@MattyR what makes you think you will be able to "group and move" units, as they will not be in the same tile it makes little sense to move anything all at the same time like you would move in a RTS for example which doesnt have tiles so units can move all together even though spaced out on the battlefied all together with a click, I just dont see them adding a drag and select feature to select and move more than 1 unit from more than 1 grid to more than 1 grid all together at the same time. It is much more likely that we will need to move each one seperatly.
I like your sig by the way, very true.
Nice quote to use

, expecially on Creationists.
@Schuesseled.
My point however was that be it 3 or 10 horses per Horse resource, unit production will still be limited and we won't be having 100 unit armies like could be built in cIV.... well not unless you have a massive and wealthy empire, at which point, you've nearly won so only a little more agony to come
@Cheese
I was once punctured by a compass by an evil little classmate. Does that count. Atleast I think it was me being punctured and not doing the puncturing... It was some time ago, hmmm.... 18 years or so. Bit Vauge.
Going a bit off topic here ....
@TimToFly
AOE is not a turn based or tile/hex based game, so I dont see what your comment has to do with anything or if its even true. Or is the DS version completely different from normal AoE. Either case, I'm sure there are other options to testing a hex/turn based game that doesn't entile buying a new gadget or buying anything.
http://www.wesnoth.org/
This is a free 1UpT hex/turn based game, I didnt really like it though, only played it for 5 minutes, got bored and quit lol. It will give you a little idea of how hex games work, but no more than simply playing a game of Civ and pretending your using hexs and 1UpT.