Project SYNTHESIS

I was just playing and the Qizilbash appear as big red dots and the symbol of Zoroastarianism is replaced by a cereal factory with a star.
 
hey I had an idea. If you want to redesign the corporations, perhaps it would be possible to incorporate Vincentz's corporations/guilds modcomps into this mod. I know these were designed for RoM, but it would be possible with a little work to adapt them for RFC. Guilds in particular could make the medieval era a bit more interesting on marathon speed.

I know that this is probably far future and might not even work, but just a thought.
 
Screenshots? You have the latest revision right?

And I know what's causing the Zoro problem. But not the Qizilbash issue. At least before i added the Indonesia, Qizilbashes looked just fine.

SouthernKing- Ya I was thinking of this. But not right now, in any event.
 
I'm having a dilemma as to what the Orthodox holy shrine should be. In SoI it's the Hagia Sophia, but I'm not sure if that's the best option. What do you guys think?
 
It is the Hagia Sophia by any measure.
 
I think i might have downloaded wrong; Qizilbash are fine now. On a another note can u make Rasht unbuidable for the ARabs, its really messing me up

As far as Orthodoxy is concerned you should should make Constantinople the headquater until the Ottoman Conquest after that the Hagia Sophia should be converted to a mosque (bonus change perhaps) and the capital of Orthodoxy should move to Russia and the building associated can be St.Basils Cathedral.
 
I'll greatly reduce their willingness to settle there.

And I'll do the Hagia Sophia for now, I guess.
 
Constantinople stayed the center of Orthodoxy even after the Ottoman conquest, no matter what the Russians said about being the third Rome.
 
It is gone? up data your version.
 
....Um....you sure you have the latest version? I removed that weeks ago.

I thought I had. :blush:

Good decision, it was really screwing up my games.

Edit: In this version, was there a fix for the Asian/New World civs spamming Classical wonders? The Pantheon civic is open to anyone, which allows that. Does this happen in the new version?

Edit2: I've just downloaded the latest version. I'm getting the 'can be researched by great....' bug.
 
Constantinople stayed the center of Orthodoxy even after the Ottoman conquest, no matter what the Russians said about being the third Rome.
Im not going to argue that the Patriarch of Constantinople had/has incredible influence over Orthodoxy but the fact remains that it is the Russian Orthodox Church which by far has the most adherents (150 million); thus it is only appropriate that the holy city change to Moscow. Also it just makes sense to me that a Orthdox holy city belong to a Orthodox Country especially if the option is available and somewhat makes sense historically.

I'll greatly reduce their willingness to settle there.
Ive tried it; i really think that either u should spawn an independent Tabriz or make Rash unsettleable for the Arabs/Byzantines. While we are on the subject of Arab settler map; another city that is extremely ahistorical and annoying for gameplay is Al-Kuwait. .Historically the city was founded by the British (in British Era) and gameplay wise it becomes a only two tiles away from Baghdad and thus becomes a hinderance. AlKuwait should only be buildable by a respawned Arabia.You should also reduce Arab settlement into Upper Egypt/Sudan and greatly increase it for Tunis, Algeirs and Morocco (Fez or Rabat).

*Note: Leoreth the same applies for ur mod and u should really look into it.
 
Yeah, I figured myself that I have to completely forbid Rasht to stop the AI from going for it for mysterious reasons. I did the same thing with Hue.
 
Im not going to argue that the Patriarch of Constantinople had/has incredible influence over Orthodoxy but the fact remains that it is the Russian Orthodox Church which by far has the most adherents (150 million); thus it is only appropriate that the holy city change to Moscow. Also it just makes sense to me that a Orthdox holy city belong to a Orthodox Country especially if the option is available and somewhat makes sense historically.

I agree with Leoreth.


Ive tried it; i really think that either u should spawn an independent Tabriz or make Rash unsettleable for the Arabs/Byzantines. While we are on the subject of Arab settler map; another city that is extremely ahistorical and annoying for gameplay is Al-Kuwait. .Historically the city was founded by the British (in British Era) and gameplay wise it becomes a only two tiles away from Baghdad and thus becomes a hinderance. AlKuwait should only be buildable by a respawned Arabia.You should also reduce Arab settlement into Upper Egypt/Sudan and greatly increase it for Tunis, Algeirs and Morocco (Fez or Rabat).

*Note: Leoreth the same applies for ur mod and u should really look into it.

Hmmm... I wonder why the AI loves that spot. It's a really crappy city site, so not sure. Anyways, it looks like Leoreth's fixed it:

Yeah, I figured myself that I have to completely forbid Rasht to stop the AI from going for it for mysterious reasons. I did the same thing with Hue.

Can u please do the same for Kuwait?

Will do.

@Leoreth- It's just a matter of putting a value of 3 or less in the settler maps, right?
 
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