Completly unrelated.Maybe that change affected somehow action buttons on units?
Looks like this bug is induced when I choose smallest size of action buttons.Completly unrelated.
Btw, unavailable unit action buttons are properly grayed out for me.
I know, I remember thinking: "inverse queuing.... I'll get back to that later", while working on the last big release.BUG option "inverse shift on queing" is not working with latest update.
I guess it's an engine limitation for multi-list UI elements.Looks like this bug is induced when I choose smallest size of action buttons.
Noted.Got one python error.
Traceback (most recent call last):
File "BugEventManager", line 313, in _handleDefaultEvent
File "CvEventManager", line 1439, in onBuildingBuilt
NameError: global name 'iPop' is not defined
This one likes to pop sometimes too - it happens randomly when hovering over units.
I guess it's an engine limitation for multi-list UI elements.
I think the smallest size is now smaller than what it used to be, I'll look into what size used to be smallest.Darnit, next smallest icons are too big on my screen.
Using smallest sized icons worked correctly when it came to greying out stuff.
Hmm can you add back 36x36 size?PPIO v0.5.9.6.0.6 ▬ Hotfix
- Fixed both errors reported by Raxo above.
- The first one has been around since long before v0.5.9.6 and it happens when the silk road wonder is built, breaking the silk road map effect.
- The second one was a new one, a derp I recently made.
I think the smallest size is now smaller than what it used to be, I'll look into what size used to be smallest.
Edit: Ok, smallest size used to be 36x36 pixels. Now it is 32x32.
Looks like at that size things workI'll see if it's possible with something in between first, starting with 33. ^^
View attachment 50248033 was big enough.
If you can figure out how to replicate it, then I could fix it real fast. Right now I have no theory on how that could happen.
This happened fairly regularly when you tried to queue actions of worker without moving it first.If you can figure out how to replicate it, then I could fix it real fast. Right now I have no theory on how that could happen.
PPIO v0.5.9.6.0.7 ▬ Hotfix
- Tweaked the option choices for the "unit action icon size" BUG option.
1. Ok, if you manage to replicate it later, do tell how.I want to give you a quick feedback reg newest changes:
Reg last one: As I am a software dev and I've got a bit of experience in python I was trying to find a way to add it myself by comparing the old and the new City interface file. I didn't manage to find a way to bring back the tooltip, but it was because of so little time I've got yesterday. If I will spend more time reading the code I am sure I will be able to understand it and maybe be of any help in the future.
- I've also experienced the bug that rexo is mentioning. It happened only once after loading the game so it's barely any inconvenience. Couldn't replicate it though
- There is another bug: While on the city screen with building window opened I've pressed next city arrow and almost simultaneously ESC to exit the view. The city screen closed but I wasn't able to select anything in the main map. Not a unit or city. I was to restart the game.
- The great person bar next to the tech bar at the main screen is missing city name now
- While mousing over building there used to be something like Actual effects part of the tooltip. It showed computed effects of bonuses of the building. Now it is gone. Is it be possible to bring it back?
It's by design, there is a large invisible button covering all those things that don't show tooltips, the button close the city tab window when clicked.When new window for building, units and wonders are on city screen, some tooltips of the city screen don't work. Tooltip on building queu works, but specialist don't, also when mousing over production, food, no tooltip.