Project SYNTHESIS

I agree with Leoreth.
Makes Sense but it will be interesting how you will represent the Hagia Sophia after the Ottoman Conquest. Imo Protestant or Orthodoxy should not have a holy shrine due to the fact that they didnt really have a holy shrine in real life; atleast not like the ones in Catholicism and Sunni and Shiite Islam.


@Leoreth- It's just a matter of putting a value of 3 or less in the settler maps, right?

I think Rhyes used 3 to block off some areas from settlement; Leoreth can confirm?
 
Alright guys, a rudimentary version of Shia/ Orthodoxy is now in the SVN. What hasn't been adjusted is spawned dates and new religion-specific wonders. And J. Pride, the problem where Zoroastrianism was a cereal with a star should be fixed now.
 
@Leoreth- It's just a matter of putting a value of 3 or less in the settler maps, right?
Right. Although it should be noted that these tiles are then treated as unstable (i.e. foreign area), so it shouldn't be overused.

90 is the lowest value you can have that's still stable. Sometimes it's enough to discourage the AI from that point, sometimes it isn't.
 
Thank you for that Leoreth

Alright guys my plan for Shia Islam and Orthododxy:

Shia Islam

--Autofounds in Baghdad the same turn as the Arab flip (in SVN already)
--Spread rate is quite low (in SVN already)
--Random chance of it spreading to some other cities like Sana'a (Yemen), in a semi-random year
--Human Safavids get no missionaries; AI Safavids get 3 as well as some inquisitors
--Shia and Sunni leaders get a malus, but it's halved

Orthodoxy
--Preplaced in 600 AD cities, in nearly all Byzantine cities except Napoli, plus the other cities in North Africa and Axum (in SVN already)
--Russia spawns with Byzantium's state religion's missionary (in SVN already)
--In 3000 BC, when Christianity is founded, Orthodoxy is also autofounded in Byzantium. If Byzantium does not exist, it tries to found in Alexandria, or Athens, or Jerusalem, in that order of priority. When the Byzantines spawn
-- Catholics and Orthodox leaders get a full bonus until 1053, half bonus afterwards
-- Protestant and Orthodox leaders get the same as above
 
Nice Work Linkman ;); loaded up the Safavid and had two suggestions.

Civ4ScreenShot0004.JPG

You should change Persia's landscape up a little bit so that Esfahan has a bit more growth. Maybe take out one of the mountains on the East.

Civ4ScreenShot0010.JPG

In case you weren't aware.

Civ4ScreenShot0005.JPG

Probably should spawn an independent Tabriz or on the other hand when u add the Seljuks, Tabriz should spawn as one of their cities . This especially makes sense since Tabriz did reach its height during Turco-Mongol Era and later during the Early Safavid Era as capital
 
--Random chance of it spreading to some other cities like Sana'a (Yemen), in a semi-random year

These are the cities/regions that should have a semi random spread:

Damascus/Syria right after flip(60% chance): Its supposed to be Lebanon but this in the closest representation. Also theres a sizeable Shia minority in Syria.

Yeman 900 ad (85% chance): No explanation required.

Egypt/Cairo 900 ad (20 % chance): One word; Fatimids

Any cities along the Indus 1000 ad and again in 1600 ad (70 %): Second largest Shiite pop in the world
 
Nice Work Linkman ;); loaded up the Safavid and had two suggestions.



You should change Persia's landscape up a little bit so that Esfahan has a bit more growth. Maybe take out one of the mountains on the East.



In case you weren't aware.



Probably should spawn an independent Tabriz or on the other hand when u add the Seljuks, Tabriz should spawn as one of their cities . This especially makes sense since Tabriz did reach its height during Turco-Mongol Era and later during the Early Safavid Era as capital

1)Sure. Also I think the Silk Route should be buffed a bit to help out cities like that

2)Not aware of...?

3)Hmmm.... I'll think about this (after some research)
 
These are the cities/regions that should have a semi random spread:

Damascus/Syria right after flip(60% chance): Its supposed to be Lebanon but this in the closest representation. Also theres a sizeable Shia minority in Syria.

Yeman 900 ad (85% chance): No explanation required.

Egypt/Cairo 900 ad (20 % chance): One word; Fatimids

Any cities along the Indus 1000 ad and again in 1600 ad (70 %): Second largest Shiite pop in the world

Alright, that sounds good.
 
Now that you have Shi'ite Islam AND Orthodox Christianity, can you please re-add Confuciansim. It is ridiculous that one of the most influential religions in East Asia (on par with Buddhism), is not even included in the game, but Shi'ite Islam is. Please re-add as soon as you can! :)
 
Out of curiosity have you ever thought of revolutionizing the English spawn, so that the English spawn in 1066, with Rouen (a pre-placed strong independent city in 600 AD, in Northern France). IMO that would create a VERY interesting game. You could have a preplaced Eboracum (York) or Manchester that would flip to the English in 1066, when the spawn in London. I would love to see the ensuing conflict between France and England and the Vikings as well!
 
Out of curiosity have you ever thought of revolutionizing the English spawn, so that the English spawn in 1066, with Rouen (a pre-placed strong independent city in 600 AD, in Northern France). IMO that would create a VERY interesting game. You could have a preplaced Eboracum (York) or Manchester that would flip to the English in 1066, when the spawn in London. I would love to see the ensuing conflict between France and England and the Vikings as well!

Although I dont agree with the Turk on Rouen; i would suggest making the British spawn in 1060 ad and making York or Manchester an indie civ. Its really annoying to see the ai always found Plymoth
 
Having a preplaced and heavily defended Rouen, in France, and then having it flip to the English would create a very interesting situation between France and England. Currently its the French or English that get to the New World too early, but if we were to delay them, a bit, with their own fighting (as happened historically with the 100 years war), it would be nice to let Spain get ahead in seafaring technologies.

I would suggest trying it, it would be really easy to implement, and seeing how you like it! :)


PS. Why 1060 spawn?? Why not 1066?
 
Having a preplaced and heavily defended Rouen, in France, and then having it flip to the English would create a very interesting situation between France and England. Currently its the French or English that get to the New World too early, but if we were to delay them, a bit, with their own fighting (as happened historically with the 100 years war), it would be nice to let Spain get ahead in seafaring technologies.

I would suggest trying it, it would be really easy to implement, and seeing how you like it!

You know what; that sounds kind of interesting. But the only thing i dont like is Rouns proximity to Paris (as i dont want a rather unimportant city to be added). What about an English Bordeux instead; I heard that was a British territory too.

1060 cuz i dont think there is a 1066 (normal speed).

but not now guys. When I move onto Europe

No, that perfectly fine; take ur time. These are just suggestions that u can dig up later.
 
You know what; that sounds kind of interesting. But the only thing i dont like is Rouns proximity to Paris (as i dont want a rather unimportant city to be added). What about an English Bordeux instead; I heard that was a British territory too.

1060 cuz i dont think there is a 1066 (normal speed).

Well I mean you can set it to 1066, and it will land as close to it, for them to spawn. Did you not know that... :mischief:

Rouen can be placed where Cherbourg is, and nien, Rouen was an important city, its either that or Caen, which would be one tile west of Cherbourg. Bourdeux, was only taken in the 100 years war, and as one of France's most important city I do not think taking it away from them would be a good idea, thats why one of those Northern French cities, which they build anyway, would be good to give to the English before inevitably being taken by the French.
 
Yes, The Turk is correct. 1066 in the python, which will probably be 1060 or 1070 ingame.

And this is all very interesting btw.
 
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