[POLL] More Wonders for VP

What exclusive Enlightenment Era World Wonders you would like to see added in this mod (max. 3)

  • Wat Pho (Thailand) (around1688) tied to Economics

  • Buckingam Palace (England) (1703) tied to Navigation

  • Paro Taktsang (Bhutan) (1692) tied to EE-Flintlock

  • Bell Rock Lighthouse (Scotland) (1810) tied to EE-Wargames

  • Yellowstone National Park (USA) (1872) tied to EE-Wargames

  • Arc de Triomphe (France) (around 1830) tied to EE-Wargames

  • Bastille (France) (from XIV to late XVIII) (but as a prison) tied to EE-Fortifications

  • Taman Sari (Indonesia) (1765) tied to EE-Fortifications

  • Stone Town (Tanzania) (1830-1840) tied to EE-Fortifications

  • Bolshoi Theater (Russia) (1776/1825/1856) tied to EE-Romanticism

  • other (suggest in the thread, please)

  • Canal du Midi (France) (1681) tied to Navigation

  • Fontanna di Trevi (Italy) (1776) tied to Economics

  • Modlin Fortress (Poland) (1806) tied to EE-Fortifications


Results are only viewable after voting.

adan_eslavo

Archmage of all Pixels
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MORE WONDERS FOR VP
(minor stuff, fixes, balances and gathering material for next bigger update)
This mod is continuation of similar work from @Infixo. Main goals of the mod are:
  • keep previous mod up to date with VP;
  • increase number of available wonders and at the same time keep number of built wonders per game the same;
  • spread World Wonders between different cities, instead of building stack of them in capital, using different combination of requirements;
  • add less known World Wonders to the game;
and some more:
  • add new Natural Wonders, with balanced old ones, new abilities and tons of additional stuff;
  • improve many minor things like: better UI, additional voicebanks, improved art etc.;
Below, I present to you a poll from original post, which was an inspiration for making this continuation:

upload_2020-1-15_20-2-1.png

Download More Wonders for VP (v0.7 or older) - old link
Other versions of More Wonders for VP between v0.8 and the most recent download, presented below, are not available anymore.

Download the most recent More Wonders for VP (v22.2)
Github repository (v22.2)

Version numbering:
  • some time ago I was into the debate about why all More Wonders releases start from "v0.X" instead of "vX". It was mainly because I had a dream. A dream that was something like the full release and I wanted to achieve that and mark it with precious v1 number. But as you could suppose, everything changed. Many other stuff was added in the meantime, delaying ones that were initially planned, so... so, starting from v0.19 I will drop the "0.", and it will be v19 now. I think this numbering will be more clear for users, and it's the right time to do that, as I will probably never finish the mod (I mean I will be supporting it, but it will never achieve a final state, as the goals evolve and move on).

Support mods:
  • if you're overwhelmed by the number of exisitng wonders, I recommend you to use improved and adapted by me to Vox Populi Wonder Planner for VP (originally by @whoward69);
  • if you want to easily locate discovered Natural Wonders on the map, including new ones, I recommend fixed version of Small Resource Icons (originally by @whoward69).

Installation notes:
  • starting from version v0.16, beside main mod folder, which has to be copied into C:\Users\***\Documents\My Games\Sid Meier's Civilization 5\MODS directory, there is also another folder with new 3D game effects used by some Natural Wonder's models. This folder must be copied as it is into C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\DLC directory (or similar, depending on where your game was installed; for me it was default Steam directory);
  • download link for new effects by @ghost toast;
  • remember: you don't have to copy those effects each time you install new version of More Wonders mod - you do it only when:
    • installing More Wonders mod for the first time;
    • installing new version of More Wonders mod, that has changed those files (it will be mentioned in the latest changelog on this forum thread).

Current progress*:
  • added Neolithic World Wonders (7), which do not require any tech,
  • added new Ancient (4), Classical (7), Medieval (12), Renaissance (12), Enlightenment (0), Industrial (12), Modern (9), Atomic (11) and Information (5) Era World Wonders;
  • added new Natural Wonders (14);
  • added new Resources (4);
  • added new Buildings (2);
* state of v21

New unique optional stuff you can enable/disable adding verious gameplay experience:
  • Outdated World Wonders Ⓡ:
    • enabled by default;
    • now you will be able to block wonders from two eras behind your current era (f.e. ancient wonder in medieval era);
    • to disable it, find MW-SETTING-MAX-ERA tag in GlobalSettings.sql file and change "1" to "0";
    • more info at #182;
  • Flavoured Help Texts Ⓡ:
    • enabled by default;
    • these texts contain important numerical info, but also have some flavour instead of pure technical language (to better understand them, read the Key from below);
    • to return to VP style (original) help texts, find MW-SETTING-HELP tag in GlobalSettings.sql file and change "1" to "0";
    • more info at #290-291 - first attempts; now fully operational;
  • Feminine Voicebanks:
    • disabled by default;
    • this mod adds voicebanks for each World Wonder quote; these voicebanks are available in two versions: masculine (default) and feminine;
    • if you want to change the type of voicebank in your games to feminine, find MW-SETTING-SPEECH tag in GlobalSettings.sql file and change "0" to "1";
  • Hard/Light requirements:
    • Hard version is enabled by default;
    • if you want to change the type of requirements to Light, find MW-SETTING-REQUIREMENT tag in GlobalSettings.sql file and change "1" to "2" (do not set "0"!);
Spoiler Key for "Flavoured Help Texts" feature :

  • single icon (+1:c5food:/:greatwork:) - local bonus; in this city
    • (f.e. +1 :c5food: per each :greatwork: Great Work in the City);
  • double icon (+1:c5gold:/:greatwork::greatwork:) - global bonus; in the empire
    • (f.e. +1 :c5gold: per each :greatwork: Great Work in the Empire/all Cities);
  • number with single icon (+1:c5production:/2:c5citizen:) - local bonus per number of things
    • (f.e. +1 :c5production: per each 2 :c5citizen: Citizens in the City);
  • number with double icon (+2:c5faith:/5:c5citizen::c5citizen:) - global bonus per number of things
    • (f.e. +2 :c5faith: per each 5 :c5citizen: Citizens in your Empire/all Cities);
  • - Terrain tile (the corresponding Terrain tile is marked blue);
  • - Feature tile (the corresponding Feature tile is marked green);
    • +1:c5science:/ = +1 :c5science: per each feature tile mentioned and marked in the text;
  • - Improvement tile (the corresponding Improvement tile is marked brown);
  • Building (icon; icon; icon) - free Building granted by the Wonder with its main focuses listed out in parenthesis;
  • Units, Promotions and Resources mentioned in the text;


Known issues (fixed/temporarily fixed/waiting for VP response/hope to fix asap/no need to fix/not going to fix) (v0.18):
  • 43-civ version of VP is not working/is crashing:
    • find in the mod folder Addons/43-civ/AssignStartingPlots.lua file. Copy/paste it and substitute existing file in 2.NaturalWonders/DefaultFiles folder.
  • promotions "Trans-Siberian Railway" and "Bermuda Triangle" are not applied to some civilian units:
  • some Strategic View icons for new Natural Wonders overlaps the UI and other icons:
    • we are working on that, but it's hardcoded stuff;
  • Tern Egg/Sylvite monopoly is not present in the Monopolies window:
    • its bonuses are tied to the Wonder; because resource does not appear on the map it is not shown in the Monopoly window; cause: VP; #314 and earlier;
  • IsNoCoast restriction is programmed using lua; database is broken;

FAQ:
  • I don't know how to use ModBuddy and Github version:
  • What is an Isthmus?
    • look here, but seriously, read the Google :)
  • I don't like a (beep) World Wonder. Can you make lighter version of your mod:
    • actually you can do this on your own. Open a file called 1.WorldWonders/SQL/MainRulesForWorldWonders.sql in your mod folder. Locate section named CONFIGURATION and read the instructions carefully. You can disable any WW you want.
  • Is it possible to turn off (beep) Natural Wonder?
    • change "OccurrenceFrequency" value for particular Natural Wonders to "0" in 2.NaturalWonders\XML\NaturalWondersLocations.xml file:
Spoiler OccurrenceFrequency :

  • Is it possible to turn off any of the mod components completely?
    • yes. Starting from v0.15 you can delete whole 1.WorldWonders or 2.NaturalWonders folder to get rid of the part you don't like and don't want to use in your games. It's much simplier than blocking one wonder or another, but also you delete all balance changes, fixes and other minor stuff that is part of this mod.
  • How to make mod load order correct (method A?
    • unfortunately Firaxis had broken the thing, that should have been working since the beginning of the mod API (mod refrences), so we must "help" the game order the mods. The process I personally use and can confirm as working consist of few steps:
      • open SQLiteSpy and: click "File" --> click "Open Database" --> find and open (this is my path) C:\Users\Adam\Documents\My Games\Sid Meier's Civilization 5\cache\Civ5DebugDatabase.db
      • open "COMMUNITY" table (look at the picture below);
      • if after f.e. "PO-MW" is "1", then it means the load order is correct; if there's "0", then:
        • you must cut out this first mod (in this case PO) from the "Mods" folder;
        • load the game with your mods;
        • exit the game;
        • paste the mod (PO) again to the "Mods" folder;
        • finally load all mods together.
      • repeat the process for all conflicting mods. Remember you can do that for few mods simultanuosly to save the time!
      • good luck and enjoy perfectly compatible modmods!
    • remember you must do it everytime your cache is deleted or the new version of VP is installed!
  • How to make mod load order correct (method B)?
    • clear your cache folder;
Spoiler COMMUNITY table :


Look on to the next post for more information!
 

Attachments

  • NEW_EFFECTS_V6.0.zip
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  • NaturalWonders (v21).pdf
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  • WorldWonders (v21).pdf
    110.1 KB · Views: 82
Last edited:
World Wonders (technologies and requirements can be found in WorldWondersDistribution.pdf file above or similar (.odt) in mod folder).

Many World Wonders were inspired by two awesome mods present on Steam platform: World Wonders Pack 128 and World Wonders Pack 256. All thanks go to @Artisanix.

Spoiler Neolithic :

  • New:
    • Altamira Cave (Spain)
      • +1 :c5culture:;
      • +3 :c5culture: at Archaeology;
      • +1 :c5food: and +1 :c5culture: to local Bison, Deer and Horse;
      • 1 slot for :greatwork: Great Work of Art;
      • +5 :c5strength:;
    • Ggantija (Malta)
      • +2 :c5faith:;
      • converts 10% :c5faith: to :c5food:
      • +1 :c5food: to all Farms;
      • 50 instant :c5food:;
    • Goebekli Tepe (Turkey)
      • +1 :c5science:, +1 :c5culture: and +1 :c5faith:;
      • +1 :c5science: and +1 :c5faith: from local Mountain;
      • +1 :c5science: to all Stone;
    • Kuk Swamp (Papua New Guinea)
      • +1 :c5food: and +1 :c5science:;
      • +5 :c5production: and +2 :c5production: in all other Cities at Steam Power;
      • 10% :c5food: is carried over after a new :c5citizen: Citizen is born;
      • +1 :c5production: and +1 :c5science: to all Swamps;
    • Majorville Medicine Wheel (Canada)
      • +1 :c5science: and +1 :c5faith:;
      • +1 :c5faith: to local Tundra;
      • +1 :c5culture: to all Bison;
      • +1 :c5food: to all Camps;
    • Mohenjo-daro (Pakistan)
      • +1 :c5food:, +2 :c5culture: and +1 :c5faith:;
      • +1 :c5food: to local River;
      • free :c5production: Well;
    • Skara Brae (Scotland)
      • +1 :c5food: and +1:c5production:;
      • +1 :c5food: to all Cattle, Sheep, Fish, Wheat, Maize, Rice;
      • +1 :c5production: and +1 :c5gold: to all Villages;
Spoiler Ancient :

  • New:
    • Karnak (Egypt)
      • +1 :c5food:, +1 :c5culture: and +1 :c5faith:;
      • +1 :c5production: and +1 :c5faith: to local Oasis;
      • +1 :c5production: and +1 :c5faith: from every 2 local Flood Plains;
      • +1 :c5culture: to all Monuments
      • free :c5production: Monument;
    • Nazca Lines (Peru)
      • +4 :c5science: and 2 :tourism: at Flight;
      • +2 :c5food: to local Plains;
      • +1 :c5faith: to local Hill;
      • +1 :c5science: to local Camp;
      • +1 :c5greatperson: GSciP;
    • Wieliczka Salt Mine (Poland)
      • +5% global :c5food:;
      • +1 :c5production: and +1 :c5gold: to local Salt;
      • +1 :c5food: to local Mine
      • 2 spawned Salt if possible;
    • ----------------------------------------------------------------------------------------------------
    • Plain of Jars (Laos)
      • +2 :c5gold: and +3 :c5faith:;
      • +2 :c5food: from local :trade: Trade Routes;
      • +2 :c5gold: from local Land :trade: Trade Routes;
      • 5 :c5faith: from lost owned Units;
  • Existing:
    • Stonehenge (England)
    • Pyramids (Egypt)
    • ----------------------------------------------------------------------------------------------------
    • Petra (Jordan)
    • Temple of Artemis (Turkey)
    • Mausoleum of Halicarnassus (Turkey)
    • Statue of Zeus (Greece)
Spoiler Classical :

  • New:
    • Malwiya Minaret (Iraq)
      • +2 :c5culture:;
      • +1 :c5production: and +1 :c5faith: to all Quarries;
      • +3 :c5faith: to all Manufactories;
      • +2 :c5production: to all Stone Works;
      • +2 :c5greatperson: GEngP;
    • Buddhas of Bamyan (Afghanistan)
      • +1 :c5culture: and +2 :c5faith:;
      • +2 :c5culture: and +2 :c5goldenage: at Rocketry;
      • +2 :c5faith: per :c5citystate: CS Friend;
      • +2 :c5faith:, +3 :c5goldenage: per :c5citystate: CS Ally;
      • +1 :c5influence: World Congress Vote for every 2 Declarations of Friendship;
      • generates +100% :c5faith: Religious Pressure;
    • Gate of the Sun (Bolivia)
      • +1 :c5culture: and +1 :c5science:;
      • +1 :c5culture: to local Lake;
      • +1 :c5culture: from local Mountain;
      • +1 :c5science: to all Walls;
      • +5% :c5science: to all Cities with Walls (lua);
      • +5% :c5science: during :c5goldenage: Golden Age;
      • 1 slot for :greatwork: Great Work of Literature;
    • ----------------------------------------------------------------------------------------------------
    • HOLY El Ghriba Synagogue (Tunisia)
      • +1 :c5gold:, +1 :c5culture: and +4 :c5faith:;
      • 15% :c5gold: from :c5faith: Purchase;
      • 1 slot for :greatwork: Great Work of Art;
      • free :greatwork: Great Work of Art (Ark of the Covenant);
      • free :c5faith: Synagogue;
    • Etchmiadzin Cathedral (Armenia)
      • +2 :c5faith: and +2 :c5goldenage:;
      • converts 10% :c5faith: to :c5goldenage: per turn;
      • converts 10% :c5faith: to :c5culture: per turn;
      • +1 :c5faith: to all :greatwork: Great Works;
      • 1 slot for :greatwork: Great Work of Art;
      • free :greatwork: Great Work of Art (Holy Lance);
    • Sigiriya (Sri Lanka)
      • +2 :c5culture:;
      • +1 :c5culture: to all :greatwork: Great Works;
      • 2 slots for :greatwork: Great Work of Art (theming: +3 :c5culture: and +5 :c5gold: if Art of your Civilization);
      • +10 :c5strength:;
      • 200 :c5gold: on :c5production: Construction;
    • Chand Baori (India)
      • +2 :c5food:, +1 :c5gold: and +2 :c5culture:;
      • +1 :c5food: to local Desert;
      • +10% :c5greatperson: Great People Points;
      • -3 :c5unhappy: Unhappiness from Urbanization;
      • free :c5greatperson: Great Person of your choice;
  • Existing:
    • Great Lighthouse (Egypt)
    • Great Library (Iraq)
    • Hanging Gardens (Iraq)
    • Forum Romanum (Italy)
    • Terracota Army (China)
    • ----------------------------------------------------------------------------------------------------
    • Parthenon (Greece)
    • Oracle (Greece)
    • Great Wall (China)
    • Angkor Wat (Cambodia)
    • Colossus (Greece)
Spoiler Medieval :

  • New:
    • HOLY Prophet's Mosque (Saudi Arabia)
      • +2 :c5culture: and +5 :c5faith:;
      • +10% global :c5faith:;
      • +20% :c5greatperson: GWriP;
      • +2 slots for :greatwork: Great Work of Literature (theming: +4 :c5faith: and +4 :c5goldenage: if Literature of your Civilization);
      • free :c5faith: Mosque;
    • Moray Terraces (Peru) (Education)
      • +2 :c5food: and +1 :c5science:;
      • +2 :c5food: to local Grassland;
      • +1 :c5production: and +1 :c5science: to local Hills;
      • +5% global :c5food:;
      • 10% :c5science: converted to :c5food:;
    • Lavaux (Switzerland)
      • +2 :c5food: and +1 :c5gold:;
      • +1 :c5food:, +1 :c5gold: and +1 :c5faith: to local Wine;
      • +1 :c5food: to local Lake;
      • -10% global :c5unhappy: Unhappiness Modifier;
      • 2 spawned Wine if possible;
    • PROGRESS Wartburg (Germany)
      • +1 :c5culture: and +1 :c5goldenage:;
      • +1 :c5faith: to all Writer's Guilds;
      • +2 :c5greatperson: GWriP;
      • +30% :c5greatperson: GWriP;
      • +10 :c5strength:;
      • +5 XP per global :greatwork: Great Work to Land Units in this City;
      • +3 slots for :greatwork: Great Work of Literature (theming: +3 :c5culture:, +3 :c5faith: and +3 :c5goldenage: if Literature of your Civilization);
    • AUTHORITY Great Zimbabwe (Zimbabwe)
      • +1 :c5gold: and +1 :c5faith:;
      • +10 :c5strength:;
      • +1 :trade: Trade Route;
      • -30% :c5gold: Plot Cost to all Cities;
      • +2 :c5goldenage: per active :trade: Trade Route (lua);
      • +5% :c5production: towards Land Units construction in the city per active :trade: Trade Route in Empire (lua);
    • Ahu Tongariki (Chilean Eastern Island)
      • +1 :c5faith: to local Coast;
      • +1 :c5culture: to all Quarries;
      • +1 :c5production: to local Forest;
      • +20% :c5production: Worker Rate;
      • +1 flat resource: Tern Egg (luxury) (all stuff below is given by the building; VP restriction):
        • Monopoly Bonus: +5% :c5faith: in all owned Cities;
    • PROGRESS Falun Mine (Sweden)
      • +1 :c5goldenage: and +1 :c5greatperson: GGenP;
      • +1 :c5gold: and +1 :c5goldenage: to local Copper;
      • +1 :c5gold: to local Mine;
      • 2% progress towards :c5greatperson: Great Engineer on building construction from Medieval Era up;
      • free :c5greatperson: Great General;
      • 2 spawned Copper if possible;
    • AUTHORITY Forge of Damascus (Syria)
      • +3 :c5production: and +3 :c5science:;
      • +3 :c5production: at Metallurgy;
      • +1 :c5production: and +1 :c5science: to all Iron;
      • +2 :c5greatperson: GSciP;
      • all Melee and Mounted Units: Damascus Steel (+10% :c5strength: CS);
    • ----------------------------------------------------------------------------------------------------
    • TRADITION Golden Dagon Pagoda (Myanmar)
      • +2 :c5gold: and +2 :c5culture:;
      • +2 :c5faith: to all :c5greatperson: Artists;
      • +1 :c5gold: to all :greatwork: Great Works;
      • +2 :c5greatperson: GArtP;
      • +4 slots for :greatwork: Great Work of Art (theming: +5 :c5gold:, +5 :c5culture:, +5 :c5faith: and +5 :tourism: if Artifacts from consecutive Eras and different Civilizations);
      • all Archaeologists: Hidden Artifacts (+20% Work Rate. Unit can enter rival territory without Open Borders);
    • Mont Saint-Michel (France)
      • +2 :c5gold: and +2 :c5goldenage:;
      • +2 :c5faith: per 5 :c5citizen: Citizens;
      • +10 :c5strength:;
      • +200 HP;
      • +3 :c5gold: and +3 :tourism: at Electricity;
      • free :c5faith: Monastery;
    • Buyuk Han (Cyprus) (Guilds)
      • +3 :c5gold: and +1 :c5faith:;
      • +3 :c5gold: and +1 :c5culture: at Corporations;
      • +1 :trade: Trade Route;
      • +1 :c5greatperson: Merchant specialist;
      • free :c5production: Caravan;
      • free :c5production: Caravansary;
    • Itsukushima Shrine (Japan)
      • +2 :c5culture:;
      • +2 :c5faith: to local Coral, Crab, Pearls and Whales;
      • +1 :c5faith: to local Ocean tile;
      • +1 :c5culture: to all Fishing Boats;
      • +1 :c5food:, +1 :c5culture: and +1 :c5faith: to all Atolls in coastal Cities (lua);
      • +50% :c5culture: Border Growth in coastal Cities (lua).
    • Qalhat (Oman)
      • +3 :c5gold:;
      • +2 :c5gold: to local Horse;
      • +1 :trade: Trade Route;
      • +1 :c5gold: from local Sea :trade: Trade Routes;
      • +50% :c5production: to Cargo Ships;
      • +3 :c5culture: for every Sea :trade: Trade Routes to or from other MAJOR players;
    • Krak des Chevaliers (Syria)
      • +2 :c5food:, +1 :c5faith: and +1 :c5greatperson: GGenP;;
      • +20% :c5production: to Mounted and Siege Units;
      • +20 :c5strength:;
      • free :c5greatperson: Great General;
      • all other non-coastal cities receive +1 :c5faith:, +5 :c5strength:, +1 :c5war: (lua);
  • Existing:
    • TRADITION University of Sankore (Mali)
    • HOLY Hagia Sophia (Turkey)
    • HOLY Borobudur (Indonesia)
    • AUTHORITY Alhambra (Spain)
    • Machu Picchu (Peru)
    • ----------------------------------------------------------------------------------------------------
    • PROGRESS Forbidden City (China)
    • HOLY Rila Monastery* (Bulgaria)
    • TRADITION Notre Dame (France)
*former Karlstejn Castle
Spoiler Renaissance :

  • New:
    • Ait Benhaddou (Morocco)
      • +2 :c5food:, +2 :c5gold: and +2 :c5culture:;
      • +1 :c5food: to local River;
      • +1 :trade: Trade Route
      • +3 :c5gold: and +3 :tourism: to local Village;
      • +4 :tourism: at Radio;
    • STATECRAFT Kilwa Kisiwani (Tanzania)
      • +2 :c5gold:
      • +2 :trade: Trade Route;
      • +2 flat :c5citystate: CS resources: Porcelain, Jewelry;
      • +1 :c5gold: to local luxury resource;
      • +1 :c5production: to local strategic resource;
    • HOLY St. Peter's Basilica (Vatican)
      • +1 :c5culture: and +4 :c5faith:;
      • +1 :c5happy: to all unique religious buildings;
      • +1 :c5influence: World Congress Vote (scaling with # of players; 1 for every 6);
      • free :c5faith: Cathedral;
      • 3 free :c5faith: Inquisitors
    • FEALTY Golden Pavilion (Japan)
      • +2 :c5culture: and +3 :c5faith:;
      • +1 :c5food:, +1 :c5culture: and +1 :c5faith: to local Lake;
      • +1 :c5culture: and +1 :c5faith: to local Forest and Jungle;
      • +1 :c5food: to local River;
      • +1 slot for :greatwork: Great Work of Literature;
      • free :c5faith: Pagoda;
    • Marae Arahurahu (French Polynesia)
      • +1 :c5greatperson: GAdmP;
      • +1 :c5greatperson: GMusP;
      • +15 XP per local :greatwork: Great Work to Land and Naval Units in this City;
      • +2 slots for :greatwork: Great Work of Music (theming: +3 :c5culture:, +8:c5food: if Music of your Civilization);
      • 10 :c5faith: from lost owned Units;
      • all Land Ranged Units: Marae (+10 :c5rangedstrength: RCS);
      • all Land and Naval Units: Arahurahu (120% of CS as a :c5culture: from killed enemy Units);
    • STATECRAFT Old Bridge (Bosnia)
      • +1 :c5culture:;
      • +1 :c5happy:;
      • +2 :c5greatperson: GDipP
      • +2 :c5influence: World Congress Votes;
      • free :c5greatperson: Great Diplomat;
    • HOLY Meenakshi Temple (India)
      • +1 :c5food: and +2 :c5culture:;
      • +1 :c5faith: per 4 :c5citizen: Citizens in Empire;
      • +1 :c5faith: to local Lake and River;
      • 20% :c5food: from :c5faith: purchase;
      • +1 :c5food: to all :greatwork: Great Works;
      • free :c5faith: Mandir;
    • ----------------------------------------------------------------------------------------------------
    • Peterhof (Russia)
      • +6 :c5goldenage:;
      • +10% :c5greatperson: Great People Points
      • +15% :c5production:, :c5gold: and :c5goldenage: during :c5happy: WLTKD;
      • 20 turns of :c5happy: WLTKD;
    • Bakken (Denmark)
      • +2 :c5gold:, +1 :c5culture: and +3 :tourism:;
      • +3 :c5happy:;
      • 10 turns of :c5happy: WLTKD;
      • +33% :tourism: during :c5happy: WLTKD;
    • House of Trade of the Indies (Spain)
      • +2 :c5gold: and +1 :c5greatperson: GAdmP;
      • +2 :c5greatperson: GMerP;
      • +2 :trade: Trade Routes
      • +10% :c5production: to Naval Military Units and Cargo Ships;
      • free :c5greatperson: Great Admiral;
    • FEALTY Solovetsky Monastery (Russia)
      • +1 :c5production:, +1 :c5faith: and +1 :c5goldenage:;
      • +1 :c5production: and +1 :c5faith: to local Tundra;
      • +10 :c5strength: and +50 HP;
      • +1 :c5war: Military Supply Cap;
      • +15% :c5production: to Military Naval Units;
    • Aqueduct of Padre Tembleque (Mexico)
      • +2 :c5food:, +1 :c5production: and +1 :c5faith:;
      • +1 :c5food: to local Desert;
      • +1 :c5production: and +1 :c5faith: to all Aqueducts;
      • 5% :c5production: from :c5faith: Purchase in the Empire;
      • -1 global :c5unhappy: Unhappiness from Distress;
  • Existing:
    • Globe Theatre (England)
    • Chichen Itza (Mexico)
    • Himeji Castle (Japan)
    • Leaning Tower of Pisa (Italy)
    • ----------------------------------------------------------------------------------------------------
    • Porcelain Tower (China)
    • Taj Mahal (India)
    • Uffizi (Italy)
    • Sistine Chapel (Italy)
    • Summer Palace (China)
    • FEALTY Red Fort (India)
Spoiler Enlightenment (exclusive to EE mod) :

  • New:
    • First 3 World Wonders exclusive for EE mod will be chosen in poll soon. Vote for your candidates, now!
    • ----------------------------------------------------------------------------------------------------
    • ???
    • ----------------------------------------------------------------------------------------------------
    • ???
  • Existing:
    • Topkapi Palace (Turkey)
    • Versailles (France)
    • ----------------------------------------------------------------------------------------------------
    • Wat Phra Kaew (Thailand)
    • Torre del Oro (Spain)
    • Kronborg (Denmark)
    • Fasil Ghebbi (Ethiopia)
    • ----------------------------------------------------------------------------------------------------
    • Smithsonian Institute (USA)
Spoiler Industrial :

  • New:
    • ARTISTRY Museum Island (Germany)
      • +3 :c5culture: and +2 :tourism:;
      • +2 :tourism: to all Museums;
      • +50% global :c5greatperson: GArtP;
      • 4 slots for :greatwork: Great Works of Art (theming: 5 :tourism:, 5 :c5science: and 5 :c5culture: if Art from different Eras and Civilizations different than owner);
      • free :c5production: Museum;
    • Siku Quanshu (China)
      • +2 :c5science:;
      • +1 :c5science: and +1 :c5culture: to all :greatwork: Great Works;
      • +1 :c5science: to all :c5greatperson: Writers;
      • +2 :c5greatperson: Writer specialists;
      • 4 slots for :greatwork: Great Works of Literature (theming: 10 :c5science: and 10 :c5culture: if Literature from different Eras and your Civilization);
      • -1 :c5unhappy: Unhappiness from Illiteracy
    • Brooklyn Bridge (USA)
      • +1:c5production:, +2 :c5culture: and +4 :tourism:;
      • +1 :trade: Trade Route;
      • free :c5greatperson: Great Diplomat;
      • 100 :c5influence: to all :c5citystate: City-States on :c5production: Construction;
    • TRANSPORT Trans-Siberian Railway (Russia-Asian)
      • +15% :c5gold: from :c5trade: City Connections;
      • +5 :c5goldenage: to all Coal, Oil, Aluminum and Uranium;
      • +25% :c5production: Worker Rate;
      • all Land Units: Trans-Siberian Railway (Double :c5moves: Movement Point on Tundra and Snow);
    • Panama Canal (Panama)
      • +3 :c5production:;
      • +2 :c5gold: to all Harbors and Seaports;
      • +3 :c5gold: to all Sea :trade: Trade Routes (lua);
      • +100% :trade: TR Range to all Coastal Cities (lua);
      • all Naval Units: Panama Canal (+1 :c5moves: Movement Point. +10 HP healed in Friendly territory);
    • Zocalo (Mexico)
      • +2 :c5faith: and +2 :tourism:;
      • +2 :tourism: to all Monuments;
      • +1 :c5faith: to all :c5greatperson: Civil Servants;
      • +1 Civil Servant;
      • free :c5greatperson: Great Diplomat;
      • +10% :c5production: to Diplomatic Units;
    • ----------------------------------------------------------------------------------------------------
    • RATIONALISM Kew Gardens (England)
      • +1 :c5food:, +1 :c5science: and +1 :tourism: to all Farms;
      • 10% :c5food: converted into :c5science:;
      • 10% :c5science: converted into :tourism:;
      • +3 :c5greatperson: GSciP;
    • ARTISTRY Monte Carlo (Monaco)
      • +10% global :c5gold:;
      • +2 :c5gold: and +2 :tourism: to all Hotels;
      • 33% :tourism: converted into :c5gold:;
      • 25% :tourism: from :c5gold: Purchase;
      • free :c5production: Hotel;
    • INDUSTRY Ruhr Valley (Germany)
      • +10% global :c5production:;
      • +1 :c5production: to all Mines and Quarries;
      • +2 :trade: City Working Range;
      • 2 spawned Coals if possible;
    • TRANSPORT Darjeeling Himalayan Railway (India)
      • +2 :c5production: and +3 :tourism:;
      • +1 :c5food:, +1 :c5production:, +1 :c5culture: and +1 :tourism: from all Mountains to corresponding Cities;
      • +15% :c5gold: from :c5trade: City Connections;
      • all Land Units: Toy Train (Can move through mountains);
    • INDUSTRY Banff Springs Hotel (Canada)
      • +5 :tourism:;
      • +1 :c5gold: and +1 :tourism: to all :c5greatperson: Merchants;
      • +5 :c5gold: and +5 :tourism: from local Mountains;
      • +1 :c5greatperson: GMerP;
      • free :c5production: Hotel;
      • -1 :c5unhappy: Unhappiness from Boredom;
    • *FREEDOM: "Treaty Organization" (Diplomatic) Orszaghaz (Hungary)
      • +15% global :c5goldenage:;
      • +1 :c5influence: World Congress Vote;
      • +1 :c5influence: World Congress Vote per 2 DoF;
      • +1 :c5influence: World Congress Vote per 2 DP;
      • +1 slot for :greatwork: Artifact;
      • free :greatwork: Great Work of Art (Holy Crown of Hungary);
      • free :c5culture: Policy;
  • Existing:
    • Neuschwanstein (Germany)
    • Soho Foundry (England)
    • ----------------------------------------------------------------------------------------------------
    • ARTISTRY Louvre (France)
    • AMERICAN Smithsonian Institute (USA)
    • STATECRAFT Palace of Westminster (England)
    • AMERICAN Slatter Mill (USA)
    • Eiffel Tower (France)
    • IMPERIALISM Brandenburg Gate (Germany)
    • AMERICAN West Point (USA)
* Ideology tenet's name is shown on the list only for thematical reasons and has no impact on gameplay. All Ideology wonders are available after choosing ideology and meeting their individual requirements.
Spoiler Modern :

  • New:
    • Polar Expedition (international)
      • +6 :c5science: and +2 :c5goldenage:;
      • +2 :c5science: to local Snow;
      • +1 :c5science: and +1 :c5goldenage: to all :c5greatperson: Scientists;
      • 3 spawned Oils if possible;
    • Akihabara Electric Town (Japan)
      • +1 :c5production:, +2 :c5gold: and +1 :c5culture: to all Markets;
      • +1 :c5production: and +1 :c5gold: to all Customs Houses;
      • +2 :c5greatperson: Merchant specialists;
      • +2 :c5production: to all :c5greatperson: Merchants;
    • Rockefeller Center (USA)
      • +5 :c5gold:;
      • +3 :c5gold: to all Cities;
      • 5% :c5culture: from :c5gold: purchase in Empire;
      • +2 :c5science: to all Hospitals;
      • free :c5production: Research Lab
    • TRANSPORT Autobahn (Germany)
      • +2 :c5production: and +5 :c5goldenage:;
      • +10% global :c5goldenage:;
      • +7 :c5strength: in every City;
      • +30% :c5production: Worker Rate;
      • +15% :c5gold: from :c5trade: City Connections;
    • ----------------------------------------------------------------------------------------------------
    • TRANSPORT Interstate Highway System (USA)
      • +1 :c5citizen: in every City;
      • -5% global :c5unhappy: Unhappiness Modifier;
      • +10% global :c5production:;
      • +15% :c5gold: from :c5trade: City Connections;
    • *FREEDOM: "Media Culture" (Cultural) Hollywood (USA)
      • +1 :tourism:;
      • 75 :tourism: on :c5culture: Policy unlock (375 :tourism: in Modern Era);
      • +1 :c5gold: and +1 :c5culture: to all Broadcast Towers;
      • +2 :c5gold:, +2 :c5culture: and +2 :tourism: to all Guilds;
      • -5% global :c5unhappy: Unhappiness from Boredom;
      • -1 :c5unhappy: Unhappiness from Boredom;
      • free :c5culture: Policy;
    • TRANSPORT Concorde (France)
      • +3 :tourism:;
      • +3 :tourism: to all Oils and Aluminum;
      • +25% :tourism: during :c5happy: WLTKD;
      • 20 :c5influence: to all :c5citystate: City-States on :c5production: Construction;
      • +15% :c5gold: from :c5trade: City Connections;
    • *AUTOCRACY: "Total War" (Domination) Sanbo Honbu (Japan)
      • 2 :c5greatperson: GGenP; 3 :c5greatperson: GAdmP;
      • +30% :c5production: to Military Units;
      • all Military Land Units: Imperial Army (Bonus :c5moves: Movement Point after crossing Rivers. +10% :c5strength:/:c5rangedstrength:Strength in difficult terrain);
      • all Military Naval Units: Fleet of the Sun (10 Damage to attacking Air units (excluding Submarines). +10% :c5strength:/:c5rangedstrength: Attack Strength if next to an ally unit);
      • all Military Air Units: Kamikaze (+30% :c5rangedstrength: Attack RCS if unit is below 20% HP);
      • free :c5culture: Policy;
    • Mount Rushmore (USA)
      • +3 :tourism:;
      • +1 :c5production:, +1 :c5culture: and +2 :tourism: from local Mountains;
      • +1 :c5culture: and +1 :tourism: to all :greatwork: Great Works;
      • +1 :c5greatperson: Artist specialist;
      • +1 :c5influence: World Congress Vote;
  • Existing:
    • *FREEDOM: "Arsenal of Democracy" (Domination) Statue of Liberty (USA)
    • Empire State Building (USA)
    • *ORDER: "Iron Curtain" (Domination) Kremlin (Russia)
    • ----------------------------------------------------------------------------------------------------
    • Cristo Redentor (Brazil)
    • INDUSTRY Broadway (USA)
    • *AUTOCRACY: "Cult of Personality" (Cultural) Prora (Germany)
Spoiler Atomic :

  • New:
    • *ORDER: "Nationalization" (Diplomatic) Great Hall of the People (China) (Penicilin)
    • Habitat-67 (Canada)
      • +1 :c5culture: to all Engineers;
      • +3 :c5citizen: in this City;
      • +1 :c5happy: to local Garden, Museum, Hospital and Police Station;
      • -3 :c5unhappy: Unhappiness from Urbanization;
      • -2 :c5unhappy: Unhappiness from Distress;
    • Maracana (Brazil) (Refrigeration)
    • Vostok Station (Antarctica)
      • +1 :c5science:;
      • +1 :c5food:, +1 :c5production: and +4 :c5science: to local Snow;
      • +3 :c5food: to all Medical Labs;
      • +2 :c5science: to all Research Labs;
      • +5 :c5science: to local Lakes;
      • +3 :c5greatperson: Scientist specialists;
    • Milestii Mici Winery (Moldova)
      • +2 :c5food: and +4 :c5gold:;
      • +1 :c5food: and +1 :c5gold: per :c5citystate: CS Friend;
      • +2 :c5food:, +1 :c5production: and +2 :c5gold: per :c5citystate: CS Ally;
      • +1 :c5food: and +1 :c5production: to all :c5greatperson: Merchants;
      • -10% global :c5gold: Hurry Modifier;
    • *AUTOCRACY: "Military-Industrial Complex" (Scientific) Nuclear Research Facility (Iran) (Atomic Theory)
    • *FREEDOM: "Space Procurements" (Scientific) JFK Space Center (USA) (Rocketry)
      • +1 :c5production:, +1 :c5science:, +2 :tourism: and +1 :c5greatperson:GGenP;
      • +3 :c5science: at Satellites;
      • +25% :c5production: towards Spaceship Parts;
      • +2 Air slots in the City;
      • -1 :c5unhappy: Unhappiness from Illiteracy;
    • *ORDER: "Spaceflight Pioneers" (Scientific) Sputnik (Russia)
      • +1 :c5science: and +3 :c5goldenage:;
      • +20% :c5production: towards Spaceship Parts;
      • +33% :c5greatperson: GEngP and +25% :c5greatperson: GSciP;
      • starts :c5goldenage:;
      • free :c5culture: Policy;
    • *AUTOCRACY: "Tyranny" (Diplomatic) Anitkabir (Turkey)
      • +2 :c5culture: and +3 :c5goldenage:;
      • +1 :c5influence: World Congress Vote;
      • +1 :c5influence: World Congress Vote per 1 controlled foreign Capital;
      • +50% :c5production: towards Diplomatic Units;
      • free :c5culture: Policy;
    • ----------------------------------------------------------------------------------------------------
    • Thule Air Base (Greenland)
      • +1 :c5science:, +1 :c5goldenage: and +1 :c5greatperson: GGenP;
      • +2 :c5war: Military Supply;
      • +3 slots for Air units in the City;
      • +10 XP to Air Units in this City;
      • +5 XP to Air Units in the Empire;
      • all Planes: Operational Range (+2 :trade: Range. +5% :c5rangedstrength: RCS);
    • IMPERIALISM White Sands Missile Range (USA)
      • +3 :c5science: and +1 :c5greatperson: GGenP;
      • +1 :c5greatperson: Scientist specialist;
      • +33% :c5production: to Missiles and +10% :c5production: to Spaceship Parts;
      • 3 free :c5production: Missiles;
      • all Missiles: White Sands Facility (+2 :trade: Range);
    • Millau Viaduct (France)
      • +1 :c5production: and +1 :tourism:;
      • +100% range to local Land :trade: Trade Routes;
      • converts 5% :c5production: to :tourism:;
      • +5% global :tourism:;
      • -2 :c5unhappy: Unhappiness from Urbanization;
      • +1 :c5happy: Happiness;
    • *ORDER: "Dictatorship of Proletariat" (Cultural) Revolutionary Museum (North Korea)
      • +2 :tourism:;
      • +2 :tourism: to all Police Stations and Constabularies;
      • +3 :c5culture: to all Monuments;
      • 50 :c5culture: on :c5greatperson: Great Person expending (300 :c5culture: in Atomic Era);
      • +10% global :c5greatperson: GPP;
      • free :c5culture: Policy;
    • RATIONALISM Arecibo (Puerto Rico)
      • +4 :c5science:;
      • +2 :c5science: to all Observatories;
      • +1 :c5science: to all :c5greatperson: Scientists;
      • +1 :c5science: from all Mountains;
      • +2 :c5greatperson: Scientist specialists;
      • +1 :c5influence: World Congress Vote;
  • Existing:
    • IMPERIALISM Pentagon (USA)
    • ----------------------------------------------------------------------------------------------------
    • Motherland Calls (Russia)
    • RATIONALISM Bletchley Park (England)
Spoiler Information :

  • New:
    • Northern Light Cathedral (Norway) (Alternative Energy)
    • Svalbard Global Seed Vault (Norway)
      • +5 :c5food:;
      • +10% global :c5food:;
      • 50% of the city's :c5production: is added to the current :c5production: on :c5citizen: Birth in every city;
      • -15% global :c5unhappy: Unhappiness from Distress;
      • +2 :c5food: to all Wheat, Maize and Rice;
    • Three Gorges Dam (China) (Alternative Energy)
    • Palm Jumeirah (Emirates)
      • +3 :c5production: to local Desert;
      • +7 :tourism: to all Atolls;
      • +4 :c5gold: to all Oils;
      • converts 15% :c5production: to :tourism:;
      • converts 10% :c5production: to :c5gold:;
    • Taipei 101 (Taiwan)
      • +1 :c5science:, +2 :c5gold:, +1 :c5culture: and +2 :tourism:;
      • +1 :c5science: to all :c5greatperson: Engineers;
      • +2 :c5gold: to all Banks and Stock Exchanges;
      • +2 :c5gold: to local Trade Posts and Towns;
      • +1 :c5influence: World Congress Vote;
    • Petronas (Malaysia) (Mobile Tactics)
    • ----------------------------------------------------------------------------------------------------
    • Curiosity Rover (USA)
      • +1 :c5gold:, +3 :c5science:, +2 :c5goldenage:;
      • +10 global :c5goldenage: per :c5science: Research Agreement;
      • +3 :c5goldenage: to all :c5greatperson: Engineers and :c5greatperson: Scientists;
      • 50 :c5influence: to all :c5citystate: City-States on :c5production: Construction;
    • Skytree (Japan) (The Internet)
    • Global Positioning System (interntional)
      • +3 :c5production: and +2 :c5gold:;
      • +2 Spy;
      • -20% global Espionage;
      • +25 :c5greatperson: GGenP and +25 :c5greatperson: GAdmP from Spy Attack;
      • +50 :c5production: and +50 :c5gold: from Spy Defense;
    • Ice Hotel (Sweden) (Stealth)
    • ----------------------------------------------------------------------------------------------------
    • Marina Bay Sands (Singapore) (Nanotechnology)
    • Onkalo Nuclear Waste Repository (Finland) (Particle Physics)
    • Museum of Humankind (Kenya) (Globalization)
    • ITER (international) (Nuclear Fusion)
  • Existing:
    • Sydney Opera House (Australia) --> (Telecommunications)
    • CN Tower (Canada)
    • ----------------------------------------------------------------------------------------------------
    • Great Firewall (China)
    • Hubble Space Telescope (international) --> (Lasers)
    • ----------------------------------------------------------------------------------------------------
    • CERN (international)

Spoiler Modern countries whose World Wonders are available in the game :
Europe (55) + (4 from EE):
  • Germany (7)
  • France (5) + (1 from EE)
  • Turkey (5) + (1 from EE)
  • England (6)
  • Greece (4)
  • Italy (4)
  • European Russia (4)
  • Spain (3) + (1 from EE)
  • Norway (2)
  • Sweden (2)
  • Switzerland (2)
  • Denmark (1) + (1 from EE)
  • Bosnia and Hezrzegovina (1)
  • Bulgaria (1)
  • Cyprus (1)
  • Finland (1)
  • Hungary (1)
  • Malta (1)
  • Monaco (1)
  • Moldova (1)
  • Poland (1)
  • Scotland (1)
  • Vatican (1)
Asia (42) + (1 from EE):
  • China (9)
  • India (5)
  • Japan (4)
  • Iraq (3)
  • Asian Russia (2)
  • Sri Lanka (2)
  • Syria (2)
  • Afghanistan (1)
  • Armenia (1)
  • Cambodia (1)
  • Emirates (1)
  • Indonesia (1)
  • Iran (1)
  • Jordan (1)
  • Malaysia (1)
  • Myanmar (1)
  • North Korea (1)
  • Oman (1)
  • Pakistan (1)
  • Saudi Arabia (1)
  • Singapore (1)
  • Taiwan (1)
  • Thailand (1 from EE)
North America (21) + (1 from EE):
  • USA (12) + (1 from EE)
  • Canada (4)
  • Mexico (3)
  • Panama (1)
  • Puerto Rico (1)
Africa (9) + (1 from EE):
  • Egypt (3)
  • Kenya (1)
  • Mali (1)
  • Morocco (1)
  • Tanzania (1)
  • Tunisia (1)
  • Zimbabwe (1)
  • Ethiopia (1 from EE)
South America (6):
  • Peru (3)
  • Brazil (2)
  • Bolivia (1)
Australia and Oceania (4):
  • Australia (1)
  • Chilean Eastern Island (1)
  • French Polynesia (1)
  • Papua New Guinea (1)
International (4)

Antarctica and Greenland (2)
Spoiler Ideas currently with no use/reserve :


Corporations:
  • [CORPORATION] World Trade Center (USA)
-----------------------------------------------------------------------------------------------------------------------
Reserve:

  • Ancient:
    • Apadana (Iran)
    • Fenghuang County (China)
    • Abu Simbel (Egypt)
    • Hattusa (Turkey)
  • Classical:
    • Mahabodhi Temple (India)
    • Las Medulas (Spain)
  • Medieval:
    • Kotoku-in (Japan)
    • Monastery of the Holy Trinity (Greece)
  • Renaissance:
  • Industrial:
    • Skansen (Sweden)
    • Bolshoi Theatre (Russia)
    • Trafalgar Square (England)
  • Information:
    • Oriental Pearl Radio & TV Tower (China)
World Wonders Pack 128
World Wonders Pack 256


Look on to the next post for more information!
 
Last edited:
Natural Wonders - part 1: Natural Wonders from the base game:

Spoiler Natural Wonders :
example: Natural Wonder (Movement cost; Sight blockaded)
  • Barringer Crater (3; 1):
    • [one of the biggests and the surely the best preserved meteor crater in the world]
    • 1-tile;
    • 1 :c5gold:, 2 :c5science:, 3 :c5goldenage:;
    • +1 :c5gold:, +1 :c5science:, +1 :c5goldenage:/Era;
    • +10% :c5strength:;
    • (owned) 10 :c5goldenage: in your Capital every time you research a Technology;
    • (owned) +20% global:c5production: towards Spaceship Parts;
  • Cerro de Potosi (Impassable; 2):
    • [silver, gold and other resources mined by slaves from this mountain was constantly carried to Europe on enormous scale and broke the economics of that time]
    • 1-tile;
    • 3 :c5production:, 3 :c5gold:;
    • +1 :c5production:, +2 :c5gold:/Era;
    • (map) spawns 2 Silver on adjacent tiles;
    • (owned) +1 :trade:;
    • (owned) +1 :c5science: to all Silver;
  • El Dorado (1; 1):
    • [mythical city, believed to be hidden in the jungles of America, made of gold and full of riches Europeans searched for ages]
    • 1-tile;
    • 4 :c5gold:, 2 :c5goldenage:;
    • +2 :c5gold:, +1 :c5goldenage:/Era;
    • grants 250 :c5gold: to the first player to discover it;
    • (map) spawns 2 Gold on adjacent tiles;
    • (owned) +1 :c5culture: to all Gold;
  • Fountain of Youth (1; 0):
    • [mythical fountain whose water was believed to give everlasting youth]
    • 1-tile;
    • 4 :c5food:, 2 :c5faith:;
    • +1 :c5food:, +2 :c5faith:/Era;
    • (owned) adds Fresh Water;
    • (owned) promotion Everlasting Youth (+5 HP on Heal) for newly created Melee Military units;
  • Grand Mesa (3; 2):
    • [largest flat-topped mountain in the world]
    • 1-tile;
    • 2 :c5food:, 2 :c5production:, 2 :c5greatperson: GGenP;
    • +2 :c5production:, +1 :c5greatperson: GGenP/Era;
    • +20% :c5strength:;
    • (owned) +20% :c5production: towards Mounted Military units in your Capital;
    • (owned) +1 global :c5war: Military Supply Cap;
  • Great Barrier Reef (Impassable; 0):
    • [the biggest coral reef in the world]
    • new model made by @ghost toast;
    • 3-tile (line); different abilities;
    • 1 :c5food:, 1 :c5science:;
    • +1 :tourism:/Era;
    • (map) spawns up to 5 different features and resources adjacent to its tiles;
      • can spawn Tropical Fish (bonus):
        • 1 :c5food:, 1 :c5culture:;
        • +2 :c5food:, +1 :c5culture: (with Fishing Boat);
    • (owned) +2 :c5food: to all Fishing Boats (side tiles split by half);
    • (owned) +1 :c5science: to all Sea luxuries (center tile);
  • King Solomon's Mines (1; 1):
    • [mythical mines that helped biblical ruler to accumulate enormous amonts of gold]
    • 1-tile;
    • 1 :c5production:, 2 :c5gold:, 1 :c5faith:, 2 :c5goldenage:;
    • +1 :c5gold:, +1 :c5faith:, +1 :c5goldenage:/Era;
    • +10% :c5strength:;
    • promotion For the King (+25% Worker Rate) for Workers adjacent to wonder;
    • (owned) +1 :c5goldenage: to all Mines;
  • Krakatoa (Impassable; 2):
    • [volcano that performed one of the greatest erruptions of human age, devastating life, destroying and creating land and killing tousands of people]
    • 1-tile;
    • 3 :c5science:, 3 :c5faith:;
    • +1 :c5science:, +2 :c5faith:/Era;
    • adjacent tiles: -2 :c5food:, +2 :c5science: (to Water);
    • (map) spawns few island tiled in the 2nd ring of water;
    • (owned) +1 :c5food: and +1 :c5science: to all Scientists;
    • (owned) +2 :c5greatperson: GSciP;
  • Lake Victoria (1*; 0):
    • [the biggest tropical lake, second biggest fresh water lake and third biggest lake of all lakes in the world, feeding few african countries around]
    • 1-tile;
    • 4 :c5food:, 2 :c5production:;
    • +2 :c5food:, +1 :c5production:/Era;
    • adjacent tiles: +1 :c5goldenage: (to Land);
    • *passable at Sailing;
    • (owned) adds Fresh Water;
    • (owned) allows Food Trade Routes globally;
    • (owned) -10% global :c5gold: Hurry Cost Modifiers;
  • Mt. Fuji (Impassable; 2):
    • [volcano that has one of the most epic and beautiful cones, being inspiration for many artists]
    • 1-tile;
    • 2 :c5culture:, 2 :c5faith:, 1 :tourism:, 1 :c5goldenage:;
    • +2 :c5culture:, +1 :c5faith:/Era;
    • (owned) +3 :c5greatperson: GArtP, +2 :c5greatperson: GWriP, +1 :c5greatperson: GMusP in Capital;
  • Mt. Kailash (Impassable; 2):
    • [mountain that is a holy peak for four different religions: Hinduism, Buddhism, Jainism and Bon]
    • 1-tile;
    • 2 :c5culture:, 3 :c5faith:, 1 :tourism:;
    • +2 :c5faith:, +1 :tourism:/Era;
    • (owned) promotion Mahaprasthanika Parva (Double :c5moves: on Hills) for newly created Missionary units;
    • (owned) +2 :c5faith: to all Monuments and Temples;
  • Mt. Kilimanjaro (Impassable; 2):
    • [volcano that is the highest mountain in Africa and the highest single free-standing mountain above sea level in the world]
    • 1-tile;
    • 1 :c5gold:, 2 :c5culture:, 1 :c5faith:, 2 :tourism:;
    • +1 :c5gold:, +1 :c5culture:, +1 :tourism:/Era;
    • (owned) promotion Altitude Training (+1 Sight. Double :c5moves: and +10% :c5strength: on Hills) for newly created Recon units;
    • (owned) +1 :c5culture: to all Ivory;
  • Mt. Sinai (Impassable; 2):
    • [mountain, where according to the Bible, the Decalogue was given to Moses in form of the tablets]
    • 1-tile;
    • 5 :c5faith:, 1 :c5goldenage:;
    • +1 :c5faith:, +2 :c5goldenage:/Era;
    • (owned) grants 50 :c5faith: every time you gain possesion of this Natural Wonder;
    • (owned) +1 :c5faith:, +1 :c5goldenage: to all :greatwork:;
    • (owned) +1 :c5faith:, +1 :c5goldenage: to all Holy Sites;
  • Old Faithful (1; 1):
    • [one of the most regular geysers in the world]
    • 1-tile;
    • 2 :c5food:, 1 :c5gold:, 2 :c5science:, 1 :tourism:;
    • +1 :c5food:, +1 :c5gold:, +1 :tourism:/Era;
    • -10 HP/Turn;
    • (owned) adds Fresh Water;
    • (owned) -10% global :c5unhappy::c5unhappy: Unhappiness;
    • (owned) +1 :c5science: to all Engineers;
  • Rock of Gibraltar (3; 2):
    • [self-standing rock standing alone and marking the gateway to the Mediterranean Sea, and being used as a defensive feature]
    • 1-tile;
    • 2 :c5gold:, 3 :c5goldenage:, 1 :c5greatperson: GAdmP;
    • +2 :c5gold:, +1 :c5greatperson: GAdmP/Era;
    • +20% :c5strength:;
    • (owned) +5% :c5strength: in all Cities;
    • (owned) +1 :c5influence: World Congress Vote (scaling with # of players; 1 for every 8);
  • Sri Pada (Impassable; 2):
    • [mountain that is a place of a religious cult and contains what is believed to be a footprint of a holy person of four different religions (Hinduism, Buddhism, Islam and Indian Christianity)]
    • 1-tile;
    • 1 :c5food:, 1 :c5production:, 2 :c5culture:, 2 :c5faith:;
    • +1 :c5food:, +1 :c5culture:, +1 :c5faith:/Era;
    • (owned) promotion Sacred Steps (+2 :c5moves:) for newly created Civilian unit;
  • Uluru (Impassable; 2):
    • [self-standing rock monolit of unknown origin, being a sacred place of local Aboriginal tribes]
    • 1-tile;
    • 1 :c5gold:, 3 :c5culture:, 2 :c5faith:;
    • +1 :c5culture:, +1 :c5faith:, +1 :tourism:/Era;
    • (owned) promotion Old Tribes (+10 :c5influence:) for newly created Diplomatic units;
    • (owned) +20% :c5production: towards Diplomatic units;


Look on to the next post for more information!
 
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Natural Wonders - part 2: New Natural Wonders:

Spoiler Natural Wonders :
example: Natural Wonder (Movement cost; Sight blockaded)
  • Salar de Uyuni (1; 0):
    • [the biggest salt flat in the world, where speed records are often broken and satellites calibrate their devices using its surface]
    • 2-tile; 2 different shapes with different yields and abilities;
    • 2 :c5production:, 1:c5gold:, 1 :c5science: (big); 1 :c5production:, 1 :c5science: (small);
    • +1 :c5production:, +1 :c5science: (big); +1 :c5production: (small)/Era ;
    • -20 HP/Turn;
    • (owned) +3 :c5production: to all Factories and (any) Power Plants (split 2:1 between big and small);
    • (owned) +10% global :c5production: towards Spaceship Parts (split in 7:3 ratio);
  • Giant's Causeway (Impassable; 1):
    • [unusual hexagonal basalt columns growing up from the water and land]
    • model made by @ghost toast;
    • 2-tile; different yields;
    • 1 :c5science:, 1 :c5faith:, 1 :tourism:;
    • +1 :c5science: (land), +1 :c5faith:, +1 :tourism: (sea)/Era;
    • (owned) promotion Curiosity (+1 :c5moves: and +10% Work Rate) for newly created Aracheologist units (only 1 tile required);
    • (owned) +20% :tourism: to all Landmarks (split 2:1 between land and sea);
  • Mt. Everest (Impassable; 3):
    • [highest peak in the world and the most famous and most besieged mountain of all known]
    • 3 :c5gold:, 3 :tourism:;
    • +1 :c5gold:, +2 :tourism:/Era;
    • adjacent tiles: +2 :tourism: (to Mountains);
    • (owned) promotion Roof of the World (+1 :tourism: from Scouting) for newly created Recon units;
    • (owned) +5% global :tourism:;
  • Lake Retba (1; 0):
    • [salt lake inhabited by unusual pink algae being huge tourist attraction]
    • 1-tile;
    • 2 :c5production:, 1 :c5science:, 2 :c5culture:, 1 :tourism:;
    • +1 :c5production:, +2 :tourism:/Era;
    • adjacent tiles: -1 :c5food: (all);
    • (owned) +5% global :c5food:;
    • (owned) +10% :c5food: during :c5happy: WLTKD;
    • (owned) 15 :tourism: in the city for every :c5citizen: Birth;
  • Bermuda Triangle (10*; 0):
    • [mysterious area where ships and planes seemed to disappear and never happened to be found]
    • model made by @ghost toast;
    • 3-tile (triangle);
    • 1 :c5science:, 2 :c5faith:, 1 :tourism: (2 more yields than the standard value for 3-tile Natural Wonders);
    • +1 :c5greatperson: GAdmP/Era;
    • *passable at Compass;
    • -25 HP/Turn;
    • moving on one of its tiles ends the movement;
    • promotion Lost in Time and Space (-3 :c5moves: for 3 turns) for units on its tiles;
  • Bioluminescent Bay (1; 0):
    • [one of only few places inhabited by unusual kinds of phytoplancton glowing blue and being huge tourist attraction]
    • model made by @ghost toast;
    • 1-tile;
    • 2 :c5gold:, 1 :c5science:, 3 :tourism:;
    • +1 :c5gold:, +2 :tourism:/Era;
    • adjacent tiles: +1 :tourism: (all);
    • -5 HP/Turn;
    • (owned) +1 :c5science: to all Fish and Tropical Fish;
    • (owned) 25 :tourism: for every Civilian unit creation;
  • Dallol (Impassable; 0):
    • [flat volcanoes, creating unusual lake structures formed by huge african rifts]
    • model made by @ghost toast;
    • 1-tile;
    • 2 :c5production:, 2 :c5science:, 2 :tourism:;
    • +2 :c5production:, +1 :c5science:/Era;
    • adjacent tiles: -2 :c5food:, +1 :c5production: (land);
    • (owned) +1 flat Sylvite (luxury) (all stuff below is given by the building; VP restriction):
      • promotion Explosive Mixture (+10% :c5rangedstrength: Offensive RCS) for newly created Siege units (Monopoly Bonus);
  • Mt. Paektu (Impassable; 2):
    • [holy mountain of both Korean nations, and the highest volcanic lake of all known]
    • model made by @ghost toast;
    • 1-tile;
    • 1 :c5faith:, 2 :c5goldenage:, 2 :c5greatperson: GGenP, 1 :c5greatperson: GAdmP;
    • +1 :c5goldenage:, +1 :c5greatperson: GGenP, +1 :c5greatperson: GAdmP/Era;
    • (map) is a source of three additional Rivers on the map;
    • (owned) first owner gets free building in closest City (remains there to the end of the game):
      • Altar of the Born under the Mountain:
        • 3 :c5faith:, 3 :c5goldenage:;
        • +1 :c5greatperson: GMusP;
        • 1 filled slot for Art (Kim Il-sung and Kim Jong-il standing at the peak of Mount Paektu);
  • Eye of the Sahara (2; 1):
    • [huge sand formation of unknown origin, which is seen in its full shape only from the air or space]
    • 3-tile (triangle);
    • 1 :c5production:, 1 :c5culture:;
    • +1 :c5science:/Era;
    • adjacent tiles: +1 :c5science: (land; does not buff itself);
    • +10% :c5strength:;
    • (owned) +3 :c5culture: at Masonry (split on three);
    • (owned) +6 :tourism: at Archaeology (split on three);
    • (owned) +15 :tourism: at Satellites (split on three);
  • Great Blue Hole (1; 0):
    • [giant marine sinkhole surrounded by coral reefs]
    • model made by @ghost toast;
    • 1-tile;
    • 3 :c5food:, 1 :c5gold:, 1 :c5science:, 1 :tourism:;
    • +1 :c5gold:, +1 :c5science:, +1 :tourism:/Era;
    • (owned) can be improved with a:
      • Fishing Boat: +1 :c5food:, +1 :c5faith:;
      • Offshore Platform: +2 :c5production:, +1 :c5science:;
    • (owned) coastal cities can build 3 late game unique buildings (remain in the City after losing the Natural Wonder):
      • Deep Ocean Research Facility:
        • available at Biology;
        • 1000 :c5production: Cost;
        • 5 :c5science:;
        • +1 :c5food:, +1 :c5science: to local Ocean tiles;
        • +1 :c5food: to local Sea Resources;
      • Scuba Diving Resort:
        • available at Plastics;
        • 1000 :c5production: Cost;
        • 2 :c5gold:, 1 :c5science:, 1 :tourism:;
        • +1 :c5gold:, +1 :tourism: to local Atolls;
        • +1 :c5gold:, +1 :c5science: to local Ocean;
      • Bathyscaphe Docking Bay:
        • available at Refrigeration;
        • 1000 :c5production: Cost;
        • 2 :c5production:, 2 :c5science:;
        • +35% :c5production: towards Submarines;
  • Galapagos (Impassable; 2):
    • [isolated archipelago with endemic flora and fauna]
    • model made by @ghost toast;
    • 2-tile;
    • 2 :c5food:; 1 :c5gold:;
    • +1 :c5food:, +1 :c5goldenage: (main); +1 :c5goldenage: (secondary)/Era;
    • (map) spawns up to 1 Giant Tortoise (luxury) on adjacent tiles:
      • 1 :c5food:, 1 :c5goldenage:;
      • +1 :c5gold:, +1 :c5goldenage: (with Camp);
      • +10% :c5goldenage: GA Length (Monopoly Bonus);
    • (map) spawns up to 2 Tropical Fish (bonus) on adjacent tiles (for stats look at Great Barrier Reef);
    • (owned) +6 :c5science: to all Writer's Guilds (split 2:4);
  • Ha Long Bay (3; 2):
    • [bay with enormous amount of islands and unique rock formations]
    • model made by @ghost toast;
    • 2-tile;
    • 2 :c5food:, 1 :c5culture:;
    • +1 :c5food:, +1 :tourism: (main); +1 :c5greatperson: GAdmP (secondary)/Era;
    • +20% :c5strength:;
    • promotion Descending Dragon (+20% Defensive CS. :c5culture: from Kills) for Military Naval units adjacent to wonder;
    • (owned) +10% :c5production: towards Naval Melee units (split by half);
    • (owned-secondary) +1 :c5culture: to all :greatwork: Artifacts;
  • Zhangjiajie (Impassable, 2):
    • [unique rock formations being an inspiration for the futuristic scenography in science-fiction movie]
    • model made by @ghost toast;
    • 1-tile;
    • 4 :c5culture:, 2 :tourism:;
    • +1 :c5science:, +1 :c5culture:, +1 :tourism:;
    • (owned) +2 :c5goldenage: to all :greatwork: Great Works;
    • (owned) 50 :tourism: for every :c5greatperson: Great Person expend;
  • Aurora Borealis (1; 0):
    • [beautiful light effects on the sky created by the magnetic field of Earth, and seen mostly on the poles]
    • model made by @ghost toast;
    • 3-tile (random);
    • 1 :c5science:, 1 :c5goldenage:;
    • +1 :tourism:/Era;
    • adjacent tiles: +1 :c5faith: (all; does not buff itself);
    • promotion Revontulet (Double :c5moves: on Snow) for Land units adjacent to wonder;
    • 6 :c5faith: on unit's death (split by three);
    • 9% of :c5faith: is converted to :c5science: in all Cities (split by three);
Spoiler Natural Wonders in planning phase :

  • Mauna Kea (Impassable; 3):
    • [biggest mountain on Earth counting from the bottom at the Pacific Ocean to the top]
    • 3-tile (triangle);
    • 1 :c5faith:, 1 :tourism:;
    • +1 :c5science:/Era;
    • (owned) +3 :c5science: to all Observatories (split on three);
    • (owned) +3 :tourism: for every :c5citystate: CS Friend and +6 :c5science: for every :c5citystate: CS Ally (split on three);
  • Lencois Marenhenses (3; 0):
    • [temporary freshwater lagoons located between sand dunes]
    • 1-tile;
    • 3 :c5food:, 1 :c5culture:, 2 :tourism:;
    • +1 :c5food:, +1 :c5culture:, +1 :tourism:/Era;
    • (owned) +1 :c5food: to all Fish and Tropical Fish;
    • (owned) +1 :c5culture: to all Flood Plains;
  • Delicate Arch (Impassable; 1):
    • [delicate sand formation created by an erosion located at a unique landscape]
    • 1-tile;
  • Seongsan Ilchulbong (Impassable; 2):
    • [unique mountanious leftover after volcanic eruption]
    • 1-tile;
  • Zhangye Danxia (Impassable; 2):
    • [beautiful multicoloured mountains and sand formations]
    • 1-tile;



Look on to the next post for more information!
 
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Natural Wonders - part 3: Natural Wonders in reserve:

Spoiler Natural Wonders farther on the list :

  • Alley of the Baobabs (1; 1) - huge trees
    • 1-tile;
  • Chocolate Hills (3; 1) - original hills
    • 3-tile (triangle);
  • Cliffs of Dover (2; 1) - chalk cliffs
    • 2-tile;
  • Darvaza Crater (Impassable; 2) burning (still) gas deposit
    • 1-tile;
  • Dead Sea (1; 0) - salty lake
    • 1-tile;
  • Iguazu/Niagara (Impassable; 2) - falls
    • 2-tile
  • Ik-Kil (Impassable; 0) - sinkhole
    • 1-tile;
  • Kakadu (3; 1)
    • 4-tile (diamond);
  • Lake Manicougan (Impassable; 0) - crater lake
    • 1-tile;
  • Lake Baikal (1; 0) - deepest lake
    • 2-tile;
  • Lysefjord (Impassable; 2) - original fjord
    • 3-tile (triangle)
  • Matterhorn (Impassable; 2) - lonely mountain
    • 1-tile;
  • Mato Tipila (Impassable; 2) - mountain without peak
    • 1-tile;
  • Mekong Delta (3; 0) -
    • 3-tile (triangle);
  • Pamukkale (Impassable; 2) - water terraces
    • 2-tile;
  • Pando (2; 1) - biggest organism ever
    • 1-tile;
  • Pantanal (4; 1) - biggest marshes
    • 4-tile (diamond);
  • Sahara el Beyda (3; 1) - rock formations
    • 2-tile;
  • The Grand Canyon (4; 0) - most-known canyon
    • 3-tile (triangle)
  • Tsingy de Bermaraha (Impassable; 1) - rock formations peaky
    • 1-tile;
  • Ubsunur Hollow (2; 1) - tundra formations
    • 3-tile (triangle);
  • Yosemite (Impassable/3; 2/1) - beautiful valley
    • 3-tile (linear);
Spoiler Potential new Natural Wonders :

  • Jebel Barkal
  • Paricutin
  • Eyjafjallajokull
  • Gobustan
  • Mount Roraima
  • Mount Vesuvius
  • Torres del Paine


Important notes:
  • Natural Wonders add 1 :c5happy: after being discovered by the Civilization. Bonus is permanent. No other :c5happy: bonus for claiming its tile is provided.
  • To access promotions from multi-tiled Natural Wonders, by default, you must claim at least one tile of such wonder, unless the description says something different.

Special thanks go to:
  • @ghost toast for making new 3D models and moving the mod from the stagnation;
  • @gwennog for patience and great support at making lots of icons, especially sv_icons;
  • @Kim Dong Un for support during creation of Mt. Paektu project;
  • all others who started thinking of new Natural Wonders, made first dll changes, first models, first art and let me do the continuation.

Useful links:
Natural Wonders Enhanced (Civ 5)
Wondrous Nature (Civ 5)
Terra Mirabilis (Civ 6)


Look on to the next post for more information!
 
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Resources: New resources provided by World Wonders or Natural Wonders:

Spoiler Resources :

  • not on map:
    • luxury:
      • Tern Egg --> look for Ahu Tongariki World Wonder;
      • Sylvite --> look for Dallol Natural Wonder;
  • spawned on map occasionally:
    • bonus:
      • Tropical Fish --> look for Great Barrier Reef or Galapagos Natural Wonder;
    • luxury:
      • Giant Tortoise --> look for Galapagos Natural Wonder;


Look on to the next post for more information!
 
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Buildings: New buildings added to expand the gameplay experience:

Spoiler Buildings :

  • Fletcher:
    • requires Tropical Fish;
    • available at Fishing;
    • 110 :c5production: Cost;
    • +2 :c5food:;
    • +2 :c5production: to local Tropical Fish;
    • +10% :c5production: towards Archery units;
    • all Archer and Mounted Archer units: Yerba de la Fleche (+50% Attacking RCS vs Wounded Units);
  • Seafood Station:
    • requires one of the following resource: Crab, Tropical Fish, Shrimp (Louisiana)
    • available at Fertilizer;
    • 1250 :c5production: Cost;
    • +1 :c5food:, +2 :c5culture:;
    • 5% of :c5food: is converted into :tourism:;
    • +1 :c5food: to local Fish;
    • +1 :c5food: and +1 :tourism: to local Crab, Tropical Fish and Shrimp (Louisiana)
    • +1 slot for :greatwork: Great Work of Music;
    • -1 :c5unhappy: Unhapiness from Boredom;
 
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I have some ideas for another ancient era wonder

You can try Wieliczka Salt Mine
Its a polish wonder which I think has no rep? however it most prob be unlocked at mining
Or
Altamira Cave
Its a Spanish wonder which has like one rep (alhambra), a prehistoric cave painting that can be unlocked prob anywhere in ancient era

If those don't seem like a wonder you like
Maybe a wonder from neolithic wonders? Although I'm not sure if enginseer is still updating it on bare necessities.
 
I used neolithic wonders long time ago and was thinking of this recently. I like your suggestion about Wieliczka and as a Polish I will add it :) I like its idea to add Salt, but we would have 3 wonders in the same tech. Any solution for that?

I think I could add Atamira cave along with neolithic wonders. It would give 5 wonders from start, but I need to think of conditions.

And we need to ask authors of those mods.
Spoiler Useful information for the OP :

Green colour: #336600
Pink colour: #ff6699
 
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For the 3 techs at mining
Maybe we can solve it by moving nazca lines?
Maybe move it to trapping as some of their geoglyph are animals (e.g. Monkey, hummingbird, llama etc.)

Perhaps a big condition would be all these faith wonders to be exclusives to one another (neolithic wonders, nazca lines, karnak and stonehenge?)
 
Good idea. Current sketch attached.

Spoiler Art for the OP: 2 :

upload_2021-10-7_21-14-7.png
upload_2021-10-7_21-14-14.png
upload_2021-10-7_21-14-22.png


upload_2021-10-9_22-31-34.png


 

Attachments

  • WondersDistribution.zip
    17.1 KB · Views: 376
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Ok, I thinked about how to dristribute early wonders:
  • 6 neolithic wonders (without tech requirements, cheaper than ancient, can be built only during Ancient era):
    • 3 faith:
      • Ggantija from Malta (Plains, Hill): 2 :c5faith:, 5% global :c5food:, 25 instant :c5food:;
      • Gobekli Tepe from Turkey (Hill, River, Mountains in city range): 1 :c5faith:, 1 :c5culture:, 1 :c5science:, 1 :c5faith: per local Mountain, 1 :c5science: per local Stone, 1 :c5science: per local Marble;
      • Majorville Medicine Wheel from Canada (Grass, Hill): 2 :c5faith:, 1 :c5science:, 1 :c5faith: per local Plains and Grasslands;
      • Newgrange from Ireland (Grass, Flat, River): 2 :c5faith:, 1 :c5science:, 1 art slot;
    • 3 other:
      • Altamira Caves from Spain (Mountains in city range, 1 of [Bison, Deer]): 2 :c5culture:, 1 :c5culture: per local Bison, 1 :c5culture: per local Deer, 1 art slot, 5 :c5strength:;
      • Barnenez Mound from Brettany (Grass, Flat, Coast): 2 :c5production:, 1 :c5culture:, 1 :c5culture: per local Quarry;
      • Mojenjo-daro from Pakistan (Desert, Hill, River): 2:c5food:, 1 :c5culture:, 10 :c5strength:, free Well;
      • Skara Brae from Scotland (Coast, 1 of [Deer, Fish, Cattle, Sheep, Wheet], not Desert): 1 :c5food:, 1 :c5production:, 1 :c5food: per global Deer, Cattle, Sheep, Fish, Wheet;
  • Nazca Lines from Peru (Plains, Hill): moved to Trapping;
  • Wieliczka Salt Mine from Poland (Salt) at Mining: +2 Salt, 1 :c5production:, 5% global :c5food:, 1 :c5food: per local Salt; 2 :tourism: at Scientific Theory
@pineappledan Could you look at this with your great balanced eye? Maybe you will have idea to make them more unique.
 
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Very good idea to create neolithic wonders.

a note for nazca lines, their specificity, I think is their extent and the arid terrain on which they are. Instead of hill / plains, why not x nearly specific terrain (plains/desert/tundra) ?
 
Having a wonder unlocked by a nearby luxury resource could mean the wonder is unbuildable, since the game only puts a portion of the possible luxuries on the map in any game. Maybe the wonder could place a salt resource underneath the city, since the Wielickza mines are in inside Krakow city limits? The city would then get the yields from the resource, plus whatever other effects from the wonder.

I would be careful with early :c5production: or :c5culture: on a wonder. I would remove the 1:c5culture: per mountain on Altamira.

Other than that, my other first impression is that all the neolithic wonders you listed are pretty close together geographically, except for Nazca lines.
3 are from the British Isles, 2 are from the western Mediterranean, 1 from Anatolia and 1 from Poland. None form East Asia, Africa, or North America.

Maybe 1 could be a medicine wheel? Another could be Mohenjo-Daro. Just seems a bit narrow right now. I would limit it to 1 from Britain at least.
 
Very good idea to create neolithic wonders.

a note for nazca lines, their specificity, I think is their extent and the arid terrain on which they are. Instead of hill / plains, why not x nearly specific terrain (plains/desert/tundra) ?
The problem is we can add only one terrain per building because it is in building table. Am I missing something? Same with prohibition. Better situation is with resources and features coz they have dedicated functions.

Having a wonder unlocked by a nearby luxury resource could mean the wonder is unbuildable, since the game only puts a portion of the possible luxuries on the map in any game. Maybe the wonder could place a salt resource underneath the city, since the Wielickza mines are in inside Krakow city limits? The city would then get the yields from the resource, plus whatever other effects from the wonder.

I would be careful with early :c5production: or :c5culture: on a wonder. I would remove the 1:c5culture: per mountain on Altamira.

Other than that, my other first impression is that all the neolithic wonders you listed are pretty close together geographically, except for Nazca lines.
3 are from the British Isles, 2 are from the western Mediterranean, 1 from Anatolia and 1 from Poland. None form East Asia, Africa, or North America.

Maybe 1 could be a medicine wheel? Another could be Mohenjo-Daro. Just seems a bit narrow right now. I would limit it to 1 from Britain at least.
I don't want that wonder to be frequent. If player met only 1 condition (luxury resource, for now marble in zeus and salt in wieliczka) then it will get very unique boost.There are 3 marbles per standard map (?) so at least 3 players will be able to fight for it. My small goal is to maintain number of built wonders and increase their majority. Restrictions avoid Wonder spam. That means some of them will not show up in cenrtain games, but in other they will substitute some that were there earlier. Better replayability. Every game different. Especially if someone disable starting bias.

Good point on :c5production: and :c5culture:. I will keep that in mind.

I will also consider those wonders you provided. I want to spread things out. Any suggestion what abilities they could have?

Salt under the city will not work if someone build city on salt and then build Wieliczka. +2 Salt give similar effect, more happiness, monopoly, more possible trade, but less yields, without risk (rare but possible).
 
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The problem is we can add only one terrain per building because it is in building table. Am I missing something? Same with prohibition. Better situation is with resources and features coz they have dedicated functions.
You can always just do the check in lua.
 
The problem is we can add only one terrain per building because it is in building table. Am I missing something? Same with prohibition. Better situation is with resources and features coz they have dedicated functions.

You can always just do the check in lua.

Yes, I actually thought about that especially that your lua codes, adan, are clean and efficient.

Otherwise, for the classical era :
I like Malwiya Minaret and I hope you will keep it.

One idea : Sigiriya (Sri Lanka) https://en.wikipedia.org/wiki/Sigiriya
Hill/jungle, free aqueduct, few :c5culture: Culture and more :c5strength: defense (maybe :c5strength: per jungle), Masonry
 
I thought about moving Malwiya Minaret in place of Solomon's Temple (which will be deleted from this mod; incorporated into VP's Israel) as a Religious Wonder.

I'm in need of early Tundra wonder. Do you have any idea.
 
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I would give you 0.3 version right now, but hell... I don't know why my 2 custom splash screens crash the wonder screen :( they have same resolution etc. Any ideas?

I modified Majorville Medicine Wheel and Mohenjo-daro abilities. Majorville got Tundra req. Some wonders got Grass instead of plains for majority. Buffed slightlu Ggantija.

I did all wonders for neolith and ancient era and started to think of classical ones. I would appreciate any feedback about so far programmed wonders. Any information about current build you can find on Github or main post of this thread.

Also I would invite any artists that could make splash screens or icons better than me. All Neolithic wonders (without Goebekli Tepe) need such. Also Wieliczka icon is imo bad.

Also wanted to add :c5gold: to at least one of those wonders, but it doesn't fit. Any ideas?
 
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