Pre-CNES: Flowers on the Working Title

Very smug, not to spend time actually coloring things. :b

How many provinces am I controlling here?

Spoiler :
CCPq8.png


If it's too many, I don't want the outer island.
 
@lj: That's four, which you technically can have if you spent 15 NP.

@Kraznaya: Like this?

Jungle: $1, defense level 2, urbanization twice as costly, cannot industrialize
 
Official Application Post. :)

Nation Name: Banana Republic The Ninth Holy Diarchy?
Flag: RUS_fascist.tga
Color: Blue, Silver
Unit Type: Cossack
Province: Zulara (Capital)
Units: 3 Infantry [Free], 4 Infantry [-4 NP], 2 Armored Car [-4 NP], 1 Artillery [-3 NP], 1 Landship [-4 NP], 10 Militia
Extras: Mandatory Service [-5 NP]
History: Thlayli Did This
 
Sorry Kraznaya, I will not make a Celtic nation because I have another idea that has been waiting a long time for expression. Also, Arabo-Slavs and Sinic-Influenced Slavs must surely include the most beautiful women in the world...

Nation Name: Muscovia
Flag: PEU_Monarchy
Color: Dark Blue/Purple
Unit Type: Legion!
Province:
Captiol province Urbanised!
2x Extra provinces.

PaYb2.png


Units: None!
Extras: MANDATORY SERVICE!
History: Coming soon!

National Anthem:
Link to video.

YYYYOOOOOOOOOOOOOOOOOOUUUUUUUUUUULLLLLLLAAAAAAHHHH

EDIT: Assuming I spent 10 NP on the two extra provinces, 5 NP on the urbanisation in my capitol (is this neccessary?) and 5 NP on the Mandatory Service (do I need prerequisites?).

Do we all get 3 free infantry?
 
Daft, since we're close to each other, can we exchange some #nes or fbook conversations on exactly how our history intervenes? I'd like to write a national anthem myself (Which will be insane because I'm going to mix Arabic scale and Chinese pentatonic which I haven't seen before) and would like to somewhat take upon myself inspiration from all of your details. Hopefully I'll influence you too.

It will be hard though, because your national anthem draws heavy inspiration from European tradition. This will be crazy. xD
 
Another change to terrains (note that cost only applies to during the game, when spending $; it does not apply to NP usage):

Jungle: $1, defense level 1, urbanization +100% cost, industrialization +50% cost
Desert: $1, defense level 1, urbanization +100% cost
Tundra: $1, defense level 1, urbanization +100% cost
Temperate: $1, defense level 0

Hill: Defense level +1
Mountain: Defense level +2, cannot urbanize, industrialization +50% cost, units entering mountain provinces must end their movement in that province
Forest: Defense level +1

And here's another updated minimap:

Spoiler :
C11as.png


EDIT: lj, since Thlayli has claimed the areas you were interested in, might I recommend grabbing some territories to the west of where kraznaya is?

EDIT2: Daft, yes, you all start with 3 infantry.
 
Matt, I'll help you develop a history for your nation-state. Basically you're occupying Great Parsha, a heartland of empire. It's sort of the classic near-eastern feel, except with a lot more Carthaginian-Greekishness mixed in due to the influence of the Sarkantine Eparchy.

CD, your southernmost province is a Lijiani colony. They're probably the main powerbase in your state, and your northern territories can be explained as neo-imperial colonialist expansionism into traditionally Urethaku lands, under the banner of Lijiani culture and "democracy".

Lj, as I mentioned before, I was already planning on making a claim in that area. We're going to have to work something out.

Crezth, I can create NPC nations for you in Selena based off of this background if the whole continent doesn't get filled.

I only have time to do roughs for Selena up until the 1700-tech equivalent. The modern history of Aljian will come in my nation submission.

Part Three: The Opening of the World

Selena: 2700-3500 CE

The discovery of gunpowder occurred independently in two locations; Qijad and Ankossa. Slightly more relevant was the Lijiani invention of the printing press; it was rapidly used to print broadsheets against the intolerance of the Pure Sun, religious texts, military tactical manuals, and more. Denser urbanization than ever before in Ankossa, Semikadira, Parsha, and Lijian occurred, partially as a protective, fortifying impulse as ever-greater wars ravaged the civilized world. The Ankossi city-states, each lead by their own hereditary Servant, began to organize powerful shipping guilds that dominated the trade of Selenan coastline. Flush with wealth, the balance of power began to shift back towards the Ankossi after hundreds of years of Tain dominance.

This was hurried by the slow decline of Ar Daeach. It was a slow decline because the High Kingdom lacked any external threats at first; it was simply too big for its boots. Prosecuting a massive war against the Birodalmat and keeping down restive Mormaers prevented any dynasty from becoming elected consecutively, so the constant changeover in rulership meant that while fierce fighters, the Ar Daeach weakened. A critical point came when one Mormaer was elected High King while the Eparchial Council of Ankossa (by now something more like an assembly of unelected Servant plutocrats) appointed another Mormaer as First Eparch. The on-again, off-again war with the Birodalmat was put on hold, leading to the collapse of the beleaguered Alefei cities. The Twenty Years War that resulted devastated Ar Daeach, and the victory of the Ankossan candidate was only begrudgingly recognized by the territorial Magnates. A High Kingdom in name, western Selena was now a patchwork of chaotic feudatories.

This era featured a wave of nostalgia for the old writings and discoveries of the Eparchy of Ankos. In the growing southern port cities, Ankossi and Tain scholars alike commented on the ancient works of what was now seen as a much more multiethnic empire. Following the collapse of the Ar Daeach, the Mormaer of Alarile in Semikadira declared independence, the cosmopolitan region’s contingents of longbows and the occasional harquebus easily fending off the outmoded Ankossi knights.

In the Balmora, a new High Kingdom of the Tythons emerged, partially in response to northern exploratory raids by the Birodalmat. Tythonic culture, far removed from the Daeacht culture of central Selena, was far more seafaring, and abruptly their ships were seen in the Kaloterian, competing for trade with the Ankossan and Alarilech guilds. Alarile, Tython, and Ankossan cities like Erhaggo commissioned trading expeditions to trade with the Na’a’tu kingdoms of the Kahuni, and the first explorers sailed down the coasts of western Aljian, which were reported to be virginal lands ripe with gold and with long pleasant summers. Small Tain colonies sprung up almost immediately, warring with the locals (distantly related to the Vlachids but far less civilized) and easily exterminating them.

One minor interlude to the period occurred when the Sarkantine Eparchy attempted to reconquer Semikadira, but an unlikely alliance of the traditional rivals Servant of Orphas (a local Ankossi city) and the Mormaer of Alarile repelled them. The declining High Kings of Ar Daeach, more concerned with futile attempts to reestablish their lost prominence in Ankossa and Semikadira, signed an agreement with the Birodalmat transferring control over Alefei to them in return for a promise of autonomy for the Ankossi cities.

The overall impact of this period is a confusing ethnic and political patchwork of balkanized Ankossi and Tain holdings; however the majority of large cities (and perceived cultural and intellectual output) were controlled by the fractious Servants, as the bulk of the landholdings and the perceived greater military strength remained in the hands of Tain Mormaers. The overarching fiction of the High Kingdom served to unite much of central Selena, but increasingly futile attempts to make the position of High King MEAN anything meant that the real players on the continent were: The Servants of Orphas and Erhaggo, controllers of the two largest cities and merchant guilds, the Birodalmat and the Tythons, two powerful forces outside the High Kingdom, and the Mormaers of Alarile and Daelin (the former controlling Semikadira, the latter controlling the old Ar Daeach heartland in Eaileod)

Gunpowder and artillery slowly proliferated throughout this period, which is commonly viewed as a new opening equivalent to the highest heights of the Eparchy, despite the lack of coherent ‘nationalist’ identities within the crumbling High Kingdom itself.

On the part of the Birodalmat, they found the local hyper-polytheism extremely unsatisfying. They brought their own religion with them across the waves; their Emperor was the descendant of the god János, who had created mankind in defiance of the gods, the chief god of heaven serving as a tyrannical diabolus in their mythology. As a result, all worshipers of other gods were effectively slaves fit for slaughter. This served to incite fear and hatred in the rest of the Tain, but they couldn’t do much about it; the Birodalmat was a military hyperpower checked only by a powerful (if slightly less powerful than the High Kingdom) class of territorial magnates. At their height, the raids of the Birodalmat reached as far as Ankossa and Balmora.

Many chose to flee the wartorn cities of Southern Selena, migrating to the peaceful forests of the Tythons or to the New World, where the Tython-controlled colonies were slowly expanding into the hinterland. Several smaller ethnic groups within the Tain confederacies migrated, including the Euzar, a curious Tain people obsessed with the idea of separating themselves from all outside influence. Their obsession with separation caused them to be something of an outcaste group in Selenan society, with Euzar living separate from other Tain due to their penchant for…separation. Their ultimate exile to Aljian was a choice, but their Tain overlords were happy to see this queer tribe flee across the ocean.
The Sarkantine Eparchy, having failed miserably in its attempts to reconquer Selena, was subject to a wave of fierce raids from the Jorndeim people of the northern coast of Vara. The Jorndeim, a strange sub-culture of the Tain who worshiped their own polytheistic gods, were an alliance of tribes that gradually civilized under Sarkantine and Tain influence. They remained a nuisance for centuries with periodic raids on Narisiya and the Tythonic lands.

Selena: 3500-3900 CE

A balance of power (sorry Dachs) gradually arose, with the Birodalmat and the High Kingdom of Great Tython (wth occasional support from the Ankossi city-states) matching each other in periodic wars, often fighting over control of Alefei and the Ealiod but not making any gains. Ankossa and Tython developed artillery, ships of the line, and began to more aggressively colonize. Independent Mormaers fled the backwards patchwork of Daeacht feudatories to carve out independent realms in western Aljian. Attempts to colonize Vara are beaten back by the Sarkantine Parshans

Semikadira develops its own unique culture, a fusion of Tain and Ankossi culture often called D’Ençau. Initial exposure to Aljiani republican ideas following the “discovery” of Selena by Lijiani explorers causes a wave of unrest and instability in the Daeacht courts and the D’Ençau cities. Great Tython slowly liberalizes to allow a Dáil but retains major prerogatives for the High King, Tythonic expeditions establish “protectorates” over the Aljiani Tain colonies. The Euzar in particular resist this and eventually rebel to form an independent state.

[This is the era when player histories begin to become relevant.]

Summary: Ankossi city-states (led by Servants) and Tain Mormaers establish a chaotic patchwork of warring feudatories, while Great Tython and the Birodalmat act as balancing/opposing forces in the north. The Tain colonize a lot of western Aljian, while the Lijiani (many fleeing from Vlachid oppression) begin to colonize southern Vara.
 
Nation Name: Domeni dels Cendres
Flag:
DB3Ey.png

Color: Orange
Unit Type: Baguette
Province:
Spoiler :
q3OFF.png

Left most province is industrialized.
Units: 3 Infantry
Extras:
History:
 
Nation Name: The People's Empire
Flag: RUS_Communist
Color: Crimson (Or some form of Red)
Unit Type: Cossack
Provinces: Chaiyarask (Capital, Urbanized), Irkzan (Urbanized
Units: None ATM
Improvements: See above
Extras: Peole's Republic (Start with Syndicalism)
History: I'll let our historian Thayli do his magic. I do want my nation to be dominated by the Slavic culture rather than the Sinic part, and they're clrealy syndicalist. Have fun otherwise. :)
 
I'll keep nation submissions open until tomorrow evening, roundabouts 8 PM EST.

@Omega124: I believe some of those provinces are already occupied, and you ran over 20 NP.
 
Problems don't solve themselves. This is America. Use your bootstraps, parasite.
 
I'm going to write histories for various people's descriptions so that all my hard work can actually start to reflect in the stats. I'll give people plenty of motivations for aggrandizement, don't worry. :p

The Constitutional Republic of Lijian
Flag: BHU_Republic.tga
Color: Pastel Blue, Pastel Pink [Secondary]
Unit Type: KMT
Provinces: Jadian (Capitol), Old Qijad [-5 NP]
Units: 3 Infantry [Jadian], 1 Armored Car [-2 NP] [Jadian], 1 Artillery [-3 NP] [Jadian]
Extras: +Urbanization in Jadian, [-5 NP] +Urbanization in Old Qijad [-5 NP]
History: Lijian was the traditional homeland of democracy and the charismatic religion of the Thousandfold God, and its ideals have had a global influence, though its Leagues competed against one another as often as they faced the outside world with a unified front. The exploits of Consuls Sai and Saji in defense of their fragile democracies echo through the ages, and the marvelous monuments left by the beautiful cities of Jadian and Qijad are only equalled by the poignant tragedy of their falls to Vlachid barbarians and internal disunity. In particular, The Grand Republic of Qijad was once one of the greatest empires in the world besides ancient Ankos, before falling to a massive barbarian invasion inspired by the religious fervor of the Pure Sun. Following the gradual weakening due to decadence of the latest of many Vlachid Stapanates that had conquered and ruled Jadian during the Age of Division, Qijad (which had steadily been racing ahead in technology and seeded colonies across the southern hemisphere) built a new army with the revolutionary new doctrines of mechanization and artillery support, driving the corrupt warlords out of Jadian and proclaiming a unified Lijianren state, one much more multipolar than in the era of the Old Republic. The outer colonies and the isolationist Chu have yet to recognize Jadian's restored primacy as of old, but it is only a matter of time until the world gives tribute at the foot of the Constitutional Senate once more. In a darkening age, the light of democracy unwavering must be defended at all costs, lest Lijianren fall under oppression once again...

xL9cL.png
 
EDIT: Assuming I spent 10 NP on the two extra provinces, 5 NP on the urbanisation in my capitol (is this neccessary?) and 5 NP on the Mandatory Service (do I need prerequisites?).

Do we all get 3 free infantry?

Yes, you start with 3 infantry by default.

Capital improvements are not free so, yes, you must buy them.
 
Nation Name: Empire of New Daeacht
Flag: DZG_monarchy.tga
Color: Gold/some kind of yellow
Unit Type: Legion
Provinces: New Taelan (Capital), Cianed, Neleth
Extras: -10NP Extra Provinces, -5NP Urbanization (New Taelan), -5NP Mandatory Service
History: Colony established by fleeing Daeacht mormaers, New Daeacht is exhorted as a Tain paradise in the New World, where vast expanses of land (thanks to the judicious extermination and occasional enslavement of the native population) wait to be tamed by the leadership of the Daeacht mormaers. Influx of Tain mormaers, carving out miniature fiefs in the wilderness and tundra (to mixed success), is followed by a concerning migration of Tain underclassmen, laborers and even Euzar. The mormaer paradise is troubled by the establishment of a non-mormaer merchant class, with "free" landholdings being carved out by Tain underclassmen and Euzar settlers. Ultimately the authority of the mormaers is subsumed, semi-voluntarily, to a single mormaer who styles himself Emperor of New Daeacht. The creation of an independent monarchy, rather than a confederation of (relatively) powerful mormaer landholders, lends some form of legitimacy to the archaic state apparatus. Some extent of liberalization occurs, as political authority and national consciousness is increasingly tied to the mythical status of a large, New Daeacht military which struggles to hold back the eastern hordes. The monarchy semi-reluctantly acts as intermediary between the mormaer aristocracy, and underclassmen merchants and free landholders. Outside of the capital, the state is largely semi-feudal, with mormaer fiefs predominating with the exception of a scattering of free landholdings and settlements. Troublesome minorities are integrated into the military, and a tradition of a mandatory-service citizen army provides the unwashed masses with employment. Under the leadership of the Emperor, a parliamentary-style legislature of influential tradesmen and landholders is established, though it is largely powerless under the force of the monarchy and the military.
 
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