Questions about Brave New World that don't deserve their own thread.

In the IGN video, cash trading with Poland is greyed out. Does this means no more cash trading for game boost/abuse in BNW?

Perhaps an Embassy is required like OBs and DPs? I certainly hope some mechanic is introduced to limit gold trading.

Edit: Went through the vid again and checked the tooltip for Embassies, there's no mention of gold trades. So I don't know.

Does anyone know if the ideology bonuses are on a first come first served basis, like religious beliefs?

They are not, they're the same as social policies but you can build your own tree.
 
I'm wondering why don't we get any new resources in BNW
Or is anyone spotted any resource yet?
Does this suggest that they plan additional content?
I mean, how could they not include Rice and Corn/Maze as a resource in Civ V?

Also, where are the new Natural Wonders?
I only saw some clues for Lake Victoria, and I expected (hoped for) at least 5-6 new natural wonders...
 
I'm wondering why don't we get any new resources in BNW
Or is anyone spotted any resource yet?
Does this suggest that they plan additional content?
I mean, how could they not include Rice and Corn/Maze as a resource in Civ V?

Also, where are the new Natural Wonders?
I only saw some clues for Lake Victoria, and I expected (hoped for) at least 5-6 new natural wonders...

They don't need to tell us everything

1. We know of one new resource, and the thing is we don't need any more luxury or even bonus resources as it would begin to clutter the map (there is a limit people)

2. There is gonig to be plenty of African and probably other Natural Wonders, there's just no need to talk about them it's a tiny aspect of the expansion pack.
 
the thing is we don't need any more luxury or even bonus resources as it would begin to clutter the map (there is a limit people)

Still, I can't imagine a 'complete' Civilization V game without Rice as a resource...
I hope you are right about the natural wonders though, and at least 5-6 is included in BNW
 
Regarding resources: You say corn and rice, which implies Bonus Resources. How would they be different than wheat? There's only so many different variations of food bonuses you can give the game before they become overpowered. And if they have the same bonus as wheat, then why bother adding them? Just think of wheat as a representation of all high-carbohydrate crops.

Now there is one new Luxury resource, and the general consensus is that it is what is given in the Indonesian UA. We don't know what it is called yet though.

Regarding Natural Wonders: I assumed there would be more Natural Wonders as well. Especially since the SfA synopsis and one of the achievements for it have to do with finding Natural Wonders. I suspect they are holding that information till they show off SfA.
 
Regarding resources: You say corn and rice, which implies Bonus Resources. How would they be different than wheat? There's only so many different variations of food bonuses you can give the game before they become overpowered. And if they have the same bonus as wheat, then why bother adding them? Just think of wheat as a representation of all high-carbohydrate crops.

Civ IV had many resources with the same food bonuses, so I don't think it matters.
Resources can be made with such a small effort from Firaxis
Still, adding a couple more would add to the more complete feel of the game...
 
Civ IV had many resources with the same food bonuses, so I don't think it matters.
That's because food resources were trade-able in Civ IV and had once-per-type benefits, so having several different types of food resources was useful. Bonus resources in Civ V are not tradeable and have no type-specific benefits, so three Wheat is functionally identical to one Wheat, one Rice, one Corn.

In terms of Luxury resources, we're already pretty maxed out on the number of different resources you can have on one map (without breaking the game with over-happiness), so additional variations would just be cosmetic, and that's not a high priority. Firaxis already said there are no new resources except for the ones tied to a civilization (presumably meaning Indonesia).
 
Civ IV had many resources with the same food bonuses, so I don't think it matters.
Resources can be made with such a small effort from Firaxis
Still, adding a couple more would add to the more complete feel of the game...

Would be nice for the sake of flavor to have additional bonus resources (i.e. Rice, Corn, etc.) and then have their appearance tied to the different continent palettes. So Rice would show up with the Asian terrain, Corn with the American terrain, etc.

You can never have too much flavor in a game civ...speaking of which, where's that Ethnically Diverse Units DLC? :rolleyes:
 
That's because food resources were trade-able in Civ IV and had once-per-type benefits, so having several different types of food resources was useful. Bonus resources in Civ V are not tradeable and have no type-specific benefits, so three Wheat is functionally identical to one Wheat, one Rice, one Corn.

In terms of Luxury resources, we're already pretty maxed out on the number of different resources you can have on one map (without breaking the game with over-happiness), so additional variations would just be cosmetic, and that's not a high priority. Firaxis already said there are no new resources except for the ones tied to a civilization (presumably meaning Indonesia).

Would be nice for the sake of flavor to have additional bonus resources (i.e. Rice, Corn, etc.) and then have their appearance tied to the different continent palettes. So Rice would show up with the Asian terrain, Corn with the American terrain, etc.

You can never have too much flavor in a game civ...speaking of which, where's that Ethnically Diverse Units DLC? :rolleyes:

Yeah, additional resources are obviously for flavor, merely asthetics
I still think it's such a small effort from the developers, and would add a lot to the overall feel
Rice, Corn, Pig, Coffee, Tea should definitely be included IMO
 
Yeah, additional resources are obviously for flavor, merely asthetics I still think it's such a small effort from the developers, and would add a lot to the overall feel Rice, Corn, Pig, Coffee, Tea should definitely be included IMO
If they are going to expend time and effort on creating new art assets for flavor, I'd prefer they spend them on regional units, rather than resources or city graphics.
 
If they are going to expend time and effort on creating new art assets for flavor, I'd prefer they spend them on regional units, rather than resources or city graphics.

Yeah, but adding the 5-8 most important missing resources is a couple hours. Also it results in a more or less complete feel.
Adding flavor regarding regional units or city sets need lots of research, and way more work on the art itself.
 
Yeah, but adding the 5-8 most important missing resources is a couple hours. Also it results in a more or less complete feel.
Adding flavor regarding regional units or city sets need lots of research, and way more work on the art itself.
I think you grossly underestimate the amount of time it takes to create 3D art assets. Resource models would certainly be less complex than unit models, but I think you're off by at least an order of magnitude on how long it takes to create art assets for a resource.
 
Yeah-yeah, I exaggarated, that's for sure :)
The point was that units and buildings are way more work, and there are way more amount to do
 
Probably that question deserves its own thread,or maybe a featurette:mischief::

Besides France,how many Civilizations will have their UA/UU/UB/UI updated?
 
They could add rice but make it different from wheat in that it required calendar and/or needed a marsh to improve (symbolising the semiaquatic/deep water conditions needed for rice cultivation. Like the polder, it'd then add a realistic element to movement through it.
 
Regarding resources: You say corn and rice, which implies Bonus Resources. How would they be different than wheat?

My suggestion for Rice was to make it a food resource that appears on marshes and floodplains, which would help distinguish it from Wheat. Corn is much harder. I haven't thought of a solution. But I have suggested Potatoes appearing on hills, which are farmed instead of having a pasture built. I would even change it so, while sheep have a base food, the pasture adds gold. That would help keep them quite far apart. That's about all I can think of for food crops that are clearly different, but I have suggestions for gold and production-based bonus resources that aren't too bad.

That being said, I understand the reason not to add more bonus resources and think it makes some sense.

ETA: To reply to the tech requirement, if the rice is in flood plains, it would require iron working to farm, so that also helps distinguish it.
 
How do you unlock more tenets?

The same way you unlock any Social Policy. They are unlocked via culture gains.

Of course the biggest difference is that you get to choose out of a selection what actually goes into your ideology tree, instead of having the tree drawn out for you!
 
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