Good point, it would be okay for a modmod, but if we want to merge this modmod with C2C proper then the consensus will probably be to use a font everyone already have installed.I don't see why you can't keep Linux Libertine G with a link to it in the OP.
I installed it and fonts are displayed correctly now.Damn it, why!!! It isn't italic at all on my computer... Wraaahhhhh!! lol ^^
Edit: try installing the attached Times New Roman font files.
IMO the TNR font is an excellent choice, and (at least for higher resolutions) serif fonts are actually better.I'm not fond of the times new roman font (TNR), it did make the vanilla tooltip and message panel wider than any other font I've tried (the width of which is decided by the exe based on something about the font used) which is a big plus for the TNR font.
I really liked Linux Libertine G, a shame it is not common to have installed. If C2C had an installer wizard then we could use whatever font we liked but I don't think anyone on the team have any experience in creating a proper install.exe file.
I'm wondering if I should revert to Sylfaen which had some downsides that I wanted to get rid of. I thought it would be easy to find a different font that would work for most users, but no, not at all.
Strange that you didn't have TNR installed properly.I installed it and fonts are displayed correctly now.
It is a decent font, though it does have a minute pixelated look even on 1920x1080.IMO the TNR font is an excellent choice, and (at least for higher resolutions) serif fonts are actually better.
Please don't try Comic Sans.![]()
It works on latest SVN.I love this modmod! Any plans to implement it into the main mod? Is the current version of this working with SVN 10030? I thought I saw somewhere it wasn't updated yet.
I edit C2CTheme_Common in Resource/Theme.Updating to latest SVN (10047) reset the fonts back to Vanilla (ugh utterly unplayable now - how did I put up with that small size for years!). Noticed that Assets/XML/Art/Civ4ArtDefines_Misc has been updated and is also changed by this modmod.
{
GFont .Size0_Normal = GFont("Linux Libertine G","Regular", 13, GFlags(GFontFeature, GFC_FONT_ALPHA), 0, GRectMargin(2));
GFont .Size0_Bold = GFont("Linux Libertine G","Semi Bold",13, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD), 0, GRectMargin(2));
GFont .Size1_Normal = GFont("Linux Libertine G","Regular", 15, GFlags(GFontFeature, GFC_FONT_ALPHA), 0, GRectMargin(2));
GFont .Size1_Bold = GFont("Linux Libertine G","Semi Bold",15, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD), 0, GRectMargin(2));
GFont .Size2_Normal = GFont("Linux Libertine G","Regular", 17, GFlags(GFontFeature, GFC_FONT_ALPHA), 0, GRectMargin(2));
GFont .Size2_Bold = GFont("Linux Libertine G","Semi Bold",17, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD), 0, GRectMargin(2));
GFont .Size3_Normal = GFont("Linux Libertine G","Regular", 19, GFlags(GFontFeature, GFC_FONT_ALPHA), 0, GRectMargin(2));
GFont .Size3_Bold = GFont("Linux Libertine G","Semi Bold",19, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD), 0, GRectMargin(2));
GFont .Size4_Normal = GFont("Linux Libertine G","Regular", 21, GFlags(GFontFeature, GFC_FONT_ALPHA), 100, GRectMargin(2));
GFont .Size4_Bold = GFont("Linux Libertine G","Semi Bold",21, GFlags(GFontFeature, GFC_FONT_ALPHA, GFC_FONT_BOLD),200, GRectMargin(2));
}
I would like to have your save to look at the raw text that python get from the dll in this case.I get a lot of button display errors when I hover the bar of my capital city.