blackcatatonic
Queen of Meme
^ I like the Longboat idea.
New third uniques for all Civs would be amazing...
New third uniques for all Civs would be amazing...
Its a good question
Some people have been asking for an improvement of Denmark. Perhaps the Motte&Bailey will be incorporated into Denmark?
Ditching that stupid Norwegian Ski Infantry? One can hope. Though if they were going to change Denmark, I'd just assume they drop all pretenses of it being anything other than Vikings. Quick, which one of these is not like the other?
A. Harald Bluetooth
B. Viking Fury
C. Berserker
D. Norwegian Ski Infantry
If you've circled D., you're correct.
Personally, I'd replace D. with a Longboat. Would replace a Trireme and would allow you to sail onto land tiles that border a river. Animation would look weird, but it would be cool, no?
In the Archaeologist screenshot, it is clearly also a Portuguese Worker building it in that neighbouring CS.
I wonder, if the Chateau is a French UB, which UU they removed.
Castle with harbour - seems upgraded but from the same era (year 1615 and 1660 in the 2 pictures)..I see something from the poster in here, to the south: http://cdn.escapistmagazine.com/media/global/images/library/deriv/464/464280.jpg
Indeed!The more I think about it, the more I am convinced that this "fortified trading-post" is in fact related to the new trade route concept.
As others pointed out, protecting trade routes effectively with units migth eat up the gains of the respective route (at least to a certain extend).
While my speculation above (regarding how those improvements could work) are not very convincing, I had some new ideas in the meantime.
I feel, that trading units will have at least some defence against raiders. Maybe just as much as workers can defend themself when attacked.
What I can imagine are two possible game mechanics:
- a "traderoute-fortification-improvement" gives a bonus on this defence-ability, when built on a tile that lies on the trade route. This will count to the traderoute itself and will not be dependend on where the caravan unit actually is attacked. Multiple bonuses could very well stack to represent heavily guarded trade routes.
- a "traderoute-fortification-improvement" gives a bonus on this defence-ability, when the trading-unit is in its range (maybe 2 tiles).
I think, if this is not how the pictured building works, we should have something like this...
Wow! I know some think all those conspiracy theories are stupid, and I myself have an interest in many of these but have found that I usally don't believe in conspiracy theories as many others do - believe me, it's trueOk, if you are going that outlandish, why don't we draw the average - this returns 39 N and 65 E - which is almost exactly the coordinates of Samarkand, the capital of Tamerlane...
I will go with range. One hex for the first, two when upgraded. Maybe tourism/culture, but that will probably not happen before a specific era.. I don't believe they used castle for tourism in the old days.yeah. i was thinking maybe they could be the same fort improvement with era/civ flavors. or perhaps the forts give tourism boosts after they "turn into castles.":
Did the danes ever use Motte & Bailey? But what do I know, I'm just a stupid daneSome people have been asking for an improvement of Denmark. Perhaps the Motte&Bailey will be incorporated into Denmark?
Could the waterway be a canal?
I personally hope there will be something else than Vikings to Denmark. Denmark is much more than vikings, though I know we are famous for that. But in general I would hope for a non militaristic UB or UI.Personally, I'd replace D. with a Longboat. Would replace a Trireme and would allow you to sail onto land tiles that border a river. Animation would look weird, but it would be cool, no?
I know this sounds odd, but I hope they removed the Musketeer. The French Foreign Legion is more interesting gameplay-wise, comes at a lesser used unit slot (there's too many Muskets that Caroleans are somehow Riflemen), and are frankly cooler.
Either way, this is big news for France, provided it's not an improvement that anyone can build.
Motte and Baileys have nothing to do with the Danes.....
They did use them. Not the first not the best but there absolutely were motte and baileys in Denmark.
Right after you elaborate on where I've made that argument.
Castle with harbour - seems upgraded but from the same era (year 1615 and 1660 in the 2 pictures)..
French UI - Seems french - my bet is +2but most be built on a specific improvement or +1 and working like the improvement it replaces. If not they will have a definately better UI than Polynesia which only give +1
and needs to be built by the ocean tile.
Oh yes, that's right. Forgot everything about that. Yes, definately tourism for that. Don't think you can get more culture from them in any way. When I first read about Polynesia I thought you could build the moai statue plus one other improvement - a bit of a dissapointment at first sinceI suspect the Moai will be slightly different now since it gets the +1 gold after flight, which really represents Tourism and would logically be +1 Tourism. However, if not, the Moai still stacks (can't you get up to 3 culture per turn from them?). They also have other bonuses.
I realize there's a significant overlap, but that hopefully helps distinguish them. Certainly better than the East India Company and the Bazaar currently.
I suspect the Moai will be slightly different now since it gets the +1 gold after flight, which really represents Tourism and would logically be +1 Tourism. However, if not, the Moai still stacks (can't you get up to 3 culture per turn from them?). They also have other bonuses.
I realize there's a significant overlap, but that hopefully helps distinguish them. Certainly better than the East India Company and the Bazaar currently.
It's also worth pointing out that Polynesia will have a leg up on being the host of the World Congress so, even France steals the Moai thunder a little bit, they'll still be balanced overall.
How do you get them to make more culture? I always thought they just gave you 1I've gotten moai to give up to 6 culture (i can't remember, but I think I may have gotten one to give 7, but I can't say for sure), so they're definitely more useful than they first seem. it does seem likely they'll change that gold modifier to tourism with the new expansion.
That's true, but I think you would most often be longing for the rest of the civs rather than longing for the printing press. The AI doesn't usally spend that much resources on exploring all of the sea.is this really so? i read this on this forum quite often, but there is still that Printing press tech you need to have. Polynesia may be first civ to find all other civs, but there might be some other civ to find all other civs second, but bring up Printing press first and Polynesia will host nothing. granted, they have some advantage, but so does every science oriented civ.