My offer still stands if you need help putting stuff into XML. Sorry thats the only thing I can offer, other than testing, and even with the XML im self taught. GC 2 was when I frst started messing with it, but its certainly not complicated.
I should have taken you up on the offer before.

Now all I have left to do is create the bonuses, add them to the buildings, and then update the text lines with what those bonuses are.
Hey D just a few small items:
1) Upgrades from riflemen to infantry cost 10 gold.
2) Ai diplomacy is still centered around vanilla values (ie buying resources takes 300 gold, Open Borders 50)
3) Jungle gives 5 science with university. Not sure about whether this is halve by the city. If not, I think it should be.
4) Had ai reaching medival around trun 40, renaissance around 0AD, and industrial pretty fast too (forgot exactly when). This was on emperor.
I really like the happiness changes; it becomes necessary to grab monarchy with the garrison bonus, which synergizes well with early war (if you can afford the unhappy). It also makes the social tree very relevant. However, on the upper levels the ai gets absurd bonuses to happy, so they aren't limited like the player. Is there a way to make them play by the same rules?
Finally, I have a little thought on the monopoly system. Can you restrict building the upper tier buildings until later eras? So for the first tier, make it available in ancient, then the next in classical, and so on. I just think it would be wierd to have a bonafide monopoly churning out enormous amounts of money in the classical era. It would also keep happiness in balance more.
1 I think the problem we had before was that it was too much. Maybe I fumbled that fix.
2 If I have time before this release I will see if I can find these weights somewhere and update them.
3 I think jungle is rare enough that this shouldn't be too big an issue. Would be nice to have more jungle though.
4 I put some extra roadblocks in the social tree, so we will see if this helps out there.
I lowered the happiness that some of the buildings give even more to mesh with the new "luxury" resources. Essentially, each luxury you gain will give you 2 happiness through it's building. So at first, you will have less happiness from luxuries, but over time you will gain much more from all the extras. Might make the start of the game a bit tougher.
Well the tons of gold will be relative to your empire. All bonuses from these buildings will be % based, so it will scale through the ages. Also, most bonuses will be global, so having a wheat building will increase global food production by 5%. That is generally my number at the moment, though depending on how it balances it out, I may lower it(or lower other things to balance around it). So if you have 4 wheat, which you could possibly get from 2 nodes, you could have +20% global food production in addition to +20% trade income(from the 4 Wheat Mills).
Sounds like a lot and it may be, but generally 5% is as low as I want to go. I can scale some other systems down to work around the monopoly system to keep it balanced.
As far as spreading it out through the ages, I wouldn't really like this mostly because in CtP you could gain monopolies as soon as you plopped enough cities down with enough workers on the resources, in addition to building enough caravans.
So how it will work here, is each additional building will cost progressively more. Starting out, an ancient era Small Wheat Mill costs about 500 base production, which is maybe 40% more than a monument. The monopolies from ancient cost about 2000 production, which is comparable to a wonder or national wonder(though you can build more monopolies if you get enough resources) Also, the monopolies require 2 Huge Wheat Mills for example, which requires you to track down 9 wheat in total, in addition to all the production costs you will have to deal with.
Of course, you are going to have to send out settlers to capture those resources, and depending on your resource setting, may not be able to find everything you need without warfare.
With 40 SRs how does the topbar look?
You know, I haven't even tested that yet... Well actually, they shouldn't appear on the top panel unless a unit is tied to them. At least that was my experience in the past. And of course no fonticons are tied to the new resources currently.
I will have to work on it, maybe after I pass the first update to you guys.
...Typing in your sleep yet???
No, just those dreams where I am being chased by walls of text.
