Discussion in 'Rise from Erebus Modmod' started by PPQ_Purple, Aug 6, 2017.
:O do not dare to! This needs to be complete.
Hope you get better soon
Good news everyone. It would appear that in spite of my valiant unyielding efforts I have failed to achieve death. So I shall be continuing unit design in the near future.
Good you are making jokes about this too, but was it some mistake in blood tests result or what?
Once I was allmost sent to hospital due to wrong results caused by cold
No, I just had a really bad case of the flue or something similar that had me choking and coughing and generally feeling miserable to the point where I felt like dying. But I had the forethought to start chugging medicine like it was vodka. And now it cleared up and I am still alive.
Well, I am still coughing and stuff but at least I don't feel like every bit of anything I swallow is literally burning acid that's on fire. And that change is enough for me to call a victory.
Will this do for a paladin for the Amurites?
I think the model is really good and the whole thing looks right. But I don't know if you mind the fact it's not white and shiny as opposed to its current more race fitting color
And .yes, that is the Zweihander from Dark Souls 2. I am doing DS weapons xD
how would be the berserker for comparison (and the current Pally ?)
There are none. Both of those are missing models that use default units instead. That's why I am making replacements.
My angle with them is that for the paladin I want to take the average footman and just add all the armor I can that still looks like it fits in the theme. And for the berserker I am going to strip armor off and add maybe magic glowing runes or something.
Really, the chief difficulty with paladins is that you can't recolor a texture to be white and have it look good. It just does not work.
Than again, my Mechanos paladin isn't exactly white either.
Looks good to me
Great, in that case I'll keep it.
By the way, did you guys know that the swirly fire effect seen on many units is actually 3 different parts all combined, each with its own individual colored texture. I'll leave things ideas up to your imagination for now.
Well, fine, I'll share some of it actually since I randomly came up with a way to make good looking whiteish armor textures.
How do these look?
Looks good too, i'm not certain which one i like better. Maybe the whiter one.
The white one will be the paladin and I'll use a slightly modified version of the brown one for the great commander.
whiter version is better.!
Nice paladins gj
Speaking of nice. Remember when I said I'd be using the brown model for the great general? Well how does this work?
Spoiler And yes, I did design and make that staff on my own. And yes, of course he has custom animations to make sure things don't clip. :
Yeah, that works very well.
In case anyone is wondering my current work is custom halbeard animations. In particular I made two different types (light and heavy) of overhead axe strikes to complement the stabs. I've also adapted the pikemens overhead stab to the halberd model.
So once the new spear unit line comes along I'll be ready with some custom animation combos (5 options, pick 3) for various units.
And yes, this does indeed mean I am going through the existing halberd units and customizing their movesets to better fit their axes and glaves.
Interesting, waiting how this turns out
It won't really come into its own and become super interesting until later as right now there are only 3 halberd units in the mod. But later when b_i implements the new spear unit line and every civ gets a separate spear and halberd unit than it will really pop.
Until than if you want to play around with it here is a file. Just drop this over my module and override.
If you guys like it I might apply the same treatment to other animation styles like say swordsmen.
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