Txurce
Deity
Playing 6.3, my capital is stuck on 12 citizens, ready to build a 13th on the next turn with plenty of excess food. My other cities are growing normally.
After a restart, the capital was at 12 with stagnation, and the other cities were only growing moderately - with 4 Maritimes allies.
Switching out 4 specialists, I shifted the counter to a build in 1 turn. I got it, but then it became more or less stuck again, only occasionally advancing one, no matter how much food I add by switching specialists. Again, all of this is with 4 maritimes and 4 cities, 3 between 10 and 13, and one at 6.
I reloaded this game on turn 45, and had no problems for a while. However, once I began adding specialists and Maritimes (no Landed Elite yet), the pop began to grow erratically again. To be clear, what I am noticing is seemingly slow growth despite Maritimes, with the pop countdown not dropping every turn. Am I correct in thinking that, given no negative growth change like switching workers or losing a Maritime, the pop countdown should drop by one every turn in every city?