cracker
Gil Favor's Sidekick
Mark Cutt,
Excellent Quartile analysis and what you have done is almost exactly what I have done each month in the background as part of the QSC review process.
It is hard to correlate individual QSC scores versus final game scores because there are so many decisions that can rest in between the end of the Qsc and the Final Victory.
One thing that we can observe is that players in the QSC tend to fall into two fairly distinctive groups that evolve over time.
The "Demonstrators/Performers" are players who really do seem to be in command of the game even without the QSC and they are using the Qsc as a vehicle to give something back to the community while at the same time testing the finite limits of some fairly precise strategy choices.
The "Emerging Players" are players who use the Qsc to sort out the mechanical techniques that open up the doors to doing fun things in the game at difficulty levels that may have been previously untried or inaccessible. We see players in this second group actively moving up in quantitative score performance in both the Qsc and The Full game submission.
There are qualitative measures of improvement that we can see in most "emerging players" as well. The ability to communicate what is going on in their games as well as to focus all their energies on a specific game altering objective in fun and innovative ways represent things that we hope expand the enjoyment of that game just as much as they expand the players ability to beat the challnges that may be raised.
In general we may have shifted the average level of play of almost all players up by 1/2 to almost 1 full difficulty level though the participation in the QSC.
Excellent Quartile analysis and what you have done is almost exactly what I have done each month in the background as part of the QSC review process.
It is hard to correlate individual QSC scores versus final game scores because there are so many decisions that can rest in between the end of the Qsc and the Final Victory.
One thing that we can observe is that players in the QSC tend to fall into two fairly distinctive groups that evolve over time.
The "Demonstrators/Performers" are players who really do seem to be in command of the game even without the QSC and they are using the Qsc as a vehicle to give something back to the community while at the same time testing the finite limits of some fairly precise strategy choices.
The "Emerging Players" are players who use the Qsc to sort out the mechanical techniques that open up the doors to doing fun things in the game at difficulty levels that may have been previously untried or inaccessible. We see players in this second group actively moving up in quantitative score performance in both the Qsc and The Full game submission.
There are qualitative measures of improvement that we can see in most "emerging players" as well. The ability to communicate what is going on in their games as well as to focus all their energies on a specific game altering objective in fun and innovative ways represent things that we hope expand the enjoyment of that game just as much as they expand the players ability to beat the challnges that may be raised.
In general we may have shifted the average level of play of almost all players up by 1/2 to almost 1 full difficulty level though the participation in the QSC.