Spoiler T146 : Sometime right after BW I whip one worker and chop another, up to 4 total, and I think that is where I stayed, or perhaps I got one more later. Once there are 5 cottages in capital, a new city is settled to utilize the sheep. I orphan that clam but I want to reach all wines. @BW @Writing @Monarchy, I shut down the slider for ages here. I build an academy and want to grow the capital but with a lone sheep it's not easy. Southern helper gets to hold all plains-cottages. Trying to work all cottages all the time. Calculating that I'll get my third GSci around T144 (turns out i was wrong, I had to juggle abit to enable horse-city to finish it's GSci first, as that city was less well equipped for the third GSci marathon. Now I thought capital was big enough and the cash store large enough, but I had to go 0% for some more turns later on, during those 0% turns the capital takes the sheep and lends away the plains cottages and instead work two scientists. I'm building monuments in Bejin, Nanjin and Shanghai, partly because I don't have much else to build, but I also have an idea of a culture victory as fallback. Feels like there is nice synergy with the UB and with massive cottagespam. With abit of luck, I get alot of different religions spread after astro. Main plan is to work some action with drafted rifles. I think that I made a mistake of settling Chengdu, don't think it contributed enough before the optics bottleneck, and that might have costed me alot of trades later on.... >_< Capital is nice. I screwed up and finished optics with massive overflow (put that into math) and trades where bad. I did get some stuff from optics though from Monty, Gilga and SB. West and East doesn't know each other, and there seem to be some unclaimed land in the north. I have a few settlers that I planned to settle onshore but might whip a galley for them instead. Have to see what trades are available and analyze diplo situation and make a plan now. I like this Mao map alot better.