Post a (tough) Deity map for me to play

Not sure when and what you planned about your next playthrough, but in case there is a map vote again or whatever, I got this map which I think would make for a good game with its own set of challenges.

Leader is Lincoln, which I guess most people like a lot.

The start:

Spoiler :

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The settings:

Spoiler :

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Spoiler about isolation or not, not sure if you wanna look at it:

Spoiler :
Not isolated.
 

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7/10
obsolete would've saved the forests for preserves and national park.
 
@Rusten
???? i do not understand. Saving the forests for national park? You serious about that?

And i thought a 1 city challenge is smth. that only worked in civ 3?

I am confused. You really plan on winning a deity game like that? Going for culture win? 2 more settlers or only troll? Like teemo support?:lol:

How did you get Henge? No mysticism, no mining, no commerce tiles, except coast?
Did you go Mystic -> Masonry and started henge at mysticism?
 
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@BornInCantaloup

This is OCC? Lucky you, if so ;) Have you played further?

@Lain

Welcome back, was waiting for another series! You may not believe it, but if I remember correctly, the only thing I changed on this map was Iron -> Stone in capital BFC. Not sure if that will benefit you in the long term.

(Spoiler for anyone that hasn't watched the video yet)
Spoiler :
One could argue that not having Stone and not going for Mids/GW would have made it possible for you to at least get the Wheat and Cow that Bismarck got instead and you really don't have much else now.


The rest is totally random, apart from handpicked AI.

As a sidenote, I always think that maps you take from this topic are superior for LPs than randomly rolled ones because decently experienced players that keep up with your videos can check whether a map would make for an interesting and/or challenging game. Random rolls may lead to multiple games in a row that play out similarly (eg you probably don't wanna play maps where you have to HA rush three times in a row or you randomly get the same neighbours or whatever). But those are minor risks and I can also see that it would be more authentic to just play random rolls like most other people.

Anyways, looking forward to the rest of the series and... well let's say I'll be impressed if you manage to win :D
 
Saw your question about why Jaguars ;)
..and ran some medic tests.

Picked a high strength unit with Cav.
Without any healers, it's going from 2.3 to 4.5 in 1t
Spoiler :
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Adding a woodie III Jag, it's 6.8
Spoiler :
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Medic III gives 8.3, stronger
Spoiler :
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What if we add both?
Spoiler :
medic-wiii-jpg.493743
Still 8.3, darn :)
What if all promos are on 1 super healer?
Spoiler :
all-in-one-jpg.493744
10.5, nice! Jaguars need 26xp for both medic & woodie III, by starting with 2 fitting promos.
So that would be barracks + 3xp + General.

Not sure how practical that is in real games thou, they would then lack movement speed.
Woodie III alone can safely be considered as weak for healing, at only 15%,
medic II already gives 20% and needs the same amount of xp.
 

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While we are on the topic of healing, what are the rules on healing and movement? Like, what unit can I move or not to heal (medic or wounded unit)?
 
Hey Lain,

I enjoy watching your LP's as I find them more educational than Absolute Zero's. I've recently decided to make the leap to deity and would love to see how you would play it. The forum game I'm running is with Mansa, randomised continents. I know it doesn't fall within your parameters but I have random events and I'm running BAT 4.1 if you do decide to pick up the save.

Spoiler Start: :

deity-001-start-jpg.494653
 

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Yeah unfortuantely if you run your games with BAT, other people have to install BAT too to play them. Since i am completely satisfied with Bug&Bull, not going to install another MOD that is very similar. So usually skipping the BAT saves. Never change a running system^^.
 
Lain, hopefully you pick a tough map (or map script even?) for your next youtube-game. I enjoyed your Shaka game a great deal, but these pangaeaish maps seem way too easy for you. :)
 
Well, I can definitely agree that it's more thrilling to see "if" you're going to win than "how" you're going to win.

Anyways if you're still looking for isolation maps, I have one here in case you'd like to check it out. I'm no expert but I'd call this one hard. Crushed me in any case :D

Spoiler :

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As for the next youtube game, I must say I'm not a huge K-Mod fan. The Wang game though, that sounds like a lot of fun!

Edit: maybe I should have posted this in the other topic :confused:
 

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K-mod deity? I'm not sure you'll enjoy this very much -- Fippy's thread about it a few months ago displayed it as kind of a pain in the ass.

@unas876 lol that iso is among the worst I've ever seen. Thankfully CRE+marble makes it fairly safe to win if you can play a good opening (which is the hardest, considering horrible barbs). Why would anyone play with cold climate? ;)
Without CRE it would compete with the infamous Mao map in terms of painfulness.


Edit - @Lain The barb warrior entering your border in your first Justinian video wasn't a bug. As long as the average number of cities per player is inferior to 3, barbs are just roaming around and will only enter your borders if they can pillage an improvement on the first turn. So you simply got unlucky i.e. a wandering barb happened to come across your border next to an improved tile. But from the moment the barb was on the tile next to the farm I think there was a 100% chance for him to pillage it.
Re-Edit: btw I'm surprised you didn't settle on the PH and go Settler first, looked like the best move to me in that low commerce environment (esp as corn&pig aren't visible on T0)
 
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