Thank you for this.
I have had problems with this in my games as well. Often just keeping a guard there because I'm uncertain and don't want to gamble.
Extreme case In my latest game where I traded away my iron to build a few military police, then teched my military tech abit earlier than I anticipated and had to delay attack two turns because I had to wait to cancel the iron gifting.
I'm still not 100% though, can you clarify abit to see that I (and others who read) follow.
An example:
If a city has pop2, and no happiness resource but 1 whip anger it's:
pop2, 4 happy, 3 unhappy (2 from pop, 1 from whip.)
It looks like it can grow to pop3 and be ok forseeing the result:
pop3, 4happy, 4 unhappy (3 from pop, 1 from whip)
but if I grow to pop 3 it's suddenly:
pop3, 4 happy, 5 unhappy (3 from pop, 1 from whip, 1 from fear of safety)
And to simply rephrase the general rule that you presented:
A city at size 1-2 never fears safety.
A city at size 3-5 gets one unhappy from fear of safety.
A city at size 6-8 gets two unhappy from fear of safety.
A city at size 9 and above has 3 unhappy from fear of safety.
That is easy to explain - skillful spearman throw spear right into gun - tank try to shoot but it explodes inside - done. How to get in position to throw spear directly into gun - well, that is real skill only few of spearman knows.
And that after losing the fourth city on a 1 in 160 barb archer luckshot! He would have secured the north part of the continent without that.
For the AI experts: Shaka's declaration has to be a dagger with only the one turn of WHEOOHRN, right? I thought that normally required a land border -- or is it just that having a land border makes it much more likely? Hattie sure as heck would have been the more convenient target...
I can only speak from experience (not code diving),
this sometimes happens when AIs have units set on attacking a barb city,
and if you are faster they might attack you instead.
Makes sense overall, i know AIs are not "thinking"
..but being opportunistic would actually be good AI programming.
When you look into the world builder, AIs have their units set on stuff like "city attack", scouting, defending,
those chariots possibly attacked without asking Shaka
I did choose all AIs, and I rolled the map for some times untill I found this one, I did change the players and two other AIs starting locations to get the kind of setup I had in mind.
The start is probably abit to generous, but we have seen so many plains cows for awhile now so I think this can be nice.
Also IIRC the request is specifically for non-cooked maps, so I not dare remove/replace/add any resource.
Well i tried this map. Definetly agree that it would be a map worth playing for Lain. I think it is very hard too. Also not a very easy choice in regards of early tech path.
Decided to chop out a barracks early and defend with double promoted warriors and skip archery. Unfortunately had to ragequit when a barb axe + bar warri showed up and took out 4 warriors + a good city and a worker (had to chop units and whip).
SpoilerMassive Spoilers here, do not read if you want to try this hard map. Especially not Lain. :
So i lost the only good city i managed to grab behind the jungle ring before the A.I. player got it. Also no happyness resources, only 1 river tile for cottages before IW and the hard tech decisions. Do i want pottery. Do i want fast Writing for libraries so i can get GPP. Do i want to go for archery. Do i want IW. Workboat start or not. Then the need to donate a city for nappy before he mows you down. Also never really could settle the jungle before nappy got there already. Maybe with the GLH and later try to grab some cities to the far south east maybe? In my game there was still good land to grab there. But the barb axe rly destroyed all my hopes and dreams for this game.
Decided to go Workboat first and worker at size 2. Maybe Agri first is stronger play here. Not sure. Definetly will give this map a retry in maybe some weeks.
I see potential here if you can grab maybe 1 - 3 of those cities past the jungle ring in the sout east.
Anyway getting these 3 spots early, so far away and without good figbusting will make it hard (impossible?) to hold them VS the barbs. Also 3 S of the soon to be barb city on the desert hill would grab the gold and could work the food. Not the easiest task though and also depends on where Napoleon chooses to settle. Any thoughts?
@Olafeson
Thanks for trying out the map! And I'm glad that you "enjoyed" it.
Yes, the idea was to leave many possibilites open. You can probably swing this map in many different directions.
I saw the tendancy in many of the recent games Lain games to get ever more cramped and poorer starts, which is fine in some sense, but it can really be bothersome when you have to little freedom of action.
Here I wanted to provide both freedom of action combined with multiple hurdles.
Spoilery discussion, pre-optics.
Spoiler:
Yes, the things you mention are what I see as the challenge as well. You really have to do too many things simultaneously.
Grab land, please Nappy (or choke/conquer) handle barbarians and tech in multiple directions.
I did a few tried and couldn't figure out how to handle it. The idea with GLH is something that I hadn't thought of, but that might be an option. However is that something that you could think of w/o map knowledge? I don't think it is. Also, if you do a GLH powered rex, you will have a ring of rather weak small cities surrounding warhappy Nappy... Don't think that can end well really.
Some sort of rush maybe? Choking Napoleon early on? Turteling up and placing a city on a hill toward Napoleon and loading it full with archers, letting him wear himself down while you tech for engineering?
Also: from what I see in your game, you have not yet reached optics. Which (I hope) should reveal more challenges to handle.
In any case, on every semi-isolation like this, you are torn between the need to 1) Manage your own continent, and 2) Playing catch-up with the other continent. If the task of handeling Nappy takes too long you might not have time for 2).
@Olafeson
Thanks for trying out the map! And I'm glad that you "enjoyed" it.
Yes, the idea was to leave many possibilites open. You can probably swing this map in many different directions.
I saw the tendancy in many of the recent games Lain games to get ever more cramped and poorer starts, which is fine in some sense, but it can really be bothersome when you have to little freedom of action.
Here I wanted to provide both freedom of action combined with multiple hurdles.
Spoilery discussion, pre-optics.
Spoiler:
Yes, the things you mention are what I see as the challenge as well. You really have to do too many things simultaneously.
Grab land, please Nappy (or choke/conquer) handle barbarians and tech in multiple directions.
I did a few tried and couldn't figure out how to handle it. The idea with GLH is something that I hadn't thought of, but that might be an option. However is that something that you could think of w/o map knowledge? I don't think it is. Also, if you do a GLH powered rex, you will have a ring of rather weak small cities surrounding warhappy Nappy... Don't think that can end well really.
Some sort of rush maybe? Choking Napoleon early on? Turteling up and placing a city on a hill toward Napoleon and loading it full with archers, letting him wear himself down while you tech for engineering?
Also: from what I see in your game, you have not yet reached optics. Which (I hope) should reveal more challenges to handle.
In any case, on every semi-isolation like this, you are torn between the need to 1) Manage your own continent, and 2) Playing catch-up with the other continent. If the task of handeling Nappy takes too long you might not have time for 2).
In my retake of the map in a maybe 2 weeks will definetly go for the GLH. SIP, because you need more forests and probably 2 mines. Not so sure though the plains hill Probably will play like Mining - BW - Sailing - Masonry - AH - wheel - Writing - IW then backfill pottery and Agri. Stay on 2 - 3 cities until GLH is finished and then rex. Skipping Agri & Pottery, that will really delay the cottage grow though.
Going to use coast + Lighthouses and GLH traderoutes for growing my cities and getting some . Also since you are philosophical a early GS would be great. Since you have a weak capital and can get out more since philosophical trait, it might even be worth to settle the first one. Defend the barbs with fortified warriors, later war chariots. Gift a city to Nappy and then maybe even get a galley and move your next settlers to the far southeast in the galley while war chariots join via land.
Then go for MC (hopefully can trade that to Nappy) - IW - Machinery - compass - optics.
I defintetly agree that GLH is only really viable when you have open borders with nappy. Obviously i did not know that at my first attempt. But we met early. Other option would be to skip GLH and go an earlier pottery, but then you have to grow cottages on grassland with only 1 riverside grassland. That will take a LOT of time. I think working the coast the early turns for commerce should be stronger. Nevertheless it is tricky since you have so few commerce , until you finally reach writing and open borders with Nappy.
Might even consider the Colossus after MC for failgold or even finish it. For more and more GPP. Maybe even forges when get a gold mine up and running for extra happyness. Then also the question if you need Monarchy for happyness ( in my game Napoleon didnt got a religion) or Caste System for the GPP for Astro Bulb. Also currency would help when you get the GLH.
Spoiler:
I think it is always more benefical to stay friendly with your Semi isolated neighbour. The open borders more traderoutes, possible trades for happyness resourcess and the ability to trade some techs should be better than a war. Early war vs metal nappy when he is so far away should be really tricky and will only drain your economy even when you manage to grab some cities from him. Also how will you even do it? With archery and HR ? Even more stuff to tech.
Anyway that barb axe rly screwed me so hard. So many games without one and then he goes SSJ and takes out 4 warriors. Even had 2 with cover promotion vs possible archers.
Oh Jesus Christ, from all the hard maps i ever saw or played this one is surely one of the hardest. Would really love to see Lain play this Willem game. Can not rly imagine a way on how to win this map.
Oh Jesus Christ, from all the hard maps i ever saw or played this one is surely one of the hardest. Would really love to see Lain play this Willem game. Can not rly imagine a way on how to win this map.
========================================= @Lain Wow, like 30 deity wins in 18 months, that's crazy impressive!
More deity wins than I've gotten in my whole life.
*SPOILER ALERT for the Willem Map that AcaMetis provided*
Spoiler:
T1 - 3960BC
Spoiler:
Oh hell, 631 Land Tiles and high seas.
Fractal is a mix of different map types right?
6AI means we all get 90 tiles on average, but I start with 1 city and they get 2 cities and 2 workers and scouts and archers.
Cultural + Financial + Fishing + Agriculture hmm
I will be squashed like a pancake if I can't expand.
Settling on top of the hill will give +50% defense to Archers.
Max food is at Size 7 working 5 farms, Cow, and Lighthouse powered lake. +10 per turn.
A LOT of worker turns.
Ugh, getting a 2nd Settler out will be tough with 3 farms and Cow.
Will probably eventually cottage the Dye since I'm Financial.
Animal Husbandry is 169 beakers and Hunting is 67 beakers.
I need 169/1.2 = 140.8 beakers to get Animal Husbandry, or 169/1.4 = 120.7 beakers if I tech Hunting first.
The 20 beaker savings is not worth it to lose 5 worker turns.
Plus if I meet enough AI, I should get a 4 or 5% tech bonus for each one since they all start out knowing Hunting
T3 - 3880BC
Spoiler:
Decent spot for a 2nd city.
Need Iron Working before the gems can be used.
No game mod means constant checking for war plotting and no fail gold except from Wonders.
T4 - 3840BC
Spoiler:
Oh, that is discouraging. Genghis Khan is close
He is a true psycho who is at war constantly and spams units.
Do I want to slow down my 2nd city a few turns and get Hunting first to open up Archers faster?
I can deselect my tech all the way up until Turn 5 when I must choose my 1st tech.
Khan WILL attack me being so close and me popping borders frequently causing border pressure.
T5 - 3800BC
Khan doesn't have an early game unique unit, so he needs horses or bronze units before he can start plotting war against me. (2% per turn base chance I think)
In addition, barbs will probably be scarce on a tightly packed map, so the need for Archery right away is not urgent.
Choosing Worker as fast as possible and Animal Husbandry first.
20 beaker bonus from Hunting->Animal Husbandry can be discarded for more Worker turns and faster growth towards 2nd city.
Barb animals should start spawning now. Safe to move Warrior onto the scout's spot since barbs won't spawn within 2 units of AI units.
T8 - 3680BC
Spoiler:
Unfogged a coastal route, so Trade Routes will work if I get Sailing and Open Borders with Genghis.
Nothing too great, 2nd city has Stone.
Will need to watch out for 2 Panthers. There is a lot of jungle.
Deity AI do tile improvements at double speed, so it might be worth letting Genghis settle and chop the jungle for me.
T10 - 3600BC
Spoiler:
I feel that many people aren't quite sure of the best use of the 1st Warrior?
Worker stealing is best if Aggressive AI is on, but without that the Deity AI are just too hard to turn the war off against.
Cease Fires are a function of war success and power rating once the required number of turns before the AI will talk peace will pass.
My Warrior can either
1) Search for more city sites.
I am boxed in on 2 sides by water and a 3rd by jungle, so only the northern coast might yield another close city.
2) Fogbust the frontier and rack up XP to keep the capital safe
3) Keep exploring the map
I feel I can handle the few barbs that spawn to my west with the improved cows, and I got a decent 2nd city site already, so exploring it is.
T13 - 3480BC
GK's Empire
Spoiler:
Genghis is hammer rich!
Unit spam enganged.
Capital is 1 south of Cows.
T14 - 3440BC
Worker is pasturing Cows.
If GK has a source of Horse anywhere, I'm in for a very early war declaration.
T16 - 3360BC
Spoiler:
Got vision on the capital.
Genghis is bordered to the south by water.
And Genghis has Horse in his 3rd ring, while I do not!
That means Chariots around Turn 55+ and then war once his capital expands.
Or even earlier if his 2nd city gets a Monument.
Am I semi-isolated with Genghis Khan?!
No 2nd AI yet.
I am crippled by the lack of mods feeding me info.
Have to hold down Control and click on Genghis to see how many cities he has.
Barbs will rush me when the average number of cities in the world exceeds 3, so when the Deity AI settles a 3rd city I have to start paying attention to barbs.
With the graph for Power I can calculate my power rating with Genghis using Microsoft Paint?
My bar is 32 pixels tall and his is 563, so my Power Ratio with him is 32/563 = 0.0568
I can check this using Soldiers in the Demo Screen comparing mine to the max Soldiers.
So I have 4000/40000 = 0.1 Power Ratio with world's strongest AI.
Hmm, OK the Microsoft paint thing does not work
Not sure how Buffy and Bug Mod keeps track of precise Power Ratio.
I'm very weak anyway.
What to tech next......
I can't really use 1 AI as a trading partner.
Cottages? Writing for Open Borders? Bronze Working?
Spoiler:
Oh LOL, Genghis is Imperialistic with +50% faster Settlers. His 1 pop city has 79 Hammers in something, so unless he got Mysticism and is building Stonehenge, he is making a new Settler.
In his 1 pop city.....
The Formula to calculate hammers in a city from the espionage screen is:
(Sabotage Production/City Revolt) * (650/6)
So for Beshbalik that is (633/858)*(650/6)=79.9 hammers
Probably a Settler unless it goes over 100
Will take The Wheel -> Pottery -> Writing
If I take Bronze Working and there is no Bronze, I am dead in the water.
If I have a trio of Cottages and a Half Priced Library, I have options.
T17 - 3320BC
Spoiler:
Another Imperialist civ that likes war!
Thank goodness, Julius Caesar.
Will switch EPs to Julius since Genghis is just going to beeline military techs.
T20 - 3200BC
Spoiler:
Yay, a somewhat normal AI. (3rd Imperialistic, really?!)
The 2nd strongest in the game Justinian.
Switching espionage to him now. Ghenghis is Annoyed with Justinian, and Justinian is Pleased with Julius. I need to get his religion as fast as possible!
And then turn Genghis towards Justinian.
T21 - 3160BC
Spoiler:
Grabbed some XP and will only build 2 cottages instead of 3 for more food.
T22 - 3120BC
Rome has Bronze Working already.
T24 - 3040BC
Spoiler:
Genghis Khan has a 3rd sweet city now, before 3000BC >_<.
T25 - 3000BC
Spoiler:
Thank goodness, a 3rd city site with Ocean Fish.
My capital can pop borders next turn and secure it for later.
T27 - 2920BC
Julius has 3 cities.
Barb Archer chasing around my western Warrior.
T29 - 2840BC
Spoiler:
All 3 AI now have 3 cities, so the barb lemming rush towards cities will start soon.
Getting my Warriors ready for the onslaught, but it shouldn't be too bad with so many AI scouts wandering around fogbusting for me.
Genghis has Bronze Working.
Hindu was founded T28 pretty late.
T31 - 2760BC
Everything feels secure.
Now it's a race against Genghis to settle down near those gems.
..... Ah crap, Genghis just whipped his capital down from 4 to 2.
4th Settler?
I hate Imperialistic Civs on Deity!
Spoiler:
T33 - 2680BC
Spoiler:
Genghis has me nervous.
Going for Writing and Open Borders might be a bridge too far.
Will play it safe and go for Bronze Working since I have a 3rd city site.
Should get a nice bonus since most AI know it now, and I'll have 2 fat cottages almost doubling my tech rate in 15 turns. Switching from Writing to Mining.
T36 - 2560BC
Julius adopted Buddhism.
Genghis has another large build in his capital.
T37 - 2520BC
Spoiler:
Yay, the barbs have a nasty hilltop city.
It will give the Deity AI something to burn their extra troops against.
T39 - 2440BC
Woops, my 1st micro mistake.
Also, Rome has 5 Cities!!!
Spoiler:
Went 1NW 1NW.
Should have went 1W, 1NW, 1N
T42 - 2320BC
Spoiler:
Northern 4th Warrior died to barb Archer with Roman city visible up north.
Barbs are pushing towards my capital ignoring my Warriors fortified with good odds.
Genghis has a 4th city, but it is not near gems. Not sure where it is.
T43 - 2280BC
Stonehenge built by an Unknown civ with 7 population!
T45 - 2200BC
Spoiler:
Finally have a 2nd City.
Not much hope for Bronze anywhere, so I'll go ahead and settle now.
Bronze in 3 turns and another city in 6 turns.
T48 - 2080BC
Spoiler:
Bronze Working is mine.
Genghis settled a 5th city in the middle of the jungle after T47, and I might have a play for Bronze!
Going for it might touch off a war with border pressure and Land Target status later, but I could really use that Bronze if Genghis isn't going to settle there.
Taking a break...
Break over.
Thanks for the energy Cardgame
Spoiler:
Music!
T50 - 2000BC
Spoiler:
Judaism founded far away.
Looks like a giant Buddhist group hug this game.
Need to get Genghis to Pleased for 90% nowar probs so he will go hassle Justinian hopefully.
The Turn 60 +1 peace with everyone might fix the Annoyed between them sadly.
Genghis should now have the Horse tile with the capital border pop.
That Bronze site would be a good spot for a Worker pump.
Need more Settlers, hmm
..Oh Damn, Praetorians!
Spoiler:
T51 - 1960BC
Spoiler:
Genghis looks determined to crush that hilltop barb city.
T53 - 1880BC
Spoiler:
No 2nd Worker, no 4th Settler???
Double whipping capital down to 1 pop to get Granary.
Doing Granary in 2nd city too.
Want to be able to focus on production later
T54 - 1840BC
Damn Genghis!
What a pain.
Made a mistake, Justinian founded Judaism and switched to Org. Religion, so maybe there will be some Jewish drama if Mongols get a spread.
Send me a Buddhist Missionary Justinian!
*SPOILER ALERT for the Willem Map that AcaMetis provided*
Spoiler:
Turn 55 - 1800BC
Spoiler:
Game Over? Rome is mobilizing for war with his Praetorians and I still don't have Bronze.
He is Cautious with everyone, so not sure who the target is.
T57 - 1720BC
Spoiler:
Oracle was built in a faraway land. Mongols got Great Wall in capital.
Rome DoW'ed Justinian!!!
T60 - 1600BC
Spoiler:
Genghis Cautious with Justinian boooo
Settled Bronze City
When it pops borders on T64 I will become a Land Target and get some border tension penalties.
Might even steal that Wheat
Will chop and whip as many Axes and Spears as possible before Genghis goes crazy on me.
T63 - 1480BC
Spoiler:
Groan, of course Genghis has Iron in his capital.
Combat 1 City Raider 1 Swords for the win!
T64 - 1440BC
Spoiler:
Boom, stole the Wheat.
This caused -3 Border Tensions diplo the following turn 65 when the Land Target kicked in.
T65 - 1400BC
Spoiler:
Rome crushed the barb hilltop city with Praets
T67 - 1320BC
Spoiler:
Genghis lost an army of 5 Archers and 1 Chariot suiciding another hilltop barb city.
T68 - 1280BC
Spoiler:
Rome asked me to DOW Justinian.
He is much stronger and will probably wipe out Justinian sooner or later. I agreed and DOW'd Justinian.
T69 - 1240BC
Spoiler:
Genghis sent a 2nd army against the barb hilltop city.
Hopefully it will die too
**Edit**
Played a bit more very early this morning.
T71 - 1160BC
Spoiler:
Gifted a city to the west of my capital in the jungle and got +4 Fair Trade diplo!
Genghis captured the last barb city losing 3 more crappy units.
Made another Settler for 4th city.
Gnn, need that Fish city north of my capital more than jungle Elephants and jungle Sugar.
Will need 1 more Settler to go up and get elephants around T85 ish.
T74 - 1040BC
Spoiler:
Whipping the Library in my capital before a final Settler for jungle Elephants. Need Alpha fast, before Genghis starts plotting war.
Copper city has been a sore for Genghis since Turn 65.
Close border tensions is now up to -4 diplo due to the gift city west of my capital sharing even more tiles.
Keep hoping Genghis demands my stolen Wheat for +1 dilplo and 10 turns of Peace (he is 10/10 for makes demands) but it has not happened yet.
If he demands Copper?
I'll cry and probably refuse!
Maybe
T75 - 1000BC
Rome is a beast.
Spoiler:
T76 - 960BC
Spoiler:
Justinian is to his west with 3 cities
Settled my 4th good city, the Fish to the north. Genghis built Pyramids just south of my Bronze City!
I will lose the stolen wheat now because of the +8 per turn I'll be fighting, but I might have a chance to get Pyramids later in a war.
Should probably whip a Library in the bronze city so I don't flip, and I can also try to flip the 2 jungle cities to the north and east hehe.
Will have 3 more Axes around T79 with my 2nd city 2-pop whipping a pair of them.
T77 - 975BC
Genghis adopts Police State for +25% for military units. >_<
T78 - 925BC
Spoiler:
Genghis is sending up a strong Setttling party up towards my elephants.
Might have to grab the northmost elephant on the edges.
T80 - 875BC
Spoiler:
Justinian founded the Buddhist Shrine.
That should help spread Buddhism more
He also built the Oracle earlier and chose Monarchy I think.
T83 - 800BC
Spoiler:
My bronze city is now strongly defended by 5 Axes.
The Settler for elephants is a go.
Not sure where Genghis' Settler went that was going north?
He is still not plotting any war too.
T84 - 775BC
ALPHABET is mine!
Spoiler:
The Great Lighthouse was on a different continent. Oh well.
Time for some trading....
Spoiler:
Oh crap, Rome will give nothing for Alpha, he must almost already have it.
Mongols have most of Pottery, so I need to put 1 turn into Sailing to trade Writing for it. Deity AI tend to value human techs at 78% of their beaker value I find.
Traded Fish to Rome for Corn to get more health and start the clock on getting 50/100 resource turns for +diplo.
Spoiler:
No chance on getting Iron.
Justinian is at war and won't Cease Fire.
I don't have enough war success or a high enough Power Ratio with him to make that happen.
He wants a city and 10 turns of peace treaty. hmm
I guess I can built 1 more city to gift away somewhere for a Peace Treaty.
Doing it that way won't cause me any diplo penalties for "trading with Worst Enemy" since it was a Peace Deal.
Losing a 100 city is well worth being able to trade Alphabet for Iron Working.
Spoiler:
**Edit**
Ah, some of you lurkers are silently screaming that if I sign a Peace Treaty with Justinian then I will be at -3 (Annoyed) with him and won't be able to trade Alphabet for his techs.
I'll just be throwing away an expensive Settler for no gain.
Well, Justinian is one of those nice AI that will trade at Annoyed.
The trick is that AI won't trade with their Worst Enemy, which applies to whichever civilization they hate the most (worst negative diplo) AND are Annoyed or Furious with.
That means Julius of Rome is Justinian's Worst Enemy, not me.
If Julius wasn't at war with Justinian, then I'd be Justinian's worst enemy and I couldn't trade at Annoyed.
Justinian would just say "We'll never trade with our Worst Enemy"
hey very nice to see you give the Willem Map a try. I personally thought it was a very tricky map.
Also a very interesting write up. Pretty enjoyable to read. Curious to see your approach.
Spoiler:
Interesting to see that you managed to secure copper. Maybe that will help you later. But the city is also quite far away from the rest of your empire and will be a bit exposed.I did not manage to grab any metal and also got boxed in a bit more, since i did not settle the gems. Did settle the cows in the north though. Later got an early IW and settled and cottaged the river to the west with the banana.
Would probably have been a good idea to settle uhtrecht in your location, but i wanted to make 2 cities out of the available land in the southwest, and got beaten to the gems by Genghis Khan. Bascially i did not want to settle this place just for another cow, and had to wait till IW to finally make it a bit more useful when it could improve the gems.
Not only you have to play vs 2 of the most dangerous civs, but your starting land is so poor, all you have is the cow. Going AH just for the cow is also quite an investment. Lots of calender resources, but these will not be very helpful until later in the game. Then the very close jungle ring that will make it difficult to secure good early cities.
Also did gift a city to Genghis Khan which slowed me down. Went for Astronomy, played the early game very peaceful and decided to make a very late attack with canons and maceman and Muscetmans. But it failed, the A.I. which i attacked got rifling 1 Turn after my attack. Then even hilldefense 2 promotion on my muscets could not save my stack. Maybe a bit unlucky, but pretty sure i could have attacked some turns sooner with better and cleaner play.
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