PTW succession game

Just noticed that I'm up, but won't be able to play until Tuesday night. Can swap if Gator wants to grab it, otherwise I'll pick it up on Tuesday. Now, how to get back Muscat..... :hmm:
 
I can probably grab it tomorrow. I'll let you know if I can't.

EDIT: 4pm EST 7/26/04 I'm playing now and will post later this evening
 
I have a question, towards the bottom of the post, that I wanted input on so I only played 9 turns.

Preturn - 830AD
1) dial up SPN & BAB to check price on ToG - they want all our gold and 33 to 35 of our 40gpt - I do not deal we are close to it on our own
2) down lux to 0% and up sci to 50% to get ToG in 4 (vrs. 6) turns - convert some scientist to revenuer - no change in turn for ToG - now @ +33gpt
3) wake AW in Mosul move to Fustat & upgrade to cavalry
4) @rrau - thanks for saying where the settler under construction in Khursan was heading to, I almost changed him

IBT - PER moved 1 Immortal - no counterattacks / CELT complete Magellan's / 3 more civs now have ToG

Turn1 - 840AD
Leptis Magna temple => couthouse (high corruption)
Anjar harbor => library
Lux back to 10% - sci to 40% ToG in 2 at +41gpt
change Mansura from Cav to aqueduct
advance on Persepolis

IBT - notice that OTTOs have Riflemen defending in their cities / PER attacks with a knight and kill a vCAV

Turn2 - 850AD
sci to 10% - ToG due next turn - now at +192gpt
rush harbor in Suhar for happiness value - had to pull citizen off to keep from roiting

Battle for Persepolis
vCav vrs vmusket - we die inflicting no damage
vCav vrs vmusket - we win (down 1hp no promo)
vCav vrs vMusket - we redline and retreat inflict 2hp of damage
vCav vrs vmusket - we die inflicting 1hp of damage
vCav vrs vMusket - we redline and retreat inflict 2hp of damage
vCav vrs 3/4 vMusket - we redline & retreat inflict 1hp of damage
vCav vrs 2/4 vMusket - we win (down 1hp no promo)
vCav vrs 2/4 vMusket - we redline & retreat
vCav vrs 2/4 vMusket - we die inflict no damage
eCav vrs 2/4 vMusket - we win (down 3hp no promo)
4/5 eCav vrs 2/4vMusket - we win no promo - capture city with barracks and 2 cats - set to musket
upgrade both cats to cannons

IBT - OTTO offer MP for 13gpt - I decline and trade our wmap for his tmap / PER carvel moves out of Bactra

Turn3 - 860AD
learn ToG set to MAG at 40% due in 9 turns +45gpt
Damascus university => bank
Khurasan settler => musket
Suhar harbor => courthouse (wasn't sure what to build here)
change Mecca to Newton's in 12
heals troops

IBT - PER move 2 units

Turn4 - 870AD
Medina university => bank
advance troops towards Antioch
change Pasargadae to musket & rush it

IBT - na

Turn5 - 880AD
Pasargadae musket => temple
Najran cavalry => cavalry
Kufah cavalry => cavalry
Basra cavalry => cavalry
Aleppo library => marketplace
Mosul marketplace => musket

Battle for Antioch
vCav vrs rMusket - redline & retreats inflicts 1 hp of damage
vCav vrs rMusket - we die inflicting 2 hp of damage
vCav vrs rMusket - we die inflicting 1 hp of damage
vCav vrs 2/3 rMusket - redline & retreat inflict no damage
vCav vrs 2/3 rMusket - we win (no promo)
vCav vrs 2/4 vMusket - we win (-2hp no promo)
eCav vrs 1/3rMusket - we win (no promo) capture Antioch set to temple

Turn6 - 890AD
Carthage temple => courthouse
Merw marketplace => cannon
troops advance towards Bactra

Weed moment [pimp] :wallbash: - realize after ToG I should have set research back to 10%
TRADE: gems, ivory, Wmap, 232 & 7gpt to CELT for MAG
set sci to 0% convert a revenuer to scientist & set research to Steam Power

IBT - PER knight approaches Pers. / PER longbow dies attacking stack outside of Bactra

Turn7 - 900AD
Baghdad aqueduct => cav
settler founds Hama set to harbor

Battle for Bactra
2 cannon volleys miss
vCav vrs vMusket - redline & retreat inflict no damage
vCav vrs vMusket - we die inflicting no damage
vAW vrs vMusket - we die inflict 2hp of damage
3/4 vCav vrs rPike - we win (-1 hp no promo)
vAW vrs rPike - we die but redline the pike
4/5 eCav vrs 2/4vMusket - we win (-2hp PROMOS) generate a Gleader
vAW vrs 1/3 rPike - we win (-2hp no promo) capture Bactra with barracks & aqueduct set to temple

IBT - OTTO & BAB renew ROP

Turn8 - 910AD
Fustat cav => cav
heal troops and reposition towards Tarsus

IBT - PER longbow redlines and retreats one of our cavs

Turn9 - 920AD
Hippo temple => courthouse
Tyre temple => library
reposition troops towards Tarsus

Decision time: Gleader is in Mecca we can rush Newtons or let it complete in 5 turns or we can buy Economics from OTTO for Ivory & 543gold and rush Smiths

Ended my round here to post question for the team

The 920AD save

Notes to next player
@Row go ahead and play 11 turns after we get a decision
1) There appears to be no units on the PER carvel – it had several chances to unload and nothing has come off it yet
2) Sci rate is at 0% been using one of the former PER citizen for sci – as I starve down the cities
3) You have a nice little stack ready for Tarsus (this is why I wanted to play turn 10 but felt the decision on the GLeader was more important)

Our new cities
ZPTW_02.jpg
 
The Babs started building Newton's first and the turn after I got notification, I switched a cav to bank for prebuild. I don't think that at this level it's enough to get Newton's by hand. Might investigate Babs and see how far from completion they are. If close, consider rushing Newton's with leader and switching Mecca to Smith's. I think Smith's is cheaper, but don't know, so may be possible to get both on same turn to keep and AI from cascading to Smiths.
 
I did not investigate any of the other 5 cities building Newton's.

According to the resource center Newton cost 400, Smith cost 600. Only way for both is to save Gleader for 4 more turns and build both on the same turn.

I hate rushing a wonder with only a few turns left, but it's better than losing it. If we are trying to get back on track for Space victory it would be nice to have them both.
 
Excellent job on Persia, DJMGator!!! :hammer::hammer::hammer:

My first instrinct is to rush Newton's, and switch the prebuild to Smith's, but I'll investigate & see - we have the income for it.

Again, very nice job. Aside from finishing Persia, my intent is to build up and prepare for the coming dogpile. ;)
 
It sounds like we have a shot at getting Newton's on our own. I would take the gamble to finish Newton's and rush Smith's.
 
[/delurk] I know this is a bit late in saying, but if you guys need a sub down the line, I'll be more than happy to fill in. I'm a PTW emperor player who probably should be playing deity now (non variant emperor is too easy for me) who prefers to win by conquest or domination but can play any for any victory condition. However, I have no prior SG experience :( Since this is one of the few PTW sgs still going on, and I want to start getting some experience with sgs aside from lurking, I thought what the heck. But whatever, have fun! [/relurk]
 
Just a quick note that I was unable to finish last night. I did note that we supposedly have a scientist somewhere, but I couldn't find him, and Steam was to be done in "--", so I took the liberty of raising research.

Also, call me a coward, but there was way too many people building wonders, and I was concerned about losing out on both, so I rushed it, and switched Mecca to Smith's. I don't know if I'll find out before my turn ends. I was tempted to save the leader for ToE, but again, there was so many wonder builds going on, and enough people have medicine already that we probably won't even get to start it, so I used the leader.
 
RowAndLive said:
Just a quick note that I was unable to finish last night. I did note that we supposedly have a scientist somewhere, but I couldn't find him, and Steam was to be done in "--", so I took the liberty of raising research.

The scientist was in one of the starving PER cities, so it would need to be reset every turn, after the city starves.
 
OK, thanks. I've learned something new.
 
ForTheEmpire said:
[/delurk] I know this is a bit late in saying, but if you guys need a sub down the line, I'll be more than happy to fill in. I'm a PTW emperor player who probably should be playing deity now (non variant emperor is too easy for me) who prefers to win by conquest or domination but can play any for any victory condition. However, I have no prior SG experience :( Since this is one of the few PTW sgs still going on, and I want to start getting some experience with sgs aside from lurking, I thought what the heck. But whatever, have fun! [/relurk]


If someone drops out you'll the first to replace him.
 
920 – 0
set prefs. GL to Damascus. Can’t find a scientist. Set research to 10%.

IBT: Lose an elite cav to a vet LB at Tarsus. Balkh colosseum > cathedral in 10. Babs begin Shakespeare’s. Bab’s & Otto’s begin Smith’s.

930 – 1
@ Tarsus: Two cannon shots take 1 each off 2 muskets. Vet cav -1 kills 4/4 musket. Vet cav -2 kills 3/4 musket. Vet can flawlessly kills 3/4 musket. 3/5 elite cav kills ¼ archer flawlessly & captures Tarsus & worker. Tarsus > temple in 30. 9 resistors. Worker to Persepolis. Convert units near Suhar to Galleons. Use Mecca workers to build more mines at Damascus to speed bank build. An investigation of Bursa shows that the Ottos will build Newtons in 2 turns! :sad: Switch bank build at Damascus to Colosseum in 1, for a loss of 2 shields. Move GL to Damascus.

Bursa: @12 = 4h/4c/4u, 11spt, +4fpt, 39commercept, 36/3bpt, 1salt, 2 iron, 2 horses in box (need to block saltpeter, as covering 3 iron isn’t enough), 4 rifles, 1 galleon, colossus, 221g, 22 culture, democracy.

I bump research up to get –gpt, and go shopping for economics. Only Osman will sell. Buy economics for ivory + 543g (out of 630).

I believe that the Ottos & Babs have found an island under the fog N of center. EDIT - no island.

IBT: More island evidence. Damascus colosseum > bank. Khursan musket > cathedral in 12. Anjar lib > musket in 8. Balkh expands influence, but gains no tiles.

940 – 2
Swtch Mecca to Smith’s in 10. Switch Damascus to Newtons & rush.
@ Tarsus, 3/5 cav -2 kills LB. 3/4 cav -0 kills LB, returns to Tarsus & forts. Worker from Persepolis to forest. Move one of the iron occupying cav off iron (not roaded) to head to the Ottos only salt instead.

@ Arbela, 5 vet cav & 3 cannon occupy mined cattle tile. Cavs fort.

Trade Vikings TM for TM.

IBT: Vikings give us 1gpt + TM for ROP. We complete Newton’s in Damascus!!! [party]
We beat the Ottos on the same turn!!! :wow:
Damascus Newton’s > bank in 8. Mosul musket > rax in 5. Tarsus riots > starve & tax em. Bactra riots > add clown. Babs, Ottos, Celts, Spanish, Vikings, English & us building Smith’s. Babs, Otto’s, Vikings & Celts building Shakespeare’s.

950 – 3
Mini-SOD moves to mine N of Arbela. Worker to Bayt Ras. Horse forts on Ottoman saltpeter. Mine some. Move some. Blockade narrows at Sufah. Horse occupies Otto spices.

IBT: Najran cav > bank in 15. Kufah cav > bank in 15. Iron near Aleppo exhausted. Lose supply of furs, dyes & wines! :oops:

960 – 4
@Arbela: 3 bombardments fail. Vet cav -3, retreats from musket -1, Vet cav -1 kills musket, vet cav -3 kills 3/4 musket, vet cav die promoting pike to 2/4, vet cav -3 kills 2/4 pike, captures Arbela. Arbela > temple. 9 resistors, add 2 taxers.

@Tarsus, elite cav -0 kills 3/3 LB, forts on cannons.

MM citz’s at Persepolis. Galleon finds no island yet.
Doh!!! I forgot to make deal with Spain for luxes. :rage:

IBT: English demand 170g + WM + ivory + horses for silks. No.
Babs offer 16gpt for saltpeter. No thank you. Mecca riots > add clown. Medina riots > add 3 clowns. Damascus riots > add 1 clown. Antioch riots > add 3 clowns. Khurasan riots > add 2 clowns. Fustat riots > add 1 clown. Aden duct > harbor in 12. Yamama harbor > court in 20. Mansura riots > add 1 clown. Fez duct > musket in 10. Shiraz lib > bank in 32. Aydab riots > add 1 clown.
Spanish begin Shakespeare.
Basra cav > musket in 7.

970 – 5
@Arbela: cannon takes 1 off an advancing LB, 3/4 cav kills 2/3 LB. Add Persian worker to Bayt Ras as taxman. <save>
Build an embassy in Spain for 100g.
Madrid: @12 = 12h/0c/0u, grow in 3, pop=812500, democracy, 4g, 19spt, 26/+2fpt, 50commerce, +32/-1bpt, 3 muskets, 1 rifle, build rifle in 1, no wonders, but most improvements, 16 culturept, 10 luxes coming in, 1 saltpeter, 3 iron, 3 horse.

Buy Incense and Dyes from Spain for WM + 72gpt + 2g. Annoyed > Polite.
England & Scandinavia have silks, France has furs.
Trade TMs with Osman.
Build an embassy in Paris for 76g.
Paris: @12 = 8h/1c/3u, grow in 29, pop=783750, republic, 4g, 23spt, 25/+1fpt, 33 commerce, +22/-1bpt, 4 muskets, 1 sword, university in 7, no wonders, base improvements, 12culturept, 12 luxes coming in, 2 iron, 2 horses, NO saltpeter.
Expanding in 8.
Trade with France: we get furs, TM, 1g and give Chivalry, Ivory, WM
Hold off on silks, as they both want way too much.
MM all the cities.

IBT: That Persian caravel finally lands some troops near Arbela – knight & immortal. Arbela riots > more taxes. Hama riots > add clown.

980 – 6
@Arbela: cannons take 2 off of knight, miss immortal, elite cav -1 kills immortal, vet cav -1 kills 2/4 knight.

IBT: Ottos may be moving rifles toward our border. Baghdad cav > musket in 7. Mansura duct > rax in 6. Bukhara duct > bank in 27.

990 – 7
movin & upgrading

IBT: Trade TM with Iroquois. Arbela riots again > add more clowns. Fustat cav > musket in 6. Mosul rax > musket in 7. English begin Shakespeare’s,

1000 – 8
Zzzz

IBT: Medina bank > musket in 5. Tarsus riots > add clown. Celts complete Shakespeare in Lugdunum. No cascade! [party]

1010 – 9
@Susa: Elite cav -1, kills musket, generates GL Hind! :clap:
Vet cav -2 kills pike, captures Susa! No resistors – Persians destroyed!
Hind moves toward Pasargadae.

IBT: Anjar musket > musket in 8.

1020 – 10
Change Susa > worker in 9. Hind to Antioch.

IBT: Vikings declare on English. Merw cannon > cannon in 14.

1030 – 11
New cannon to Anjar. Rush temple in Arbela for 100g.

<save>

Comments:
- GL on northmost blockading galleon, headed for home.
- Next player to check for trades & expiring deals.
- I’ve been upgrading units & trying to build them in the core, pls continue. We need D!
- Smith’s is due in 2. I hope!!!
- we have interdiction on Otto saltpeter & some spices.
- maybe trade for nationalism & research industrialization next to get USufferage?
Enjoy!
 
Nice :goodjob:
Back to back turnsets with a Great Leader.
 
:goodjob: :cool: :thumbsup: [dance] [party] :band: :hatsoff: :salute:
 
Sweet sets team! :goodjob:

DJMGator13
RowAndLive - Just played
Zarth - Up
jb1964 - On deck
rrau - In da hole
 
Zarth said:
So, what do we do with the leader?

I think based on our tech pace we have missed the window for a pre1500 space launch. Do we have enough cities to get to a 4-5 turn research rate, soon?

We are only 2 turns from Smiths and no other Wonder is available unless we can trade to get free artisry and go for shakespear. At this point I might be tempted to park the GL and push our reserch towards Sci Method and the ToE. Once we hit the ToE slingshot we can trade for the top level techs that we are missing.

If we want to keep fighting an army might not be a bad use. The OTTOs have siphai and riflemen and the BABs are 4 techs ahead (riflemen included), that leaves the ZUL as easy prey.
 
Zulu as easy prey for whom? Do want to keep warring?

I vote to hang onto the GL and go for ToE.
 
The zulu are so far behind they aren't contributing anything to the game. If they have a lux, I say take them out and put their land to good use, and maybe use the leader to do a palace jump to former persian lands near zulu lands. If they don't have a lux, wouldn't bother and would save the leader for ToE.
 
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