[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
That can be a problem. No hurry. I can make mod work and later substitute art. I would appreciate if you try to do an icon or two. :) I think the only "good" I did is for Mohenjo-daro wonder. Majorville, bamyan, chand baori, etchmiadzin would be priority for now.
 
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If my idea for a 1st place wonder for the war games WC proposal isn’t taken up, maybe we could add that as a feature into this mod?
 
What would it be? I can consider any option :)
 
Link. The Menin gate in Belgium. It’s got great wonder splash too if you scroll up in that conversation
 
I've been there, it's really awesome in a scary way.
I think you can raise the culture from deaths stat though: it won't run-away like some of those yield-on-kill buildings have in the past since its a wonder.
 
I think you can raise the culture from deaths stat though: it won't run-away like some of those yield-on-kill buildings have in the past since its a wonder.
It's more about not creating a strange incentive to get units killed in an intentional meatgrinder, rather than deleting or gifting them. It needs to be at best equivalent to those other options.

Ridiculously flavorful though.
 
v0.3.9 on Github. Don't be scared. Some images are just colored blob. Didn't have time for more :)
  • All classical wonders are done plus Golden Dagon Pagoda in medieval.
  • El Ghriba is first programmed Holy Wonder along with Hagia Sophia, Borobudur and St. Basil.
  • I added some code to show help text without requirement part in wonder popup screen, so now it won't go past the frames.
  • El Ghriba contains Ark of the Covenant art and Etchmiadzin - Holy Lance. All with quotes.
 
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Thanks adan, I'll take a look.

It's more about not creating a strange incentive to get units killed in an intentional meatgrinder, rather than deleting or gifting them. It needs to be at best equivalent to those other options.
Is that such a bad thing? If you throw away units in a meatgrinder, you are paying the cost in hammers. The culture gain would have to be very high for a suicide mission to be actually profitable (and so for the AI to be at a disadvantage for not knowing to do it).
It is nice that a war bonus doesn't have to rely on winning and killing things, but just incentivises fighting, don't you agree?
 
It's kinda bad, yeah. If it becomes more advantageous to get a unit cut down on the battlefield, rather than upgrade them/heal them, then it makes a human player's incentives murky that they will start saving older crappy units to intentionally use as meatshields, or intentionally pump out their UU from 2 eras ago and throw them at enemy civs for cheap culture until their happiness can't take it anymore.
 
I dunno, I feel like if I tried that at a competative difficulty for me, I would lose the war (or at least not win).
On a different note, what is the rate of hammers to culture from the culture process? I have a suspicion that it would be a much better rate than producing units for 10 or 20 culture (even if it scales with era)?

P.s. I linked my first attempt at an icon on the github
 
@hokath: few corrections needed in your icon. I think it should be bit darker comparing to other icons. Also I noticed during tets that wonder icons to not pass the circle (maximum I saw was Cristo Redentor). Rest is even inside the inner one. And you need to be careful with keeping middle of the picture. I have no control on picture placement, so it must be centered in .dds file (blue arrows on picture). Also reflections could be slightly brighter. :) Soon I will post 0.3.10 with another fixes and original medieval wonders rework.
 

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I am also writing code "fixing" prohibited city terrain. NearbyTerrainRequired checks both: city terrain and 1-tile around city terrain, but ProhibitedCityTerrain checks only city tile. I will change that to check also 1-tile around. As an cherry on top I will add condition, when wonder is prohibited on Tundra then it also cannot be built on snow.
 
Ok I reuploaded, plus I had a go at the chand baori.
I do not possess the tekkers to get the centering mathematically accurate, but hopefully it is better now.
 
What I did was testing picture in game and then when I was making new one, I just used old one and matched new picture on top of old to be sure it will fit the frames.
 
We're much closer to official v0.4. When we get done with icons, and I correct all things I notice, then I will upload new version outside github. Currently github holds something like v0.3.12, so much work behind us.

I "finished" new wonders up to classical and added Golden Dagon Pagoda to medieval. I refined some of requirements for few wonders and slighlty changed abilities. I know there maybe imbalance, but without feedback I cannot do much. On first post you can find current plan for medieval. Some major changes comparing to Wonders Expanded:
  • resigned from Chartres Cathedral and in it's place I put Notre Dame as a Tradition finisher.
  • Itsukushima is not tied to liberty anymore. Instead I will put there new Wartburg Castle.
  • In medieval 4 new holy wonders join players (Hagia Sophia, Borobudur and Al-Masjid an-Nabawi a Theology, and St. Basil at Guilds).
I'm still looking for good one or two medieval wonders that could fit bottom of tech tree and not be religious. I looked through civ6 wonders and only Kilwa Kisilwani, Great Zimbabwe are matching the requirements. Any ideas?
 
Here's a copy of my tentative menin gate icons, btw. They are still in xcf, broken down into layers so you can still mess with the colors and sizing before merging everything and making the 32/45/64/80/128/256 .dds versions
 

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On Github v0.3.14 is available with massive balance changes to Neolithic and Classical wonders.
 
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I'm still looking for good one or two medieval wonders that could fit bottom of tech tree and not be religious. I looked through civ6 wonders and only Kilwa Kisilwani, Great Zimbabwe are matching the requirements. Any ideas?

Kilwa Kisilwani
requirements:
- Water
- IsNoRiver
- Flat
- ProhibitedCityTerrain = 'TERRAIN_TUNDRA'

Great Zimbabwe
requirements:
- IsNoWater
- Hill
- Building_LocalResourceOrs = 'RESOURCE_STONE'
- ProhibitedCityTerrain = 'TERRAIN_TUNDRA'
 
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