I had a wall of text written, but on further thought it seemed disrespectful to your time. I'll try to keep this succinct without being a jerk. I'm sorry if I came off as attacking you; that was not my intention, and I appreciate your effort. Also, thank you for considering my concerns. Finally, if you're genuinely happy with how the mod's going, you don't have to take my suggestions
With regards to your explanation:
- single icon means local bonus f.e. Mountain (+1
/[ICON_FLOWER]) where [ICON_FLOWER] is local TERRAIN tile;
- ...etc...
To be blunt, this is buried on page 17 of a forum post that the vast majority of mod players won't read. Even if you put it on the front page, I'm not sure most people would read it, especially if this mod is in Magnus's modpack (not sure about this or if he's still using Infixo's). My point is that eventually, this information needs to be in game for the flavor text to fully replace the original text.
In-game, it's not obvious what the symbols mean, as
@Cat-du-fromage's playthrough shows. (Did you use Magnus's modpack or make a custom?) I appreciate that you've taken steps to remedy this by making it clear that you can change a config option to use VP text. But until the flavor text is no longer experimental, maybe it would be better if VP-style descriptions were the default since it's part of the first impression people get of the mod.
But that's my point. There's really not a lot that
anyone can say for a lot of these wonders beyond just the numerical values. I think most players are smart enough to realize that +10% global culture is powerful for a cultural victory. Flavor text doesn't add a lot here and it's adding to your workload.
- why old wonders should be favoured and new ones restricted? They are all wonders, right?
My thinking was that Stonehenge, Pyramids, SoZ, and so on have had literal years of back-and-forth forum threads with balance discussion. None of that balance discussion accounts for more terrain restrictions. This only really matters for Ancient and Classical wonders I think. I think we can both agree that this mod is in a fairly early stage and that there hasn't been much opportunity for balance discussion so far.
Put another way, old wonders are more build defining. +50 instant faith from Stonehenge is a pantheon and can snowball you to a religion. Pyramids is a settler without losing population. +50 instant food form Ggantija is... 2 citizens? Powerful, but not enough data exists.
- I uderstand difference between tall and wide civs, but how to combine that without deleteing all reqs? I have no idea currently.
If I give simple restriction: imagine LAKE, do you like it? One will say yes it is simple, plain, there are multiple cities where I can build it. But second will say: whoa! I built 5 cities and neither of them had lake. How can I build such wonder? FOREST? 90% cities have forests around, so it can be deleted totally. COAST? Player can say, that he has only inland cities and why to restrict him to build Qalhat f.e.
I'm just teasing with you, but want show my point of view, that it is not so easy to make this balanced and make all happy. You can always edit restriction file and post some screens with your suggested changes. We are half way done, probably more difficult half way.
Finally, I think deleteing all restrictions totally is not the solution imo. Optional thing? Probably possible, but require to focus on that and delay next eras. Like with descriptions. I thought they would go faster, but making them good consumed hours of checking and reading and correcting.
I mostly agree that this sort of balancing is complicated. One possible way to balance wide vs tall is to make more wonders empire-choice/grouped wonders, like Policy wonders, Ideology wonders, Religious wonders, and (possibly?) Transport wonders. That way, no matter how wide an empire is, it can only grab one of a wonder in a group.
I might do an edit, then.
BONUS:
I knew, just I knew someone will connect this to Antisemitism... Jews were always talented bankers, merchants, traders in all polish (and not only) cities. Coincidence? What do you suggest instead?
Lol I'm not saying anyone here's antisemitic. Judaism and money is just a touchier connection to draw than any other religion and money on account of all the ethnic cleansing. Maybe Production and Science? That's what base VP uses for its synagogues.