Wow. That turned out very differently to my game. Barbs were brutal indeed. They smashed both my wheat and sheep before I had a chance to do anything, and I teched Archery too. Almost lost a fur as well, but managed to get rid of some barbs with a suiciding archer (follow up won) and the first vulture coming to the rescue. And before that those western and southern spots got hijacked by Genghis and Sitting Bull. Lost several warriors in the west early on as well (at coinflip odds), without the barbs suffering any damage at all (and gaining two promotions).I guess the tough part were the barbs.
@shakabrade
Spoiler :
Wow. That turned out very differently to my game. Barbs were brutal indeed. They smashed both my wheat and sheep before I had a chance to do anything, and I teched Archery too. Almost lost a fur as well, but managed to get rid of some barbs with a suiciding archer (follow up won) and the first vulture coming to the rescue. And before that those western and southern spots got hijacked by Genghis and Sitting Bull. Lost several warriors in the west early on as well (at coinflip odds), without the barbs suffering any damage at all (and gaining two promotions).
However, with better luck against barbs and the AIs not settling in your face so early, I see it's possible to make something out of this game. Everything turned ugly for me. One horrible AI after the other showed up, barbs wrecked my stuff and had the RNG in their pocket, and the AIs settled in my face very early. I gave up in turn 60 or thereabouts.
Interesting that you started with Mining-BW. I went for food (as usual really), but did Hunting first. Needed that for furs anyway, and assumed I'd need archery sooner or later. Think I went BW after Archery, but don't recall for sure. I played a handful of starts for 30-50 turns with Gilga, and it's all a blurry mix of bad stuff occurring.
It wasn't luck about AI settling. When Barbs struck, I already had one city and had started chopping the second settler. Those chops were redirected into warriors. What makes the difference is opening with BW and ignoring AH, that is 20T of chopping sooner. Those early hammers are huge. My capital was mainly whipping and chopping from in 4-2 cycle until I claimed what I could. A sacrifice in tech was made but since whis is not isolation map, you only need to get to Writing somehow and then you are good.
Could you please put that reply inside spoilers, just in case Lain wants to play it? It's not very spoilery, but a little.
Spoiler :I don't recall the exact timing of those AI cities now, but I remember seeing borders pop up both in the south and west very soon. Due to barb problems in my game I wasn't even able to discover that nice spot far south because I didn't dare to put warriors further out, possibly running head-first into another barb archer. Bad start, and it just tailspun from thereI've not tried to replay with going BW first, but maybe I'll try that later. That said, given the AIs on this map, I can't imagine my skillset would make anything out of the game anyway. Currently having problems deciding when to go for Archery and not. Several games now I've got into barb problems early on, and in desperation teched archery - like a game I recently tried with Mehmed (so needed hunting+archery). When I got there, no more barbs could be seen. But it had set me back some 15 turns of research. Admittedly I was on the lucky side with barb fights in that game, and forest-warriors won 2-3 fights against archers (and another must have invaded nearby England).
In short, trying to step up to Deity is very tough for me. It's like a totally different game from Immortal. What is usually good plays on Immortal (and below) simply doesn't work on Deity, because you start from so far behind and the barbs invade much sooner. Going BW first here I simply didn't consider (at least seriously), but it's probably one of those harsh sacrifices one must make to stake a claim on the land.
In that Mehmed game mentioned above, I did skip AH despite having a capital hill pig in favour of early BW, and due to dry rice and dry corn the city grew to four and I could then 2-pop the settler in 2700BC or thereabouts. So much sooner than normal with slow-producing the settler at size 3.
Thanks. You are right that I need more practice, and learn to focus even more. It's especially the early game that is utterly brutal. Luck plays a part too, it's just the way it is, and more so than on Immortal and below. You have mentioned some of the cases.
I tried again btw. Went better, but not very.
Spoiler :Went Mining-BW right away. Makes getting to size four slower, but I could have got the 2nd city pretty early and in a good spot. Unfortunately barbs were ruining my day again. Not from invading the capital this time, it's been quiet on that front actually. But a guerilla-warrior in a forest lost to barb archer, which made it harder to settle in the south. Got another warrior down there and moved the settler southwards. But spotted the surviving archer (now with combat1 and 2.4 health) plus another barb archer. So had to settle the city elsewhere instead. Got into extreme trouble there too.
Put the worker there hoping the barb would sidestep, giving me the one turn needed to gain 20% culture.
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He didn't of course, but in this instance I was very lucky indeed.
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But a few turns later Genghis comes and steals my spot in the south, with Shaka's borders visible too, and I toss out this one tooThe next settler is ready to be 2-popped, but it's simply way too late for the south.
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As you can see I've not even dared to go into the west yet. A warrior is watching from the forested hill NW of the capital, and killed an archer from there, but I've yet to go west. Could still settle one north of that green hill. But then it's border pressure with Genghis, and not on a hill? Yeah, good luck with that. If it was some other AI that wasn't such a crazy unit spammer, Vulture rushing might be on. This crowd is brutal though. However, if one can get better spots early on, hatred from Shaka and Genghis is more likely to be directed towards Sitting Bull, so that's a positive.
If Lain plays this, maybe his skill will enable him to get off to a good start. Looks like I would require better skills, and even more luck. In that 2nd attempt I actually was pretty lucky, at least with the city attack.
I think sometimes micro gets mixed up with crucial early planning
When i have 1 or 2 cities and still barbs to worry about or so, it's not micro for me..but surviving.
Micro stands for small, but those early turns are big
Lain puts in much effort there and usually claims his reward.
@shakabrade
Spoiler :About that forest warrior, I tried to move further south earlier in the game when borders expanded, and it's sort of how I lost the guy. An archer popped up two tiles away, and I moved back to the forest (he had guerrilla after all). Still lost the fight, but maybe 25% fortification (from before) instead of 10% would have tipped it in my balance. Stuff like that is bad luck though. I could have moved out and not seen any barbs, and got into a nicer barb-busting position.
Thought about farming the sheep, and it was a mistake not doing it. I should have. Figured it would be five wasted turns and I'd rather make a couple of roads to get the settler south earlier (and chop that forest). But farming the sheep would have been better. I underestimated how long it would take before I had AH online. Small details all the time, but it adds up quickly - especially in the early game.
Actually just watched the first Lain episode of a Darius game. Very nice start, but dang did he get assaulted by barbs. If he wasn't so good at microing units and teching Archery early, he'd have lost that game. Surely even Lain can lose from time to time.
Hard to know what to do with your early units as well. Do I move a little further out to be better at barb-busting -- but risk losing him if I do that and end up next to an archer? In that sense scouts are better, but of course they are useless at defending anything but wolves and the like.
Seen the first episode, and wow. What I thought would be a tricky map everybody else are twirling around their finger. Interesting that he settled north towards the tundra, but I suppose the PH (and more food) made it worth it. Very impressive start. And I was amazed how often he would go into the darkness and never have anything bad happen. That ruined my day so many times across the two attempts I had at this map.I read a few of the spoilers from people playing this map, and Lain had kind of a surprising opening in this one! Ye shall see. Looks like a great game already.