Pre-IllumiNES thread

That's the point. You don't want the other guy to win.

All the rules so far has been designed to cause the maximum amount of friction possible between groups. It can be changed based on my whims.

Edit: Oh, actually, if you don't want the other guy to know your secret goals... well... meheheheheh. There's a faction with an ability to hide their secret goal
 
Rule Expansion...

Everything about this game is about controlling proxies and having the proxies do jobs FOR you. There are no stats in the game save for the list of proxies that you control and the amount of money they each have. The proxies themselves, however, are valuable assets. FBI can give you a good deal of intel of what's going on in the United States. Pentagon can "lend" you valuable military hardware that can be used by other parties (although it may not be good idea to make it THAT obvious). CIA can help you set up sabotage in other nations...

And now I would like to ask you for your opinion on the following things I may consider adding into the ruleset...

NPC Secret Societies:

Hidden Stats (Just in case you wanted to make it a REAL battle of conspiracy)

Hidden Goals (Just for the OMGWTFBBQ effect)

Cheating Game (You can cheat like crazy in the game. Lie about your stats. Lie about your income and write your own stats. Don't get caught.)
 
All 3 sound good :) It is after all a conspiracy :mwaha:

Not sure what exactly I will be doing yet, but I will definitely be playing this. Let me think a bit first.
 
Why the reluctance to attach my name to my orginization? :p
 
It makes no sense if you know the win conditions.

It is so much more fun if you are trying to guess what the condition is, and that people can bluff what theirs might be.

It should be possible for an "allied win" makes diplomacy so much more cut-throat!
 
Allied Win is possible,no doubt. If you arrive at your victory conditions simultaneuously, then your secret societies share the world between them and both are considered victors.

More rulesets to come soonish.
 
Clarified Rulesets

Proxies: Each group has a set number of proxies that it can control. Generally speaking, more influential the group is, more proxies it can control. Even a group with a weak Power can control up to three proxies, although it may struggle to keep the groups under control.

No groups, except for secret societies, may control more than three proxies at a same time. Secret Societies can control up to 4 proxies directly.

Evil Plots and Actions

Every turn, every group under your control may each perform one action, unless I specify otherwise. There are 4 generic actions that you could do...

Attack to Control: Your group will attempt to infiltrate, substitue, bribe, and blackmail their way into control of another group. *You may not perform this action if the group cannot control any more proxies*

Attack to Neutralize: Your group will attempt to assassinate the command structure of the rival Secret Society that controls another group, making that group become uncontrolled. *Your group may not perform this action if it cannot control any more proxies*

Attack to Destroy: Your group will annhiliate another group by extreme force. *A group may perform this action at any time*

Power Structure Revision: A proxy under your control may move in your power structure to become another group's proxy... *Note: you may only do this twice every turn*

In addition to this, groups with a set amount of "Transferable Powers" may be able to aid another group do an Attack by adding the amount of transferable power they have to the power value of the aided group. This is done for free whereas, if you use a Plot by another group, you would have to pay some pretty pennies.

However, every group may do an action that is thematic to what they are by paying money from the Treasury. International Communist Conspiracy, for example, may be able to fund a communsit revolution in another country owned by a Government group. This is considered a Plot. Theoretically speaking, you can chain a plot by one of your proxy with a plot by another one of your proxies to cause... who knows?

Creating a New Group and Entrenching

You may use money and plots by other groups to create a new front for your organization. The new front is considered a new group with its own sets of alignment, nationalities, and abilities.

Alternatively, you could entrench your group to change its power, resistance, alignment, and even the number of proxies that you can control.




Updates will be done in news format by the IBS News, the world's conspiracies at your fingertip.

Every turn, the IBS news will reveal the stats of several groups that could be controlled by your Secret Society. You may attempt to take over groups that are not revealed by the IBS News, but you would essentially be shooting blind... and some groups may not be able to be controlled from the very beginning.

Of course, there are other ways to gain the stats of other groups.
 
ibs-woman-pink.jpg

TODAY IN IBS NEWS:

my tummy hurts.
 
Looks like I'm going Templars (it does fit my name after all).
 
Oliver thought back over his years of loyal service, and the long familiar anger rose again to the surface. Which only doubles his frustrations, the eighties had been some of the best times in his life, he should be able to think of them without anger.

It always started the same,

"Why, these are some very fine products which you have here," is pretty much how the other guy started, and in general no matter what Oliver had been selling them it had been pretty good. Mr. Ross had always used more colorful Ebonics than the Ayatollah, but in either event he had often felt like he needed a translator.

"But of course we will need the money," he had told them, or his translator had and they had handed the money over of course, always handed the money over. For Mr. Ross it was simple supply and demand, supply of these products had been low, and the quality had been bad, there were plenty of fantastic products from Oliver. For the Ayatollah it was a more complicated transaction with much more haggling, but in the end he was at war, he needed the weapons.

Who cares what any of the products get used for.

And his friends, back in the eighties Oliver had had very powerful friends, they had only asked him to, maybe show the ropes of this operation to some friends of theirs. He never used to think about how much planning they did, he had assumed none, but he had laid out his part of the conspiracy perfectly and executed it. He showed a few Nicaraguans and all of the sudden it's spotlights, cable TV, Congressional Hearings, Felonies. Oliver had charmed the pants off of them, he was a born operative, he had that power, but all he had managed to do was to get Treason marked down to some Felonies. Some people were quite upset when some of his products ended up in American streets and other of his products ended up blowing up some Embassy in Beirut, all of the sudden that Sandinista bastard is trying to get a ruling out of the International Criminal Court.

And who was there to take the fall?

Oliver hasn't had any friends in high places since then, but he hasn't worried about how much planning they do, now he assumes they do a lot.

He does a lot.

He might not have any influential allies. A Pardon is one thing, but it isn't work. Work was Ollie's life, he loved his work, selling products, generating revenue, plotting strategy, for a while there he had really thought he had something going. Until a sniveling ex-CIA director decided it was Oliver's turn to take the fall, and despite having never been half the agent Oliver was that sniveling ex-CIA director was the Vice President and had his own plans for the future that the burning of Oliver North helped preserve.

Plans plans plans, Oliver used to have more than plans, he used to have power.

And now he plans to get it back.
 
I like this amount of people being interested in the game :p

I'll let a few more people join and then start this Xanatos gambit pileup machine right up.
 
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