Pre NWolfNES III

SO I'm about 15 days too late? :( I've been waiting for a fresh start too.

Any chance of an emergent faction on the the Mediterranean frontier, preferably in a non-swampy or heavily forested river area?

It might be time to reintroduce Rivermark under a different name.

If you agree with being close to all kinds of women lead factions - razgods, fryja, tenori. Or wait a few updates 'til more cradle is revealed.
 
I'm eagerly interested in participating in this.
 
I'm eagerly interested in participating in this.

NES thread, with update 0 is up. I'm in the progress of finishing maps (have not found enough time yet) and stats. Stats are basically made (ready in XLS file) and need only to be formated. Yet posting them makes no sense before posting maps.
 
Might wait till then. I'm going on vacation for a while anyway. In the meantime, Ill set things up.

Haldra

Starting Location: (South, near a river, perferably non-marsh and not heavily forested)

Socitey: The government is composed of tribal councils from the various settlements managing their own locals. The whole people is governed by a god-king known as a larican. When the old God-king dies, each village enters a child in a boat race down the river past the land's final and largest largest confluence. The winning tribe is considered blessed and the child that wins is made the god-king. These races are both dangerous and long, riddled with survival tests and fighting along the way. Endurance, strength, cunning design of watercraft, and guile on occasion are essential and result in a well rounded leader. The production of the craft is observed by representatives of all the tribes and is done by the child without help. It is customary for the Godking to establish a harem as a diplomatic gesture to the tribes that give him brides.

The rest of society is defined by a non-hereditary caste system that defines a persons education, but not necessarily occupation. The system is perpetuated by the scholastic, religious and judicial Auger class, who's primary purpose is to assess pubescents' personalities, talents, and interests and assign them a Ralchom, a sash and sign of their caste. The rest of their early lives are spent in the education of that caste. With a handful of exceptions, castes do not have social rank associated with them. A member of any caste can be destitute or nobility. Likewise, nobility are made up of many different castes. In this way, Castes and ralchoms are signs of personality, prescribed skills and competencies rather than a strict occupational restriction.

Haldran society is a collection of agricultural and fishing communities along the riversides that flow in the area. The many streams have meant that for the history of this land, its inhabitants have had easy access to each other by the use of small watercraft, leading to trade and a collective self developing early on. The rivers are too large for horse to cross unless at one of the rare and often well defended fords, so much of the fighting that has occurred throughout the ages has been waterborne raids. Satellite communities are ruled by local republican councils, but are subservient tot the Larican. Augers are forbidden from holding office, but are free to influence government assemblies.

Haldran communities take the form of a compact compound that functions as a small town. Villages and large cities are rare as these compounds function as central hubs for agriculture and industry. Populations rarely exceed, or fall below 500 individuals. These communities have evolved to thwart raids on vulnerable villages. Each community diversifies enough to maintain minimal self sufficiency, but economic forces often influence specialization in communities. Intermarriage and apprenticeships keep communities tightly nit.

Culture/ethnic stuff Tendency for height, but somewhat skinny. Usually more tone and than muscular. Various hair and eye color. Sharp but gaunt facial features. The Haldrans are known for artistic craft of abstract style, curious contraptions, philosophic models, storytelling, music and complex but flexible protocols in politics, management and economics. Clothing is usually a variable mix of linen pants or culottes, with linen puttees, sandals often shin high thongs, linen tunic, often layered with other tunics or vests, wide-brimmed low crown hats as well as cone-shaped high crown hats, all made of straw or felt. Clothing is close-trimmed and often exposes the legs at the knee, the arms. Hair is often long, tied up when with a hat under the back of it. Un-married men wear a sing sleeved tunic that exposes one side. Ralchoms are warn as caste identities and are often thought of as the soul of the wearer. Ralchims are embroidered headbands and signs of authority.

The Tantansen make up a minority of the Haldran. They are short and wear masks to hide their faces from "the face eater" god they placate with human sacrifice. Tantansen make up the internal police force of Haldrin communities as they are adept in the use of blowgun darts that paralyze their targets.

Lineage: Upon death, a mans sons take on their own surnames with the eldest inheriting the father's. Cadet branch surnames typically resemble the main branch surname. Nobility is defined by the success of ones close relatives, which is often inherited to some extent. Nobility is not based directly on lineage.


Values:Haldrans hold conflicting values of individualism and collectivism. They believe in self-responsibility and have a distaste for mandatory charity or service. Despite this, they have a strong sense of duty to the community and are especially observant to meeting ones own personal potential. Being true to ones own talents is considered a religious expression. It is therefor unseemly to restrict a persons ability to perform their talents except in judicial action.

Typically, Haldrans value curiosity and stability. Long term projects are preferred to perennial preparations. Great effort is put into avoiding being fixed in their own traditions. As such, meticulous planning is often avoided, though thoroughly explored. They prefer quality of life over quantity, leading to the common traits of being inventive, unworried, artistic and intellectual, but somewhat nonindustrial. Entrepreneurship and innovation are common in every mans profession, but there is not a strong work ethic. Competition is common, especially in determining the new God-king, but it is not a focal point.

Religion:Divinity is strongly correlated to cunning, success, and luck; the traits displayed in the choosing of their leaders. It is not particularly associated with nature or the natural forces but the working of destiny and the influence of it by man.

The Haldran pantheon is universal. The Haldrans believe that every thing in the world is an aspect of a deity. Just as these physical aspects make up a deity, deities are themselves aspects of even greater deities. Every deity is struggling to become sovereign, to escape the confines of their over-god's existence and to absorb others. Just as a man might seek to control everything, the gods seek to be everything. in this fashion the Haldran interpret other cultures as aspects of other gods and readily accept the existence of other pantheons as their own.

People and castes are considered aspects of deities that are associated. An example is with their personalities.

The principle god of the Haldran is the god of stability, Larican who is solely embodied in the Larican. Rebels religiously justify their existence as lesser gods seeking their own sovereignty from Larican or as secular arms of the Laricanate. The idea of an anti-larican is not theologically consistent.

Past: TBA, will integrate.

Where do you come from? Who were your fore-fathers, why did they settle here and how did your social system began?


Economic Base: Fishing and agriculture are the mainstays of Haldrin life. The communities function as equal parts plantation, commercial hub and industrial centers. Orchards are the preferred source of food as they are long term investments with minimal labor. Pomegranates are ubiquitous and flax is grown as a source of linen. Cloth production is a large source of employment as well dyed and embroidered cloths are fashionable and the many river-craft create a demand for sails and rigging. Other crops include citrus, plums, yams, barley and rye.

Nation Names: Jotorican, Filmican, Ralgorimosican. Korican.
Person Names: Indra, Galigimlon, Zefethres, Jalil, Hefrenok, Effra, Folagrim
Place Names: Ujila, Rokorla, Palla, Rosomforla.
-ican: Stablitity, peace. "Jotorican" means Jotor's peace.
-la: a dock.
 
Hang on, I've never heard of Taleworlds before- Is there NESing going on in another forum there? I'm aware of the largely dead Apolyton NES culture, and the goings on at the Frontier, but I've never heard of Taleworlds- did I miss a memo somewhere? :p
 
Hang on, I've never heard of Taleworlds before- Is there NESing going on in another forum there? I'm aware of the largely dead Apolyton NES culture, and the goings on at the Frontier, but I've never heard of Taleworlds- did I miss a memo somewhere? :p

Nutranurse and ?few others? have tried taking NESing to there. Taleworlds is the creator of Mount and blade series. Is flipping awesome series. If you don't know that, you've missed a lot.
 
Do you play Mount & Blade? I do. Warband. I'm horrible at it and it's awesome.
 
Do you play Mount & Blade? I do. Warband. I'm horrible at it and it's awesome.

I do, but not online for lack of money. M&B has excellent mods that make game so much longer playable and enjoyable. I did not have moneys when standard and warband were on sale at gamersgate. and yes 7 euros is money for me.
 
Adripactli
Starting Location: Near a river that’s in a subtropical savannah/scrub land environment.
Society: A theocratic state where the Empatili (king) and his Supreme Liptli (High Priests) made the decisions in the land. The Supreme Liptli are elected by the Empatili’s Family but final approval has to arrive from the Empatili. The Minor Liptli (local/village preists) are nominated by the villagers of the area but have to be approved by the Supreme Liptli in charge of managing the area. So the Supreme Liptli aren’t only high priests but governors over a certain region.
But assuming one followed the rules set forth by the Empatili and Liptli, people will be left to do whatever they wish. There are legends of how the Empatili should be benevolent whenever possible or risk loosing his power himself or herself.
Lineage: Since everybody living under Adripactli rule is considered to be part of the same group, no clans exist. Furthermore, there is an extreme level of social mobility for most people. Even a slave can become an extremely powerful noble if lucky. However, nobody from the outside is allowed to enter royalty.
Values: Without a doubt science, religion, and tradition are the core values.
Religion(s): The Adripactli are semi-polytheistic. There is a belief in a supreme being, Adatil who is the protector of the Adripactli people. This deity rarely comes onto the planet as physical being but when it does, Adatil will take on the shape of various animals. Most frequently as a albino jaguar and can be either male or female. However, this jaguar appears as a male it’s seen as an omen. Regardless, Adatil would much rather send down his/her angels to deal with mortals rather than come down his or herself.
Past: It’s unknown where the Adripactli came from but according to legend the Adripactli were born from the sap of a gigantic tree.
Economic Base: Based on metalworking, fishing, pottery and textiles. However, farming does occur whenever the soil is useable. When it isn’t the Adripactli will travel for countless miles looking for potential food sources.
Nation Names: Aserati, Yazatakli,
Person Names: Yet to come
 
Adripactli
Starting Location: Near a river that’s in a subtropical savannah/scrub land environment.
Society: A theocratic state where the Empatili (king) and his Supreme Liptli (High Priests) made the decisions in the land. The Supreme Liptli are elected by the Empatili’s Family but final approval has to arrive from the Empatili. The Minor Liptli (local/village preists) are nominated by the villagers of the area but have to be approved by the Supreme Liptli in charge of managing the area. So the Supreme Liptli aren’t only high priests but governors over a certain region.
But assuming one followed the rules set forth by the Empatili and Liptli, people will be left to do whatever they wish. There are legends of how the Empatili should be benevolent whenever possible or risk loosing his power himself or herself.
Lineage: Since everybody living under Adripactli rule is considered to be part of the same group, no clans exist. Furthermore, there is an extreme level of social mobility for most people. Even a slave can become an extremely powerful noble if lucky. However, nobody from the outside is allowed to enter royalty.
Values: Without a doubt science, religion, and tradition are the core values.
Religion(s): The Adripactli are semi-polytheistic. There is a belief in a supreme being, Adatil who is the protector of the Adripactli people. This deity rarely comes onto the planet as physical being but when it does, Adatil will take on the shape of various animals. Most frequently as a albino jaguar and can be either male or female. However, this jaguar appears as a male it’s seen as an omen. Regardless, Adatil would much rather send down his/her angels to deal with mortals rather than come down his or herself.

Past: It’s unknown where the Adripactli came from but according to legend the Adripactli were born from the sap of a gigantic tree.
Economic Base: Based on metalworking, fishing, pottery and textiles. However, farming does occur whenever the soil is useable. When it isn’t the Adripactli will travel for countless miles looking for potential food sources.
Nation Names: Aserati, Yazatakli,
Person Names: Yet to come

I can open up section of Mediterranean climate for you and Devercia.

How does group verify that "nobody from the outside is allowed to enter royalty.", if a slave can become a noble within a lifetime?

Why would anyone want to become 'a noble', what are benefits of being 'a noble'?

I'm back. Any criticisms?

Yes Iggy, it was Nutra. NESing is dead in TWs now.

Welcome back.
I can open up section of Mediterranean climate section.

Are Haldran lead by men or female? Is there a difference or divisions of sexes ? I'm asking because then I know whatever I can throw you Near Razgod or not.

I did not have any nations that would relay heavily on orchards and cloth making, so you're a welcomed addition. 'least I don't think there were nations that would heavily relay on these. Correct me if I'm wrong.
 
As education is often determined by the auger class, gender roles do divide. The title of Larican is male only. Other positions of are not prohibited, but custom does favor male tendencies to compete and accumulate power.

As for the past of the Haldrin, I think I'll wait for an update before trying to integrate them into the world.
 
I can open up section of Mediterranean climate for you and Devercia.

How does group verify that "nobody from the outside is allowed to enter royalty.", if a slave can become a noble within a lifetime?

Why would anyone want to become 'a noble', what are benefits of being 'a noble'?

The first question if I understood you correctly its because a noble isn't considered a member royalty. A noble is somebody who owns some level of wealth but isn't as powerful or important as royalty. It's considered to be an honor if one achieves the status of nobility, as it’s the second most powerful group in Adripactli society.
 
The first question if I understood you correctly its because a noble isn't considered a member royalty. A noble is somebody who owns some level of wealth but isn't as powerful or important as royalty. It's considered to be an honor if one achieves the status of nobility, as it’s the second most powerful group in Adripactli society.

Yes, that was what I was asking. So, correct me if I'm wrong but: Nobles are - basically - upstanding (and/or at least moderately rich) members of society, who are not incredibly important in the "web" of politics and intrigue ?
 
NESthread submission made. Tantansen are Razgodian in origin. The Haldran are Bergan in origin.
 
Yes, that was what I was asking. So, correct me if I'm wrong but: Nobles are - basically - upstanding (and/or at least moderately rich) members of society, who are not incredibly important in the "web" of politics and intrigue ?
Kind of, what I’ve pasted below gives a better idea about how the Adripactli Social System works.

Empatili (Supreme King) > Supreme Liptli (High Preist) > Atletus (Nobility) > Kephale (Local Administrator) > Minor Lipti (Local Priests) > Etbei (Commoners) > Eloti (Slave/Criminals/Ect)
 
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