Pre-SNES XI: The Pieces

Special scavenge moved to the first post and updated, so for the most part the answer to the question of "what does that do?" can be resolved more easily.

I also changed the limitations for movement of ET Large Craft, the continents thing was more or less a total bust. ET Large Craft (still none of them actually in the game, but when they are) can only cross either the Prime Meridian or the Equator once in a turn.
 
Hey,

Are there different types of naval vessels?

Special scavenge
Naval Craft – Sometimes you will scavenge a large naval vessel that has survived the war. These ships require 1 fuel every turn for upkeep, but their movement is not limited. They can transport 2 units of troops and many come equipped with a rocket or two.

Through PMs with you my Armed Naval Transport carried 3 units. It is unknown if it has any weapons. If its Armed shouldn't it have a weapon or 2?


Blaze Injun
 
I'm sticking with 3, the confusion was my bad.

There is no real inherent difference between different boats, some of them have rockets on board is the main difference.

Considering that boats can move as much as they want on the water in a turn, I don't really see a place for them to actually conduct naval operations against each other. Armed or not they are mostly for transport. In your case I think that some fluff got into the gears, I may have gotten a bit enthusiastic about random details that seemed to affect gameplay mechanics.

As far as doing actual damage with the things it would depend on whether or not they had rockets onboard. Your current boat doesn't have any rockets.

-

((No one has rockets yet, that is why there aren't any there. But Rockets work in a strange way, I didn't think anyone had a lot of use for destroying enemy buildings yet... I suppose I can think of 1 or 2 applications so far... but these things will develop, maybe you could use them to destroy enemy boats, but you'd have to know where you were aiming))
 
Buying Weapons:

Now, obviously you can buy buildings and soldiers, but much of this other stuff doesn’t say that it can only be looted, and those things you can make on your own. Don’t let this list hold you back, if you have any particularly creative ideas then send them my way.

You must have an economy larger than 5 and an understanding of the technology to build anything on your own.
Spoiler :

Firearms: 2
Computer Virus: 2
Lasers: 3
Plasma Weapons: 5
Heavy Ordinance: 7
Jets: 10
ET Small Fighters: 12

Computer Viruses are restriction to Electricty. Are there any other restrictions on building our own?


Blaze Injun
 
What do you mean?

If you put more computers to building it, the task will be done more effectively, as with any part of your orders for cyberspace.

With regards to, say, the differences between Rafiki and human viruses, I would probably consider them "story elements" and not really a concern for the use of viruses. If you want to describe what your virus that you are making is designed to do then please do, but if you give it grandiose intentions and then build it with, say 1 computer, don't count on it working too well.

None of this affects the cost, all Viruses cost 2 EP. Anyone with an economy larger than 5 can build them.
 
Hey,

What I mean is there restrictions on building "stuff".

For example: Having to have a factory to build Heavy Ordinance, Jets & Naval Vessels?

As for the Computer Virus you PM'd me that I could create one now that I had Electricty. Meaning Computer viruses are Electrically Restricted. My Economy is 4.

Anyone with an economy larger than 5 can build them.

Blaze Injun
 
well, that was my bad, you got on the electricity quicker than most, I didn't think about it.

So, you'd be able to build it next turn after your economy grows. 5 or larger with electricity, let's do that.

You know how to work all those other technologies, you could build tanks, or jets. Naval Craft aren't on that list.
 
well, that was my bad, you got on the electricity quicker than most, I didn't think about it.

So, you'd be able to build it next turn after your economy grows. 5 or larger with electricity, let's do that.

You know how to work all those other technologies, you could build tanks, or jets. Naval Craft aren't on that list.

Surething. I didn't attempt to create on this turn, so not biggie. :)

What about humans building alien equipment?

Blaze Injun
 
Well, it wasn't really restricted. It was moot, since no one had a big enough economy except for Abaddon and he hadn't tried to build anything.

If you have the technology for it, I'll let you build anything.

But since you've asked repeatedly and I thought about it a lot, I think there would be a fuller economic experience if players were required to build a factory to construct some higher end things. Jets, ET Fighters, and Heavy Ordinance will now each require their own factory to build.

Let's say you build 1 Factory, put it in Akita. You can use that factory to build ET Fighters this turn. You can build as many ET Fighters as you want this turn. Next turn it can be a Tank Factory, sure, but this turn if you want to build something that isn't an ET Fighter you will need a different factory to build them in.

Before Factories only served to normalize paid economic expansion later in the game, this makes them more useful and also helps serve as a "forced spend" which I am very fond of to keep rapidly growing economies in check. Factories aren't too expensive anyways and you still get the 2 Economy Growth from each one.

Now that I'm on this kick Viruses require a Laboratory too. Which shouldn't be a relevant restriction for most factions involved in that sort of thing.
 
I am confused, I thought i had a smaller economy than most.. am I reading the stats wrong? Some people have like 9/4.. i only have 5/6 ?

Do i have 5 or 6 to spend?
 
Abaddon, you have the biggest economy, but your corruption subtracts from your income because of your massive population (the reason for your big economy). You have 5 to spend.

The French have a bunch of banked economy. (no orders last turn)

It's like I say every turn the first number is your spendable economy.
 
Hey,

The French have a bunch of banked economy. (no orders last turn)

No orders From the French last turn? (+2598 Population, +3 Reputation, +2 Jets, +3 Plasma Rifles, +Tours, +Rouen). Plus thier banked Eco. Points.

Lordy. I might have to skip a turn or 2. :lol:


Blaze Injun.
 
Abaddon, you have the biggest economy, but your corruption subtracts from your income because of your massive population (the reason for your big economy). You have 5 to spend.

The French have a bunch of banked economy. (no orders last turn)

It's like I say every turn the first number is your spendable economy.

I am sorry, but EVERY other NES does it the other way around, thats why we keep getting confused! :p


ECONOMY/BANKED
 
@Blaze He did some diplomacy, I'm not afraid to attempt to interpret your stories/diplo as orders, but they rarely get into spending economy. His diplo described a very open refugee process and his courthouse lets him pick up extra people without worrying about corruption. He also has that beastly reputation.

He was well prepared going into that missed turn and still clearly involved. I don't know if its a strat that would work for everyone.

@Abaddon: Someone says that every turn too. But I'm still not going to change it at this point. Its in the first post of the game thread.
 
Well, I can address this issue pretty easily actually.

The truth is that relatively few players explicitly order scavenging to be done on their turn. People who do generally get more "special" loot faster, but I have employed a number of mechanisms to keep loot distribution in line.

Because when people don't order scavenging I have 2 options, give them nothing, or find other ways to explain their marginal returns. The first method seems excessive to me, I am not, as they say, running a totalitarian dictatorship. I'm running a well intentioned constitutional monarchy.

So, when you gain a bunch of new territory, when a bunch of refugees come into your border, you sometimes get some loot out of it. They bring it in, or it is found near or inside a city you just took over. Both were true of France last turn, even without orders.

I don't understand why it is such a big deal. The French are not a major threat facing the Yankee Suns. Who picked up soldiers last turn through diplomacy.

In Conclusion: Best Case scenario: I don't have a time machine.
 
Hey,

The deal is I want to understand the rules & use them correctly. If I don't understand why 2 rules seem to contradict each other I figured I'd ask. I use the French as a example. If it was some other group I'd ask the same thing. Sorry, I was interested in knowing the rules.


Blaze injun
 
I ordered scavenging this turn and it seems nothing happened?
 
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