Terrance888
Discord Reigns
Sending Guidelines for what I want done this turn. Just look at them ok?
Then do it. Don't ask for our opinions. Running a NES is not a democracy. Its a tryanical dictatorship. Its the only governing model that works.
Then do it. Don't ask for our opinions. Running a NES is not a democracy. Its a tryanical dictatorship. Its the only governing model that works.
Players usually tend to create these story characters by themselves in stories. Even in my NES players named some individuals from 'unnamed group of random sex-less Followers' and used them in their stories/orders. I then included these followers and their names into updates - Little Ugag, Kuna, Garrote for few examples. I did not bother to update them on main page tho, felt no need to do so, because they did not play any other roles besides being part of stories and updates.
I wants updates!So here is some preliminary stuff about that concept. Taking a break from update-writing and map-making. So many awesome things are happening.
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Spoiler :Playing a Character
You may look at the rules and think that Ethereal is soaked in complicated inter-Wizard, kingdom-based intrigue. You are right about that, but such a gameplay style may not be suited for you. Perhaps you are more interested in writing stories about the rich world that Ethereal is, and going through the world with more focused aspirations. For you, playing a single character might be more interesting.
Here are some notes on what you must remember as a character:
1. Everything you do has absolutely zero impact on the statistics or outcomes of events involving kingdoms and their affairs. Even so, players of powerful Wizards should still interact with characters when appropriate.
2. That said, you can still join a kingdom and play within a kingdom or ally yourself with a Wizard. In such an event, you will be nothing more than another character in that realm. You can write about events that are occurring within that realm or battles that kingdom has fought from a soldier's perspective (for example). You cannot, however, as stated in Rule #1, alter the outcome of anything.
3. Playing a character is entirely story-driven. You have no orders to submit. You simply post a story about what your character is doing in the thread.
4. And that said, your stories can, in no way, effect the world in some significant way unless approved by the moderator (me). Even if your stories/actions do effect the world, it will not effect the players of Wizards/kingdoms.
5. You can only travel throughout the known world, which means the world that has been explored. No, you cannot explore for a kingdom (remember: nothing you do can assist a kingdom in its raw statistics and mechanics).
6. We are all mature, sane individuals (uh). When it comes to equipment and what you do, please be reasonable and please do not power-game. The moment you begin to power-game, is the moment you die. No, you cannot find the Uber-Death Sword and conquer the world. You can, however, travel around and interact with various NPCs with the knowledge given to other players so far in this game - thus elaborating on the history, culture, flora, fauna, and all other aspects of what I desire to be a fully breathing fantasy world.
7. In a way, as a character you have a lot of freedom to write about certain aspects of the world - you are basically a 'master of fluff' moreso than a 'master of Ethereal'.
All of this written and read, it is time to look at what you need for a profile to play a character/player.
Name of Character / Player Name
Race: High Men, Barbarian, High Elf, Dark Elf, Dwarf, Goblin, Halfling, Orc, Gnoll, Beastman - self-explanatory!
Hometown: Where are you from? Please provide a city or castle shown on the map.
Occupation: Do you have a job or specialty? If so, what is it?
Skills: This is going to be simple. See below.
Inventory: What do you currently carry?
Physical Description: What do you look like?
Background: Who are you and why are you adventuring around Ethereal?
As for skills. These are merely descriptive words for people to further understand your character. Your character is at least a little bit special, otherwise he/she wouldn't be going out on the open road. Each character can have 2 special skills. These should be as specific as possible. Don't give me stuff like, "Weapons" - rather, give me, "Sword-fighting" or "Dueling" even. Don't give me something like, "Magic", but rather give me - "Confusion Magic" (even elemental magics are too vague - be more specific). Don't say "Running" but say, "Long-Distance" or "Sprinting". And so on. Remember, these are simply descriptive elements. However, if your stories are good, I'll let you add onto skills. This can either be a new skill entirely, or a +1 to a current skill (Example: Sword-fighting +1). And that's that.
So, even though you can't effect the larger political/expansion workings of Wizards in Ethereal, you can go on your own quests and adventures. Where appropriate, I will supplement such stories. But mostly this is for you to be independent and write about the world of Ethereal.
Parties
I am not going to allow one player to control more than one character. Instead, I will allow character players to join together to create parties. The advantage of this will be that you will all share experience together in story-telling, and thus you can obtain new skills more quickly. It will also create a more interactive experience. You do not have to stay with your party all the time, either. You can find NPC characters to join a party if you are afraid of interaction with other human beings. They will be rare, though, and will not give you as much experience in your endeavors. But I can't really say. In a way, it really depends on what you do and how you do it.
One last thing: No, you cannot play as a Wizard. To be a magic-using character, it is more appropriate to call yourself a Mage or Sorcerer (or Druid, Necromancer, etc.). In Ethereal, the term 'Wizard' is for the almighty rulers.
That's it!