Could someone explain how production overflow works now?
I this moment I have tested following:
1. 'banking' overflow by force-ending their turn when a city has no production (shift+Enter) works, but only for 1 turn.
e.g. if city's production is +5 per turn, then next turn and all consequent turns city will be able to generate +10 production.
2. The same is true for
where production on a unit could be transferred to something else by removing that unit from the production queue
Open Questions:
A. How production overflow works for salvaged wonders?
B. How production overflow works when chopping under magnus/policy cards?
C. Does Production overflow stack with banked production from previous turn?
Maybe some more experienced players can share their investigation results?
I this moment I have tested following:
1. 'banking' overflow by force-ending their turn when a city has no production (shift+Enter) works, but only for 1 turn.
e.g. if city's production is +5 per turn, then next turn and all consequent turns city will be able to generate +10 production.
2. The same is true for
where production on a unit could be transferred to something else by removing that unit from the production queue
Open Questions:
A. How production overflow works for salvaged wonders?
B. How production overflow works when chopping under magnus/policy cards?
C. Does Production overflow stack with banked production from previous turn?
Maybe some more experienced players can share their investigation results?