Production stock mechanics after SEP.2019 patch

Dexter25

Chieftain
Joined
Dec 22, 2012
Messages
23
Could someone explain how production overflow works now?

I this moment I have tested following:
1. 'banking' overflow by force-ending their turn when a city has no production (shift+Enter) works, but only for 1 turn.
e.g. if city's production is +5 per turn, then next turn and all consequent turns city will be able to generate +10 production.
2. The same is true for
where production on a unit could be transferred to something else by removing that unit from the production queue

Open Questions:
A. How production overflow works for salvaged wonders?
B. How production overflow works when chopping under magnus/policy cards?
C. Does Production overflow stack with banked production from previous turn?

Maybe some more experienced players can share their investigation results?
 
A 50%
B complex, basically if your chop and 50% card finish the item you do not get the 50% card benefit, more to it than that but CBA writing ATM, there is a thread in this forum. Look for chop posts by boyan_sun
C yes, sort of, read the post.
Aiming to do an overflow guide at some stage. (Science and culture overflow also)
 
A 50%
B complex, basically if your chop and 50% card finish the item you do not get the 50% card benefit, more to it than that but CBA writing ATM, there is a thread in this forum. Look for chop posts by boyan_sun
C yes, sort of, read the post.
Aiming to do an overflow guide at some stage. (Science and culture overflow also)
Viktoria,
I have read the post by boyan_sun. So they a still valid after the patch?
Have you tried to check 1 and 2 point in my initial post?
Patiently waiting for your detailed guide.
 
@Dexter25 Just starting to have a look, I did not know city production is fraught with rounding confusion but there ya go. Just tryiong to get my head around the basics ATM and on a course for the next 2 days but I did a quick test.

This behaves just like I expected from the patch description. I am confused by your point 1 to know if this test validates what you are saying or not.
I have a fair bit of production queue testing to do. It is an area with a few possibilities. So have not looked at 2 yet but will hopefully get back to you within the week.
upload_2019-9-23_22-33-0.png

I also need to look at which turns production is kept here... the first or the last
 
@Dexter25
You state the following
where production on a unit could be transferred to something else by removing that unit from the production queue
But if I am say producing a slinger with agoge (+50%) and have a monument second in the queue. If I delete the slinger from the queue the slinger build keeps that production. So may I ask how you have tested to to allow the production to pass?
 
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