't any on the front page.

Epcot Center would be a fantastic Freedom wonder
 
Are you looking for more Freedom wonders? There aren't any on the front page.

Epcot Center would be a fantastic Freedom wonder
There are:
  • [I-FREEDOM-"Arsenal of Democracy"] Orszaghaz (Hungary)
  • [I-FREEDOM-"Media Culture"] Hollywood (USA)
  • [I-FREEDOM-"Treaty Organization"] Menin Gate (Belgium)
  • and Statue of Liberty.
 
Could the menin gate be moved to the war games World Congress project? That was my original intent for that wonder.
 
Could the menin gate be moved to the war games World Congress project? That was my original intent for that wonder.
What wonders is there now?
 
Anyone has something that could fit the Millau Viaduct in Autocracy?

To replace Millau Viaduct and match with Air Supremacy, you could use Mitsubishi Heavy Industries, in 1934, it's the largest private firm in Japan and the Zero Aircraft manufacturer.
 
What wonders is there now?
Nothing. The war games WC project is the only project that doesn’t have a wonder.
To replace Millau Viaduct and match with Air Supremacy, you could use Mitsubishi Heavy Industries, in 1934, it's the largest private firm in Japan and the Zero Aircraft manufacturer.
mitsubishi is a zaibatsu in hibgryforfood’s Meiji empire
 
v0.3.21 is on Github. Lavaux and Qalhat (partially implemented lua ability). Reworked initial idea for Qalhat (less op, maximum focus on Sea TRs). Wartburg icon added by @hokath.
 
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