Pre-SysNES2: Beta-testing and Submission

Working within the 60 size/mass limit of Construction 5, its very hard to make a capable laser ship without sacrificing some defensive aspect of the design. I did get 5 short range lasers with 45 damage each with one design however.

This is the best all-in-one missile design I could find:

1x Charm Drive
5x DHe Fusion Core
5x Pulse Drive
1x Recyclers
4x Computer Module
1x Command Deck
1x Command Staff
1x Scanners
3x Heavy Fusion Busters
1x Manoeuvring Jets
2x Pebble Net
1x Reflective Cladding

Scanners still do not add dodge and adding Reflective Cladding does not effect dodge, althought glancing at the CC tab would seem to indicate that it does.

I've added a "Component Count" to the designer. It helps me keep track of what I'm working with relative to the size/mass. I don't know if anyone else would find this helpful, but I do. :)
 
'Fighters' aren't a good idea, too small a ship will generally lack the punch to do anything useful. Making a large ship IP only is an important strategic choice with the opportunity cost of including IS capability.
 
Scanners still do not add dodge and adding Reflective Cladding does not effect dodge, althought glancing at the CC tab would seem to indicate that it does.

My bad on the scanners >1 should be >0 in the cc formula.

I dunno what to say re: Reflective cladding, works fine in my version.

Using DHe cores is a bit of a luxury item by the way! Ditto having command decks and staff as standard - making a capital ship as you have here should be tricky within the Con limits!
 
Take a gander at the glorious combat prowess of the USS Sitting Duck with the V3 designer for just under the margin of Con 5

4x Manifold Drive
7x Basic Fusion Core
1x Light Sail (note the 0 IP is incorrect, this design will have an IP of 1)
1x Recyclers
1x Hibernation Pod
2x Engineering Bay
13x External Hangers
3x Cargo Bay

Holy ..... :eek:

That might be the command deck but you might want to think about EW stuff.....

I've done a few designs and I cannot get a design with a decent EW defence...

Use lots of jammers, kill the EW ship with something conventional before it has a chance to make an EW attack.
 
Take a gander at the glorious combat prowess of the USS Sitting Duck with the V3 designer for just under the margin of Con 5

4x Manifold Drive
7x Basic Fusion Core
1x Light Sail (note the 0 IP is incorrect, this design will have an IP of 1)
3x Recyclers
1x Hibernation Pod
2x Engineering Bay
13x External Hangers
3x Cargo Bay



Use lots of jammers, kill the EW ship with something conventional before it has a chance to make an EW attack.

Interesting...is there a min IP speed of 1 (if you have an engine)? Also what does it cost to refine components?


EDIT: Small Problem, aren't recyclers 1 allowed only?
 
Everyone who downloaded a copy of Designer V3, delete it now. If I suspect any one of you of having looked at the information I by accident didn't redact you'll be out of the NES, for reals.

Kal' get a pass on this for having both brought it to my attention, and having seen a lot of the components list already when he was going to run a similar NES. Also he's promised to go drink a bunch of whiskey right away to scrub his short term memory.

Here is the new approved version (with a couple of errors fixed)


Interesting...is there a min IP speed of 1 (if you have an engine)? Also what does it cost to refine components?
Undetermined as of yet
EDIT: Small Problem, aren't recyclers 1 allowed only?
Haha whoops, everyone makes mistakes when testing out the diminishing returns on additional range ;).
 
I'll delete my download as soon as I get back on the computer where I have been playing around with the Ship Designer.
 
I didn't notice anything out of the ordinary Dis. Which is good? I've only been using the design and CC tabs anyways.

the Zera (I hate naming stuff, think all my names suck, and they probably do! Hence the brackets)


[LUMINESCENT ABALOR] did not originate on the planet [AMELEO]. Discovered by the [ADAMAS CORPORATION] on an unknown system, [ABALOR] was a yet unknown quantity. Curious experimentation by the [ADAMAS] revealed an intriguing effect of a byproduct derived from a reproductive organ of the plant; it greatly enhanced the human Libido. Commercial exploitation was rapid, and the natural growth of the [ADAMAS] skyrocketed as demand sprung up overnight. Dreaming to no longer be a mere entity in the afterglow of nearby Datha, the [ADAMAS] rapidly moved to expand production of the [ABALOR] wherever suitable and easily attainable planets were to be uncovered. Discovered as a reasonably high-quality location for [ABALOR] manufacture, surveys of [AMELEO] revealed a non-hostile system of deep water oceans and an otherwise decently friendly setting for human life, and naturally, was settled in due time by an enterprising [SUBSIDARY COMPANY] of [ADAMAS].

Repeated aims for efficiency eliminated the common usage of robots from cultivation, as local un-advanced populations were unscrupulously acquired and adapted for use as labor, a decision which proved wise as time wore on. Enhanced with baseline cybernetics, the new cyborgs became uniquely adept at handling the [ABALOR], especially as biological engineering dramatically increased [ABALOR] fragility in favor of average yields 3x better. It was these cyborgs who were tasked with building the surface cities which come to rest on the oceans of [AMELEO] and to construct the land settlements which supported them. Within a decade, a thriving [ADAMAS] enterprise was established with profits already projected to pay back initial costs by the next three. Advertised as a spritely and promising location for immigration, soon a population of a few hundred thousand [ADAMITES] supervised, and at times, directly controlled the million cyborgs, increasingly nicknamed the Zera, who toiled beneath them. A promising future was projected for [AMELEO] and its inhabitants, that is, until the downfall of the Datha Confederacy.

Utilizing the advantage of the Datha repute which had spread throughout their local sector of space, [ADAMAS] military expenditures were traditionally kept minimal in favor of keeping costs low and maintaining a healthy, always profitable bottom line. The sudden success of the upstart Apeilic Iris against the formidable Datha flew in the face of every [ADAMAS] projection. Reacting in pure shock, [ADAMITE] leaders fumbled about in the resulting disorder to procure military resources from any available source. Assigning priority to the several core systems of the [ADAMITE BUSINESS], soldiers and ships were slow to reach [AMELEO], and few in number at that.

Recreating order in the sector of which [AMELEO] was a part, the Apeilic Iris had the sense to quickly flush out any undesirables that had sprouted up in the vacuum of power, agents of piracy included. To the misfortune of the [ADAMITES] and [AMELEO], the lure of [ABALOR] proved an easy incentive to mount an attack. Arriving in-system, one such group of wayward pirates deployed a newly acquired and powerful fleet against the meager defenses of the [ADAMITES]. Sensing an opportunity, the leader of pirates aggressively demanded the surrender of the entire planet. Informed by the Executive Board of [ADAMAS] by the newfound security of the core systems, the controlling director of [AMELEO] decided, in the best interests of the dependent population and for future commitments, to evacuate [AMELEO] in full, leaving any and all infrastructure intact, to be retaken with ease later. Engaging the Pirates in delaying talks, and otherwise using any method available to distract the pirates, plans were formulated and executed. The total [ADAMAS] exodus from [AMELEO] took less than three weeks.

At a crucial phase within this wholesale evacuation however, it was decided that the Zera were to be left behind, disregarded in favor of time and travel capacity. For the Zera, the [ADAMITES] had left, and they, for the first time, were left alone on [AMELEO]. Always given some fraction of free will, for the [ADAMITES] believed themselves to have some morality, the sudden freedom granted to them put the Zera into something of a stupor. What should they do? And how?

Over four days, it had slipped passed the sensors of the pirate capital ship that there was in fact, no activity on [AMELEO], that the [ADAMITES] had left. Tricked into waiting for a guarantee of untold riches of [ABALOR], the pirate leader had grown patient, passive, and upon the eventual realization of the trick which he had fallen into, flow into a rage. Engulfed in an explosion of biblical proportions, an ocean city no longer rested upon the ocean, but rested within its depths, the first casualty of the new pirate dominion.

Calming afterwards – it dawned upon him that he had been gifted the [ABALOR] for free – the pirate leader immediately ordered landings to commence on [AMELEO]. Arriving to find disorganized but copious amounts of humans, cybernetic humans, the pirate leader remarked on his good lucked, and ordered the wealth of labor to be enslaved. Landing crews across the planet quickly began to report a disturbing lack of [ABALOR] however. Specific missions to search for a supposed hidden supply center turned up for naught. To the pirates, it seemed as if the [ABALOR] had vanished, something which did not sit well throughout the upper echelon of the pirate chain of command. Rage turned into open dissension, and unable to contain the rapidly decaying situation, anarchy erupted through all facets of the pirate organization.

Ironically, the saving grace for the pirate leader was, of all things, the Apeilic Iris. Switching their objectives from security to expansion, the arrival of significant Apeilic force within the [REGION of SPACE] provided a convenient rallying point for the pirate leader, who soon called attention to their new presence in the region to achieve some semblance of unity again. After one ass-kicking (well before their arrival to [AMELEO]), the pirates didn’t care for another, and soon vacated [AMELEO] and indeed the entire sector with their tail between their legs.

Again left to their own devices for now a second time within the span of year, the Zerians were not however, off to a start without a lack of path forward. Allowed free will during the brief pirate occupation, it seemed as if not all the cyborgs drew the attention of the pirates. Chancing upon the central [ADAMAS] administration center within the capital city, an enterprising group of Zerians activated the main data center and learned and learned. Accessing the communication center formerly used to control the Zera whilst observing the outbreak of anarchy among the pirates, they entered into a one-way communication with the cyborg populations, to every last Zera. Drinking in the unparalleled success of Datha, they pleaded for the peaceful cooperation of all Zerians, to avoid the outright barbarity and brutality of the pirates, who they believed would implode in upon themselves. Given credence by the apparent exodus of the pirate soon after, attempts to coordinate the separate effort of many Zerians eventually bore success, and from the initiatives the central and capital city, a democracy modeled after that of Datha was implemented. Inheriting the partially remaining infrastructure of the [ADAMAS] under the guidance of the capital city, for the Zerians, the future looks bright…

Societal Values: Knowledge and Society


Spoiler TRAITS :
-2 – Vulnerable to one of (Hot, Cold, Radiation, Toxins, Thin Atmosphere, Thick Atmosphere), can only take once.
6 - Cyberorganised: Higher food and resource consumption, reduced cost of adaption, faster rate of talent production, ships have +2 Int, facility bonuses are higher, better electronic warfare rolls but weak to them, computer cores and networks give armies bonuses, +10% Computation research.
2 - Edifice Complex: Large structures much cheaper, +5% construction research
1 - Like one of (Mountains, Oceans, Jungles, Temperate, Snow, Low Gravity), much reduced social stress and higher talent limit in habitats in these environments (providing also has breathable atmosphere), people will move to these. Can only be taken once.


Congrats on 5,000 posts Dis! (Just got 2,000 myself:D)
 
I'd prefer less somethings in there Matt0088 ;).

Everyone should delete their current one and get the most recent V4 ship designer just in case.

In regards to the Zera traits - they certainly don't sound aggressive, or like they are interested in edifices.
 
I'd prefer less somethings in there Matt0088 ;).

Everyone should delete their current one and get the most recent V4 ship designer just in case.

In regards to the Zera traits - they certainly don't sound aggressive, or like they are interested in edifices.

I originally had aggressive for an older concept, and left it in to also have the Republic and like Ocean traits. I could always ask for paranoia... :mischief:

Edifice Complex lays in the Zerian work environment, imagining the [ABALOR] plantations(?) to be integrated into the fabric of the ocean cities, which are themselves fairly huge. :)
 
I originally had aggressive for an older concept, and left it in to also have the Republic and like Ocean traits. I could always ask for paranoia... :mischief:

Well pick something else or dump it and republic, the latter being preferable.

Edifice Complex lays in the Zerian work environment, imagining the [ABALOR] plantations(?) to be integrated into the fabric of the ocean cities, which are themselves fairly huge. :)

Nah that sounds dumb, if its that easy to organise things on these plantations why have a cyborg slave force, and why have massive cities for the same :/
 
Well pick something else or dump it and republic, the latter being preferable.

Done.

Nah that sounds dumb, if its that easy to organise things on these plantations why have a cyborg slave force, and why have massive cities for the same :/

Well, nice ocean cities. The [ADAMITES] are living on the same structure as well! (Although significantly separated) I've been associating the trait with the Zera from the beginning, perhaps I'm completely failing to explain why, but I'd like to stand by my decision to include it. :)
 
So, uh, what kind of bonuses could we expect from each of the government types?

If it is alright with me asking, that is.
 
Well, nice ocean cities. The [ADAMITES] are living on the same structure as well! (Although significantly separated) I've been associating the trait with the Zera from the beginning, perhaps I'm completely failing to explain why, but I'd like to stand by my decision to include it. :)

Its especially silly and out of place combined with poor safety culture.
 
Its especially silly and out of place combined with poor safety culture.

It's like building the Empire State Building without any reinforced windows/guard rails at the upper floors.
 
Its especially silly and out of place combined with poor safety culture.

True. Poor Safety culture is another relic which I left in. I can toss it easily enough, but what other negative trait can now be used in its place? Perhaps something that can be related to the Zera's newfound self-governance. Inexperience?

Societal Values: Knowledge and Society (with Freedom as a backup if you disagree :p)
 
So, uh, what kind of bonuses could we expect from each of the government types?

If it is alright with me asking, that is.

They have small effects (both up and down) on many of up to about 50 factors in the economic and population movement calculations. As well as about 10 other factors like int and building costs. Note a lot more economic models and government structures are discoverable, and values also affect all these factors.

Free Market
Population Mobility
Movement to Larger/Nicer Settlements
Stress in Larger Settlements
e production
Bonuses from resources
commercial & finance buildings
civilian upkeep

s production
Social Stress
Environmental Stress
Resource Consumption


Planned
e production
Factory production
building and ship construction costs
resource extraction production
civilian upkeep
negative growth in harsh conditions is less

s production
Social Stress
Environmental Stress
Population Mobility


Republic
Population Mobility
Move to larger/nicer settlements
Social Stress in Cities
e production in large centres
Some communications, media, and financial buildings

e production
building construction
military upkeep
civilian upkeep
food consumption


Hierarchic
Movement to frontiers
Movement to harsh conditions
Military Upkeep
Civilian Upkeep
Attack & Defence rolls
Some training buildings
food consumption
Domestic Military Police
Social Stress
Social Stress in Large settlements
e production in Large settlements
s production in Large settlements
Some communications, media, and financial buildings


Authoritarian
Building Construction
Movement to Frontiers
Military Upkeep
Civilian Upkeep
Attack and Defence rolls
Domestic Military Police
Farm Production
Food Consumption

Initiative
Population Movement
Social Stress
Stress in Large Settlements
e in Large Settlements
Some communications, media, and financial buildings


Theocratic
Movement to Frontiers
Social Stress
Military Upkeep
Some communications, and media buildings

Some communications, and media buildings
s production
e production in large centres
Population Movement
Social Stress in Large Centres
Initiative
 
So getting theocratic and gregarious seems to be counterproductive...

I might drop theocratic for a slightly watered down version of the Corans. I always wanted to get That Welcoming trait anyhow.
 
So getting theocratic and gregarious seems to be counterproductive...

I might drop theocratic for a slightly watered down version of the Corans. I always wanted to get That Welcoming trait anyhow.

Gregarious more than overcompensates for the Theocratic movement to frontiers and increased large centre social stress. The boost to base social stress is also very helpful with gregarious.
 
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