Starlife
de la terre à la lune
- Joined
- Mar 2, 2010
- Messages
- 1,498
Since people are doing this anyway, I thought I'd add it to the rules, but I suppose you already know it any way:
Spoiler :
Other Uses for Mana
Mana can be used for other purposes, but nothing that will effect the combat ability of your units. For example, you can use mana to enchant a temple. Or perhaps you want to magically infuse city walls. All of this is fine. But like spending gold, the more you put into it, the better. If you put 10 mana into infusing magic into walls, those walls will not be very enchanted. In fact, since mana is a flowing, pulsing force within Ethereal, it might be better for you to pick a project to put mana into and stick with it. What this means is that you might want to put a certain amount of mana (and gold) into your city walls every turn - maintaining their magical powers. Supplementing your mana projects with gold gives them funding as well as the magical resources necessary, so putting gold in addition to mana into these projects is recommended. As you can see, enchanting structures or using mana in a more unconventional fashion is a costly affair. Nonetheless, if you are inventive with it and you are not just writing in your orders that everything be enchanted (if you are focusing on something important to your realm), it is definitely acceptable. If you are cheap with it and obviously trying to gain an upper hand through nefarious means, I will punish you and you will find your "magical temple" or "magical walls" are nothing more than cardboard fronts. Describing what you are doing clearly in your orders or writing stories about it will be a huge advantage as well. I want to know how these objects function with magic, not simply that they are "enchanted". Do not be simple with me.
Mana can be used for other purposes, but nothing that will effect the combat ability of your units. For example, you can use mana to enchant a temple. Or perhaps you want to magically infuse city walls. All of this is fine. But like spending gold, the more you put into it, the better. If you put 10 mana into infusing magic into walls, those walls will not be very enchanted. In fact, since mana is a flowing, pulsing force within Ethereal, it might be better for you to pick a project to put mana into and stick with it. What this means is that you might want to put a certain amount of mana (and gold) into your city walls every turn - maintaining their magical powers. Supplementing your mana projects with gold gives them funding as well as the magical resources necessary, so putting gold in addition to mana into these projects is recommended. As you can see, enchanting structures or using mana in a more unconventional fashion is a costly affair. Nonetheless, if you are inventive with it and you are not just writing in your orders that everything be enchanted (if you are focusing on something important to your realm), it is definitely acceptable. If you are cheap with it and obviously trying to gain an upper hand through nefarious means, I will punish you and you will find your "magical temple" or "magical walls" are nothing more than cardboard fronts. Describing what you are doing clearly in your orders or writing stories about it will be a huge advantage as well. I want to know how these objects function with magic, not simply that they are "enchanted". Do not be simple with me.