Eltain
Deity
Hello and welcome to EltNES: This world is yours 2 - Solspace
In this thread we will work collaboratively to generate an alt-map of Solspace, the immediate volume surrounding Earth's star system, Sol.

https://i.imgur.com/vomv6tF.png - link to blank map
FAQ
What is this?
A collaborative galaxy building game, inspired by nutranurse's StarNES: Updates Without Number and EltNES: THIS world is yours.
There will be multiple phases in which different layers of the universe will be developped. See Phases
How do I play?
Players earn a base income each turn + a dice roll's worth of addiional spending power. This is known as "creation points"
Players post in-thread what they want to spend their creation points on for the current turn.
See price list for the current phase.
Can I play?
Yes. Post in-thread expressing interest and you will be given points.
If you join after turn 1, you will be given extra "catch up" rolls, equal to the number of turns since the start of the current phase.
Phases
The creation phases of the game will be turn-based and RNG fueled with player direction.
Each phase will consist of turns.
Each turn a player will be assigned CP.
Each turn a player will submit their orders in-thread, spending those CP.
Order format:
Orders: Eltain
25 total CP
10 CP - this hex, this item - item is called x
10 CP - this hex, this item - item is called y
5 CP - bank
Write whatever other information or details you want here.
--Please follow this format when posting orders. It is easy for you and makes it easy for me.
--If you deviate from this format your orders may be missed or ignored.
--if you are late or don't send orders or don't use the format above, you earn one pogs
--If you earn 3 pogs your points are distributed amongst the remaining players
--That wasn't very pogs of you
Phase I: Astrography - Astrography is the art and science of mapping out interstellar volume.
In this phase we will detail the map at the subsector level - stars, nebula, etc. Planets will come later.
You must name the stars that you place. If you do not, your CP will be banked for that item and the star will not be placed.
This phase will continue until I feel the map is full enough
Phase IIa: Stellagraphy - Stellagraphy is the art and science of mapping out interplanetary space.
In this phase we will detail the map at the system level - planets, moons, etc. Inhabitants, culture and ownership will be detailed later.
The number of star systems that we develop in phase II is the number of players x 2. These star systems are considered active. Everyone is encouraged to detail any active system.
The phase will continue until I feel the chosen star systems are full or complete enough - then we will develop a different set of star systems.
Each player earns 1 special point per phase
Phase IIb
Phase IIc
And so on
Phase IIIa: Stellar Anthropology - the science of the study of humanity
In this phase we will detail the map at the planetary level - demographics, economics, language and religion - this informs the conflict of the narrative
We will select a cradle of "core worlds" to detail, likely in a ring of expansion surrounding Sol.
The first person to interact with a planet must name that planet. It should be "in theme" with the system - E.G New Karachi might orbit the star Urdu, or Sicilia might orbit Byzantium, or Puebla might orbit Anasazi.
The first person to interact with a planet must give the residents a demonym. E.G residents of Manchester might be Mancunian, residents of Venus might be Venusian
Demonym - "a name for an inhabitant or native of a specific place, usually derived from the name of the place"
Each player earns 0.5 special point per phase. You must collaborate with other players to place special objects.
Non-terran worlds may be inhabited E.G underground cities or surface domed arcologies.
See price list below.
Phase IIIb
Phase IIIc
And so on
Note on creativity, purpose and the future of this game / misc opinions
In reality, the function or purpose of a location is informed in part by its geography and resource access.
In fiction, the geography and resource access are informed by the locations' purpose and function within the narrative.
That in mind, I will disclose now my initial intention for the universe, in hopes that it informs our collective creative decision making process.
I envision a game set just after the collapse of a multi-star system spanning human empire, which was governed from our star system, Sol.
Factions (corporate, political, religious, military, etc) vie to establish themselves as the dominant stabilizing force that either returns Solspace to normality or changes it to better reflect their values
To date, there is no evidence of extraterrestrial life of sufficient complexity to be considered sapient.
Fuel for interstellar travel is chemical based and will likely involve gas giants in some manner.
System naming conventions: either named for the fictional constellations they appear in from earth, astronomers or by the residents therein. EG Urdu was settled by Iranian colonists and the inhabited planets may have a name in a similar theme, such as: New Karachi, or Shiraz, or Samarkand.
Note it is unlikely that every star system will be inhabited at game start. That is determined in a later phase.
Phase I
Point gain
Each turn 20 cp + 2d6 cp
Each phase 1 sp
Prices
Phase II
Point gain
Each turn 10 cp + 2d6 cp
Each phase 1 sp
Prices
Phase III
Point gain
Each turn 10 cp + 2d6 cp
Each phase 0.5 sp
Prices
Each of the pre-reqs can be bought independently to alter already established colonies
Example orders
Phase I
Orders: Eltain
42 total CP
20 CP - 1012d, yellow star - New Jerusalem
10 CP - 1013d, nebula - expand the Crab Nebula
10 CP - 1313a, nebula - expand the Crab Nebula
2 CP - bank
Write whatever other information or details you want here.
Phase II
Orders: Eltain
31 CP, 1 SP
12 CP - 1012d, gas giant - in orbital position 16, called Galilee
5 CP - 1012d, planetoid moon - Antioch should orbit the planet Galilee
12 CP, 1 SP - 1415a, rare minerals - these rare minerals are on the planet Ganges
2 cp - bank
Galilee is a blue, hydrogen-rich gas giant in the New Jerusalem star system. It is orbited by Antioch.
At some point in its cosmological history, a meteor cratered on the planet Ganges, depositing rare minerals deep within its crust.
Phase III
Orders
10 CP, 0.5 SP
9 CP - size I colony, 1012d - on the planet Jericho in the New Jerusalem star system.
1 CP, 0.5 SP - bank
Jericho -
primary language, primary politics, primary religion, name of primary settlement with starport
The lunar colonies on Jericho were founded by Canaanite immigrants, lead by Abner Saxon.
Language - German / Hebrew
Politics - feudal theocracy - decision making is done primarily by the Pharises, the elders of the church
Religion - Judaic offshoot, popular on the planet Canaan
Capital - Saxons' Landing, an underground arcology built by manufacturing billionaire Abner Saxon, a political influencer from Canaan.
Phase IV:
TBD - will be typical IOT/NES style orders
I am open to critique/comment/questions and welcome any feedback. It has been years since I've last played and want to have a good time.
I will reserve three to four more posts in-thread.
In this thread we will work collaboratively to generate an alt-map of Solspace, the immediate volume surrounding Earth's star system, Sol.

https://i.imgur.com/vomv6tF.png - link to blank map
FAQ
What is this?
A collaborative galaxy building game, inspired by nutranurse's StarNES: Updates Without Number and EltNES: THIS world is yours.
There will be multiple phases in which different layers of the universe will be developped. See Phases
How do I play?
Players earn a base income each turn + a dice roll's worth of addiional spending power. This is known as "creation points"
Players post in-thread what they want to spend their creation points on for the current turn.
See price list for the current phase.
Can I play?
Yes. Post in-thread expressing interest and you will be given points.
If you join after turn 1, you will be given extra "catch up" rolls, equal to the number of turns since the start of the current phase.
Phases
The creation phases of the game will be turn-based and RNG fueled with player direction.
Each phase will consist of turns.
Each turn a player will be assigned CP.
Each turn a player will submit their orders in-thread, spending those CP.
Order format:
Spoiler :
Orders: Eltain
25 total CP
10 CP - this hex, this item - item is called x
10 CP - this hex, this item - item is called y
5 CP - bank
Write whatever other information or details you want here.
--Please follow this format when posting orders. It is easy for you and makes it easy for me.
--If you deviate from this format your orders may be missed or ignored.
--if you are late or don't send orders or don't use the format above, you earn one pogs
--If you earn 3 pogs your points are distributed amongst the remaining players
--That wasn't very pogs of you
Phase I: Astrography - Astrography is the art and science of mapping out interstellar volume.
In this phase we will detail the map at the subsector level - stars, nebula, etc. Planets will come later.
You must name the stars that you place. If you do not, your CP will be banked for that item and the star will not be placed.
This phase will continue until I feel the map is full enough
Phase IIa: Stellagraphy - Stellagraphy is the art and science of mapping out interplanetary space.
In this phase we will detail the map at the system level - planets, moons, etc. Inhabitants, culture and ownership will be detailed later.
The number of star systems that we develop in phase II is the number of players x 2. These star systems are considered active. Everyone is encouraged to detail any active system.
The phase will continue until I feel the chosen star systems are full or complete enough - then we will develop a different set of star systems.
Each player earns 1 special point per phase
Phase IIb
Phase IIc
And so on
Phase IIIa: Stellar Anthropology - the science of the study of humanity
In this phase we will detail the map at the planetary level - demographics, economics, language and religion - this informs the conflict of the narrative
We will select a cradle of "core worlds" to detail, likely in a ring of expansion surrounding Sol.
The first person to interact with a planet must name that planet. It should be "in theme" with the system - E.G New Karachi might orbit the star Urdu, or Sicilia might orbit Byzantium, or Puebla might orbit Anasazi.
The first person to interact with a planet must give the residents a demonym. E.G residents of Manchester might be Mancunian, residents of Venus might be Venusian
Demonym - "a name for an inhabitant or native of a specific place, usually derived from the name of the place"
Each player earns 0.5 special point per phase. You must collaborate with other players to place special objects.
Non-terran worlds may be inhabited E.G underground cities or surface domed arcologies.
See price list below.
Phase IIIb
Phase IIIc
And so on
Note on creativity, purpose and the future of this game / misc opinions
In reality, the function or purpose of a location is informed in part by its geography and resource access.
In fiction, the geography and resource access are informed by the locations' purpose and function within the narrative.
That in mind, I will disclose now my initial intention for the universe, in hopes that it informs our collective creative decision making process.
I envision a game set just after the collapse of a multi-star system spanning human empire, which was governed from our star system, Sol.
Factions (corporate, political, religious, military, etc) vie to establish themselves as the dominant stabilizing force that either returns Solspace to normality or changes it to better reflect their values
To date, there is no evidence of extraterrestrial life of sufficient complexity to be considered sapient.
Fuel for interstellar travel is chemical based and will likely involve gas giants in some manner.
System naming conventions: either named for the fictional constellations they appear in from earth, astronomers or by the residents therein. EG Urdu was settled by Iranian colonists and the inhabited planets may have a name in a similar theme, such as: New Karachi, or Shiraz, or Samarkand.
Note it is unlikely that every star system will be inhabited at game start. That is determined in a later phase.
Phase I
Spoiler :
Point gain
Each turn 20 cp + 2d6 cp
Each phase 1 sp
Prices
Object | Cost | Definition | Note |
Star | 20 cp | A star is an astronomical object comprising a luminous spheroid of plasma held together by its gravity. | Spectral class is determined by RNG. This can be influenced by spending after initial creation. |
Nebula | 10 cp | A nebula is a distinct luminescent part of interstellar medium, which can consist of ionized, neutral or molecular hydrogen and also cosmic dust. | |
Influence existing star class | 10 cp | Specify what kind of star you'd like to see and RNG will determine success. | |
Spectral class special decision | 10 cp, 1 special | Specify what class you'd like 1 specific hex to contain. This change is permanent and can only be undone with another spectral class special decision. |
Phase II
Spoiler :
Point gain
Each turn 10 cp + 2d6 cp
Each phase 1 sp
Prices
Object | Cost in CP | Definition | Note |
Planet - Terrestrial | 10 | A relatively small planet with a solid core and rocky crust. Terrestrial planets typically have sufficient gravity to retain an atmosphere of varying density and composition. | Diameter (mass), hydrosphere, biosphere, volcanism and temperature are determined by many factors including RNG. Specify what class you want and the results will shift towards that class on the RNG table. This can be influenced by spending after initial creation. In general, objects nearer the star are hotter and any liquids might evaporate, and likewise any objects farther from the star are cold and liquids may freeze. |
Planet - Jovian | 12 | A large planet of relatively low density consisting predominantly of hydrogen and helium. | |
Planetoid - Dwarf | 5 | A relatively small planet with a solid core and rocky crust. Dwarf planets do not have sufficient gravity to sustain any significant atmosphere, but they have enough mass to become a spheroid. | |
Comet - | 2 | A comet does not have sufficient mass or gravity to self-acrete into a spheroid. It is also too small to retain any kind of atmosphere. | Set a comet on a collision course with an existing body - alter 1 aspect of the target - mass, hydrosphere, biosphere, volcanism, orbit???? |
Planetoid - Moon | 5 | A planetoid orbiting a planet primary. Primaries might have zero to many moons. | Moons must be at least 2 classes smaller than the primary that it will orbit. |
Asteroid belt | 3 | An asteroid belt is a region of space occupied by millions of asteroids. Some dwarf planets reside here. Everything in the asteroid belt revolves around the primary star. | |
Special Resource | 12, 1 special point | Special resources are placed now but serve no function until phase IV. |
SPECIAL RESOURCES | Definition | Notes |
ENERGY | Passive energy income | |
MINERALS | Passive mineral income | |
FOOD | Passive food income | |
RARE MINERALS | Passive rare minerals income | These metals have unusual fluorescent, conductive, or magnetic properties—which make them very useful when alloyed, or mixed, in small quantities with more common minerals such as iron. |
HYPERMATTER | Passive hypermatter income. Can only be found in Gas Giants | This matter is refined into hyperfuel, which is consumed in interstellar travel |
Phase III
Spoiler :
Point gain
Each turn 10 cp + 2d6 cp
Each phase 0.5 sp
Prices
Item | Upgrade cost | Definition | Requires written descriptions for: |
Colony I | 9 | 10^2 (100s of civilians) | primary language, primary politics, primary religion, name of primary settlement with starport |
Colony II | 12 | 10^3 (1,000s of civilians) | Imports - basic |
Colony III | 17 | 10^4 (10,000s of civilians) | exports - basic |
Colony IV | 28 | 10^5 (100,000s of civilians) | secondary language, secondary politics, secondary religion |
Colony V | 38 | 10^6 (1,000,000s of civilians) | imports - refined |
Colony VI | 55 | 10^7 (10,000,000s of civilians) | exports - refined |
Orbital Station | 24, 1 special point | Must orbit size IV or greater colony. Counts as a size II colony. | Requires all requisite descriptions of a size II colony |
Megastructure | 100, 3 special points | "That's no moon!" Planetary mass starport orbiting the star or a gas giant. Counts as size III colony and has 4 passive resource gain of players choice. Resource choice is found under "phase II prices". Has special function or purpose defined by purchasing players | Requires all requisite descriptions of a size VI colony. |
Each of the pre-reqs can be bought independently to alter already established colonies
Independent Aspect | Cost | Purchase these to alter an existing colony |
Exports - refined | 4 | What are the refined exports of this colony? EG Hyperfuel, plasteel, domestic or consumer goods |
politics, primary - incumbent | 4 | What is the ruling body of leadership for the planet. EG clergy, republic, dictator governorship, corporate fascism, etc |
politics, secondary - opposition | 3 | What is the political opposition - EG a political party, a guerilla movement, a religious cult |
Religion - primary | 3 | What is the religion with the most followers on this planet? |
Imports - refined | 2 | What are the refined imports of this colony? EG alloys, electronics, heavy machinery? |
Exports - basic | 2 | What are the basic exports of this colony? EG ore, food, livestock, slaves? |
Religion - secondary | 2 | What is the religion with the second most followers on this planet? |
Imports - basics | 1 | What are the basic imports of this colony? EG food, water, ore, wood, |
Language - primary | 1 | What is the most widely spoken or written language? EG russian, mandarin, english |
Language - secondary | 1 | What is the second most widely spoken or written language? EG portuguese, slavic, welsh |
Example orders
Phase I
Spoiler :
Orders: Eltain
42 total CP
20 CP - 1012d, yellow star - New Jerusalem
10 CP - 1013d, nebula - expand the Crab Nebula
10 CP - 1313a, nebula - expand the Crab Nebula
2 CP - bank
Write whatever other information or details you want here.
Phase II
Spoiler :
Orders: Eltain
31 CP, 1 SP
12 CP - 1012d, gas giant - in orbital position 16, called Galilee
5 CP - 1012d, planetoid moon - Antioch should orbit the planet Galilee
12 CP, 1 SP - 1415a, rare minerals - these rare minerals are on the planet Ganges
2 cp - bank
Galilee is a blue, hydrogen-rich gas giant in the New Jerusalem star system. It is orbited by Antioch.
At some point in its cosmological history, a meteor cratered on the planet Ganges, depositing rare minerals deep within its crust.
Phase III
Spoiler :
Orders
10 CP, 0.5 SP
9 CP - size I colony, 1012d - on the planet Jericho in the New Jerusalem star system.
1 CP, 0.5 SP - bank
Jericho -
primary language, primary politics, primary religion, name of primary settlement with starport
The lunar colonies on Jericho were founded by Canaanite immigrants, lead by Abner Saxon.
Language - German / Hebrew
Politics - feudal theocracy - decision making is done primarily by the Pharises, the elders of the church
Religion - Judaic offshoot, popular on the planet Canaan
Capital - Saxons' Landing, an underground arcology built by manufacturing billionaire Abner Saxon, a political influencer from Canaan.
Phase IV:
Spoiler :
TBD - will be typical IOT/NES style orders
I am open to critique/comment/questions and welcome any feedback. It has been years since I've last played and want to have a good time.
I will reserve three to four more posts in-thread.
Last edited: