@ Lain : Spoiler : "Why didn't you settle next to the ivory for wheat in first ring?" Commerce, I guess, staying inland, claiming rivers, not being too far away from my other cities, having a 2H city tile. Settling on the ivory requires a border pop but it strikes me as the better long-term location. Maybe it was a bad move, because it takes a while to develop. I didn't really think it through, except for the part where I decided how to get my border pop (8 turns at 5H/t and two chops). The ivory, in any case, isn't a tile I intended to work. 13 turns border pop... seemed affordable. For 1st ring wheat, I suppose I'd have settled coastal, so as to also get the clams, later on, and have a potential GP farm. At that point, I think I still had slight hopes to get the clams with another city. "And aren't you worried about a dogpile from the likes of Montezuma, being in a war and all?" Yes! Fortunately there are still barbarian cities at that point in the game and I count on the AIs to go after them before they attack me. I also need to bribe my way out of the war with Alexandre and that might be a problem. I doubt it would have been a safer course of action to refuse Tokugawa's demand to DoW Alex. That diplo hit with Toku must hurt. (I like the city gifting you did, btw. I never do that, not paying enough attention to diplo as I do.) It's often a good move to whip a worker 2->1 if the city can grow on, say, a floodplains. It takes about the same time as building the worker at size 1 and nets some incidental hammers/commerce. With an even better food source like that corn, whipping 2->1 is the fastest way to obtain that worker. It all depends, however, on the use you have for that worker. Overall, very appropriate in the early game and less so as the game goes on, when the more developed parts of the Empire should provide the workforce.[/spooiler] @ full diplo chart you can get it here : https://forums.civfanatics.com/threads/when-a-civ-wants-to-trade-maps.358626/#post-9030955 @ unit maintenance : lost somewhere in the war academy (articles by the Curious Cat, maybe). The financial advisor (F2) doesn't help planning for maintenance but it gives you an instant overview, which allows to react to it, if need be. Edit : Phew, this should help @ 300 BC : Spoiler : Have not played any further. Buddhism spread in 575 BC. 4 Buddhist AIs soon after and I converted as well. Shared war with Montezuma against the Mongol (Shaka took peace). Aesthetics for peace with Alex (spotted 10+ units in Vikings lands running towards my borders). Replayed my last few turns into a gift city to Jewish Tokugawa and the diplo situation seems under control, although I'm very backwards. I can soon bulb Philo and found Taoism. That will put me at tech parity. Aesth for Alpha trade was a failure (650 BC Aesth), since only Monty was willing to trade. So I went Aesth for Maths with him. Some turns after, I did Aesth for Iron Working with Shaka (who was Pleased for only a single turn !). Allowed me to improve the gems. And now I've recently done Aesth + Poly for Alphabet with Toku. I lost some happiness deals (gold from Shaka), in order to keep the marble deal on. AIs have real stacks, now. Will be tough to get into the action.