Pre-SysNES2: Beta-testing and Submission

Is it reasonable to assume Advancer and Cyberorganized respectively eliminate social penalties for Biotech and Cybernetics Army Attributes?

Yes, or rather you'll automatically get the social options that are fine with such modifications when said social option is available (and without the fuss that normally comes from changing ones options), and will not take any social options that cause trouble with sort of stuff.
 
No one going to try making some armies? Here's a hard hitting little drop group designed to fit into one cargo bay:

Terminator Company
Elite
2 x Manpower
EM Heavy Weapons
Particle Heavy Weapons
Commando Training II
Vacuum Training
Hazmat Training
Drop Pods
Supply Centre
Basic Power Armour

78 e / 22 m / 3 v / 0 t / 18 s / 2 p
HP 20 / Size 4 / Int 3
Act 7 / Att 18 (100% from orbit) / Def 14
Medic 37 / Op yrs 3 / EW 2 / EWV 7

Should squelch any lightly defended base or city they're dropped on, and aren't that bad defenders in a pinch.

And a rather different air power army.

Top Gun Academy
1 x Manpower
Command Staff
Logistics Centre
Commlinks
Missile Heavy Weapons
Aerospace Tactics I
2 x Supply Centre
4 x Air Support
2 x Air Superiority

67 e / 11 m / 18 v / 2 t / 16 s / 1 p
HP 10 / Size 21 / Int 4
Act 4 / Att 86 (189 at Distance) / Def 8
Medic 27 / Op yrs 1 / EW 3 / EWV 48

The Top Gun academy never engages with the enemy directly (because they'd die horribly), instead they sit at home and lend their absurd distance attack power to support allied armies doing the actual fighting. If an enemy engages them directly at the home base they'll fold like paper, and this cheap version is pretty screwed by orbital bombardment and EW subversion.
 
I do have some designs. I'll put them up later (entertaining guests for the weekend, time is tight!). Just a quick question on the gain 4 attributes and lose 3 every year. Is this to allow for slow growth of the army over time (i.e. is it free, can you only use it on non-manpower related stuff?)Can you talk about it more?
 
Its pretty simple? You can only add 4 attributes to an army in a year (and that includes you paying their darn costs), and if you want to reduce an army (since they can have pretty high upkeeps or you want to change their function) it can only be at a rate of 3 attributes a year.
 
Terminator Company

Elite
1 x Manpower
Command Staff
Logistics centre
Missile Heavy Weapons
Commando Training II
Vacuum Training
Enviromental Protection
Drop Pods
Electromuscle
1 x Sensors
1 x Vacuum

79 e / 6 m / 4 v / 2 t / 26 s / 1 p
HP 10 / Size(? or is this the at distance?) 5 / Int 5
Act 9 / Att 13 (123% from orbit) / Def 12
Medic 39 / Op yrs Indef / EW 2 / EWV 15

Actually becomes stronger in vacuum/orbit...loving that cybernetics
 
Ah. I suppose there is a limit to armies per planet slots and joining them together is forbidden/difficult/punished.

Nope, lots of armies is going to have silly upkeep though. Yes merging them is disallowed.

Not having power armour means they are disallowed from being Terminators :lol:. Such a lack of manpower is going to make them not very robust, probably going to go to full wounds well before they can use all their 9 actions. Plus using 2t for a drop army is a frivolous waste of talent ;).
 
An example of how the new regions will work with their separate stat lines, though even the biggest planet won't break 8 regions in SysNES, despite the 11 earth shows here:

Spoiler :

Blue connections an army would require some naval or airforce to act across.
earthregions.png


Then here is the stat lines as they'll appear in the regions data table. Note the base mfv values are just general estimates you're given from prior knowledge of the worlds, each region will have modifiers to produce the actual values you'll need to send a specialist to dig out (f is the least volatile in this way, m the most), and you can find mineral lodes in the most unexpected places.
exampleregions.png

 
Jesus Dis.

What is Isolation # precisely?

Surprised that Central Asia would only get 1f. Compared to the 40+ f most of the Earth territories would have, just barely having more base food production than Antarctica seems a tad low.
 
Oh good, almost thought you had lost the plot...just going to play with the economics stuff....how long will it take to construct the stat line for each region? or is that more of a bio-planet thing with rocks just being one trait for multiple slots?
 
Jesus Dis.

What is Isolation # precisely?

Surprised that Central Asia would only get 1f. Compared to the 40+ f most of the Earth territories would have, just barely having more base food production than Antarctica seems a tad low.

Misspelling: http://en.wikipedia.org/wiki/Insolation

Oh good, almost thought you had lost the plot...just going to play with the economics stuff....how long will it take to construct the stat line for each region? or is that more of a bio-planet thing with rocks just being one trait for multiple slots?

What? If the planet is homogeneous I'll just copy paste. I need a unique region statline to automate the economic calculations.
 
Sorry, not being clear. I was curious as to if you were simply outputting planet slot specifics and interconnectivity of regions or if you were handcrafting each planet, I was assuming rock/ice balls/gas/Jovians etc are very homogeneous (maybe some mountains etc on the former two) with the real differences being on mineral lodes and planets with biospheres.
 
ok, had a look over some numbers, some quick thoughts/observations:

The Farms only available on Biosphere is almost more of a requirement from the economics than anything else. Losers there are planets with an atmosphere and no biosphere (and wet worlds). For the rock, ice and gas giant type places farms where never an issue and you live on hydroponics.

m is more important for building, obvious enough, apart from vacuum or trace/thin atmosphere worlds, where v becomes very relevant, considering the vast amounts of ice and rock balls in the last game that seems interesting to note.

Obtaining v against is best done from biosphere/atmosphere worlds, whether you want to is a different issue, Seems liable to the same planet collapse as last game.
 
Biospheres (of the Tenuous and Marginal brands) will be more common than SysNES1.

Anyway here is the new HabCalc

habcalcexample.png


It ships with the regions statline database in the WORLDS sheet, and you can access these regions by row number from the hab calc page.

Sorry, not being clear. I was curious as to if you were simply outputting planet slot specifics and interconnectivity of regions or if you were handcrafting each planet, I was assuming rock/ice balls/gas/Jovians etc are very homogeneous (maybe some mountains etc on the former two) with the real differences being on mineral lodes and planets with biospheres.

Homogeneous and small. Giant planets only have a single region slot (thus you can only lodge one aerostat complex in there). Remember that some world traits (radiation and insolation mostly) affect the difficulty of building space habitats in orbit there, so they do need to be included if your estimating build costs.
 
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