This is a lie. Or at worst a mistake. Python code may be slower than C++ but C++ may also be slower than Python.Python code is slower than the dll's C++ code..
Most of my optimizations have been on the code that has always been in python, the stuff I fetch from the dll was pretty optimized the way I found itso I guess from what I can make up from what's said here, what Toffer is doing is moving things from badly written dll to optimized Python![]()
Thanks for reporting this, it went right under my nose.*edit* Found an interesting bug, when you manually change the working tile in a city the city UI will stop updating, so you can't switch between resources and Properties, the Buiding/Wonder/concepts tab same deal, the Specialists just up and disappear entirely, Food and Hammers don't change their value, and switching from one city to the next without closing the city screen would copy the hammer value of the other city,
you can still add things in the build queue fine,
Maybe I'm wrong, but I thought compiled code utilized the hardware circuitry better generally.This is a lie. Or at worst a mistake. Python code may be slower than C++ but C++ may also be slower than Python.
Maybe I'm wrong, but I thought compiled code utilized the hardware circuitry better generally.
Generally, perhaps, but not always. I have demonstrated this a number of times in my (former) working life (I am now retired) in real world examples with large to very large sets of data. It all depends on what the task is and the skill and knowledge of the person doing the coding.Maybe I'm wrong, but I thought compiled code utilized the hardware circuitry better generally.
I'm not sure what might be wrong atm. I'll get back to you on the city glitches when I've had time to investigate.Hi Toffer90
Not sure what i'm doing wrong but i have no city UI or tabs when i double click on a city, only the list of possible buildings and units to build in this version and the previous to be precise. I have removed the Bug Main Interface.ini but to no avail. Any ideas ? (Am on SVN 9741).
Cheers
ColonelFlag
*edit* Found an interesting bug, when you manually change the working tile in a city the city UI will stop updating, so you can't switch between resources and Properties, the Buiding/Wonder/concepts tab same deal, the Specialists just up and disappear entirely, Food and Hammers don't change their value, and switching from one city to the next without closing the city screen would copy the hammer value of the other city,
you can still add things in the build queue fine,
I'll need to hear the opinions of DH and SO before I merge this with core C2C.I hope that soon this will be included in the Main files.Would save me some time with each update of the SVN.
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Might be nice to have a few kinds of settings on that. Keep in mind that plot help interacts heavily with the chipotle cheatcode and hotkeys already so you might inadvertently cut off visibility of something if this sort of thing is pursued without care.Perhaps I should set up a new BUG option that makes it so that you have to hold down the "Ctrl" button for plot help to show...
I'll only set it up if someone express that they would like this, so, anyone?
I am still having trouble with Windows 10 eating itself. Yesterday the XMLValidate program I have been using to check C2C's, and other mod's, XML has stopped working and I keep getting a message about one of the Win10 dlls not being for Win10.I'll need to hear the opinions of DH and SO before I merge this with core C2C.