Python Performance and Interface Overhaul (PPIO)

There is screenshot from endgame.
Spoiler :

fzS3l2R.jpg


Text scaling is messy at 1280x1024 resolution.
 
What text would you like the size changed for?
The only text seen in that SS that scales by resolution is the info inside the great people progress bar.
Without this modmod, no text in the entire game scales by resolution.
I would like all text on height of technology research bar be 2x smaller in width and height.
Also text in tooltip on bottom left is way too large - could be 2x or even 3x smaller.
Basically font is too large on my resolution.
 
I would like all text on height of technology research bar be 2x smaller in width and height.
Also text in tooltip on bottom left is way too large - could be 2x or even 3x smaller.
Basically font is too large on my resolution.
Ok, since I wanted text to be larger on the highest resolution it makes sense that it gets way too large on low resolutions.
I'll continue to make more text scale by resolution, theres a lot of code to change to get all text in the game to scale by resolution, so it is not done in 123.
 
I actually right before falling asleep thought "Oh ****, I packed the wrong file" because I noticed that the file I packed was suddenly half the size that it used to be, though I didn't connect why that was before after I went to bed.
Modding sleepy. Gets ya every time. Has been a thorn for me more than once.
P.S. I don't wan't it to be called tofferpedia, way too long a word when "Pedia" works just fine.
I dunno. I'm kinda liking 'Tofferpedia' :D
 
It's long, nonsensical, and doesn't roll well off the tounge.
It's no longer than civilopedia, rolls off the tongue a lot better than that and makes total sense since you redesigned it. The only downside is that its taking a bit more liberty with a naming than we usually do as a matter of humility and professionalism (and SO's ground rules ;) )
 
The basis of the C2C civilopedia is Sevo's version, hence sevopedia. Then there is Platypedia which is different again and does not remember the options you set but has some flash stuff like the tech tree in it displayed as if it were in the Tech Scree.

The question is how much of a change is needed to warrant a new name?
 
Tofferpedia would a be an interesting name. It definitely is easier to say.
 
v0.5.7.3
  • Fixed Trade yields shown in city being 100 times smaller than what it actually was.
  • Added new toolbar for the research bar.
  • Misc.
v0.5.7.4
  • Fixed a text color issue in my tooltip function.
  • Changed the era display to only say "Era" in the color of the era, and made it so that it has a tooltip that tells what era it is.
    • Done to save space in the upper left corner panel, space that the treasury display need more, especially on lower resolutions.
  • I made all the tooltip text scale by resolution as requested @raxo2222.
Spoiler A comparison between my python tooltip and the .exe map tooltip :
8800_20171102062914_1.jpg
Turning off the exe tooltip is not always that easy as I then also have to define in python what should happen when the button is clicked.
 
There is some error, it seems like misplaced file again.
Also unit icon is bit misplaced too, screenshots are in this link: https://imgur.com/a/1Dn9k
I'm pretty sure this has something to do with user settings.... I'll look and see if there is some way to fix it without you having to delete your user settings.
The misaligned unit icons is probably caused by "BUG" plot list draw method, go into BUG options and change the draw method from "BUG" back to "Vanilla"; that should fix it.
I think it's in the first option tab.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
I think this is the user setting file that needs to be changed a bit.
You can compare it with your own, there should be less entries in my file than yours, so you will have to delete those that is present in yous but not in mine. The defaults are pretty sensible for that file so you could just delete it too.

That might fix your problem..... but... I might have messed with some of the other options that is stored in other inis so I will have to see if I can remember which ones...
 

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v0.5.7.5
  • Great person bar in the top shows the first city that will get a GP even within the city screen of another city.
  • Performance tweaks.
  • Removed some options from BUG options.
    • You might have to delete BUG Main Interface.ini within your UserSettings folder.

Options I've removed in this and earlier versions of modmod:
  • The entire Plot List option tab.
  • Gold rate warning (The one that change the color of your gold income depending on it being positive or negative.) Now it always use colors.
  • Unit Stack related options, movement and promotion display.
  • Great general progress bar show/hide (Always shown, no longer optional)
 
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unsure what you did or happened, but 5.7.5 just doesn't show any UI at all, even when pressing Esc it doesn't always want to bring up the menu to quit,

Even if you just try to get to the Options menu before you load a save it just doesn't do anything
 
unsure what you did or happened, but 5.7.5 just doesn't show any UI at all, even when pressing Esc it doesn't always want to bring up the menu to quit,

Even if you just try to get to the Options menu before you load a save it just doesn't do anything
I haven't figured out what the problem might have been, but I uploaded a repacked zip just in case...
Did you delete your "BUG Main Interface.ini" within your UserSettings folder when you installed the modmod?

Edit: Oh btw, the repack also got some minor tweaks to city specialists display and code performance therein.
 
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Yes, I deleted it, and when that didn't work, anything with the word BUG got the same treatment,

Edit: Repack works like a charm, also love the work you've done to reduce the amount of claustrophobia the text was giving thanks
 
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