PPQ Flavor Module

I don't actually have that mod installed at all. Same with your mod. So like I'll have to download instal and check.
 
There's apparently an issue with the mazatl great merchant (in the version uploaded on svn, not sure if you've fixed it). The nif entry in the artdefine_unit is pointing to the wrong folder :

the correct one should be :
Code:
<NIF>Modules/NormalModules/PPQ_Flavor/Art/civs/mazatl/greatpeople/great merchant/greatmerchantancient.nif</NIF>
 
What version are you basing the SVN one on? I published a revision a while back.
 
IIRC it's a fix for a broken unit model or something. I mentioned it on the download.
I did the XML fix you said to my own development version and will add it to the next big release when I fix the ships and stuff and the skin bits you mentioned long ago.
 
I need opinions on this model. Is it any good?
Spoiler Also if you guys can guess what it's supposed to be I'll know I did a good job. :
Civ4ScreenShot0001.JPG
 
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Are you happy with it in that role? I think I managed to make something serviceable. Especially with the bow ornament.
 
I am working on reskinning the Queen of the Line to use a more sensible animation set. So far it's going good but there are still some minor bugs I have to work out. The fact that the file is the wrong version of .nif and thus I have to redo the texturing nodes, skeleton, materials and effects certainly is not helping.

Anyway, while you wait here is some Calabim related eye candy.
Spoiler Frigate and Trireme :
Civ4ScreenShot0007.JPG

Civ4ScreenShot0008.JPG

Civ4ScreenShot0009.JPG

Civ4ScreenShot0010.JPG
 
Fun fact. Remember that ship pack I mentioned I was using for sources? Well none of those ships are actually properly rigged to the actual skeletons. So I have to manually go through them to do that as well. Which is why it's taking this long.
 
Just for the record, this ain't dead. It's just that ship packs take a while to assemble and I like big releases.

Spoiler WIP: More Vampire navy, not all ships done yet. :

Caravel.jpg

Frigate1.jpg

Frigate2.jpg

Galleon.jpg

SOTL1.jpg

SOTL2.jpg
 
Spoiler Sneak peak - Mechanos :
Civ4ScreenShot0026.JPG
 
Spoiler Since the mechanos are all about mechanical stuff I decided to go all out and take inspiration from 19th century steam ships which, due to steam power being unreliable still retained their sails. This is my design for their trireme. :

MECHTR0.JPG

MECHTR1.jpg



And yes, the paddle wheel does move.
 
I thought my caravel texture for the calabim evoked that image decently enough?
 
Nah, don't stereotyping it. Vampires in FFH aren't even undeads, they're like bloodmages or something. Just darkened the texture is enough, keep it non-explicit. Too much would be overdesigned.
 
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