nci
Warlord
- Joined
- Apr 7, 2016
- Messages
- 154
... on RaR Americas Gigantic
Reasoning:
Strategically placing colonies near starting locations of Spain, Russia and, to a lesser degree, Portugal and Denmark, allow both players and AI to sail from a colony to Europe in a single turn, completely defeating piracy. I believe such advantage is unfair and unjustified, and negatively impacts gameplay, greatly reducing the viability of naval combat.
I believe only really fast ships, like upgraded Sloop, should be capable of sailing to Europe in a single turn - and ships without upgrades should not be able to reach colonies in single turn after leaving high seas either.*
* sailing to Europe requires additional move compared to reaching colonies after high seas.
Reasoning:
Strategically placing colonies near starting locations of Spain, Russia and, to a lesser degree, Portugal and Denmark, allow both players and AI to sail from a colony to Europe in a single turn, completely defeating piracy. I believe such advantage is unfair and unjustified, and negatively impacts gameplay, greatly reducing the viability of naval combat.
I believe only really fast ships, like upgraded Sloop, should be capable of sailing to Europe in a single turn - and ships without upgrades should not be able to reach colonies in single turn after leaving high seas either.*
* sailing to Europe requires additional move compared to reaching colonies after high seas.