Polynesians were sailing around the pacific settling islands before Europeans found the new world. They were most certainly explorers.
So were the Vikings, but not everyone needs an exploration-themed UA

Polynesians were sailing around the pacific settling islands before Europeans found the new world. They were most certainly explorers.
So were the Vikings, but not everyone needs an exploration-themed UA.
Vikings were sailing around the Pacific before Europeans found the new world?! I knew it!!![]()
The current Spanish UA is kinda fine, other than the irony of the reconquista grants food when in reality it killed a lot of people. Current Portugal and England are pretty fine as well, I don't think another ability triggering off national wonders is necessary, maybe for a custom-civ down the road, if we ever get that started.
Nope, I tried Polynesia and didn't get production for adjacency either. It showed up as a bonus in the Civilopedia entry though, so I don't know why it doesn't work. Although I think 1 production per adjacency might be a little too much; 1 prod per 2 feels more appropriate to me since except for the ends of single tile peninsulas you can get at least 2 adjacent.
I feel that the +1 production for each adjacent moai is too powerful. Getting a bunch of 1f 4p 3c tiles and being able to work all of them if you have fishing boat or two seems a bit two much. It is like Eki on steroids. And this all in the ancient era.
I feel that the +1 production for each adjacent moai is too powerful. Getting a bunch of 1f 4p 3c tiles and being able to work all of them if you have fishing boat or two seems a bit two much. It is like Eki on steroids. And this all in the ancient era.
You have to broke them later, when coal and oil appears. And finding a wonderful 3 adjacencies tile and settling near that is not as easy as it sounds. I have like 21 cities, and only in 3 of them I managed to build this moai wonders (missing some horses and iron for now).
A civ has to be balanced on their 3 uniques together. Exploring high seas is quite good if you find an unhabited continent, the extra food is fine, but on coasts there is less room for culture things, so the extra culture from the moai is needed. Perhaps we could pass without the extra production, but that's a matter of seeing how it compares as a whole with the other civs.
Is Polynesia always snowballing when you play against them? Is the mid-game snowballing enough to make them win consistently? Or is it just a theoric thought?
I can't answer cause I haven't met them yet, and currently I am playing Polynesia, so I am a little biased...
Ok, ok. If that's your experience, they may be a little overpowered.
What I meant by fewer culture tiles is that (with the exception of pearls and corals) you cannot place GPTI on water, or historical landmarks, most my digging sites are on the coast, so my best option is to convert that in artifacts and rebuild the moai.
I like that moais give culture and production. Perhaps production yield would be better not giving adjacency. And the bonus to units can be removed, as I haven't seen much action against a civ that can expand farther without bothering their neighbours.
IMHO Moai should have no Production adjacency bonus, and only 1 Culture for 2 adjacent Moais, just like other adjacency UIs get stuff only for 2. This way it'd be more comparable to the likes of Eki, which are in the same era after all. It'd still be superior (Eki can't be on a sheep, Moai can, Eki doesn't get 20% CS, Moai does), but not a free Ancient Era UI better than Great Person Improvements and UIs 2-3 eras later.
I mean it can get you 4P 3C early. At that point in the game, Engineer's manufactory can give you just 5 Production and no magical 20% CS bonus