• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

Quick Answers / 'Newbie' Questions

So, let's say you have the Colossus but find out there are some decent Astro islands, not a Terra map like new world but enough for 5-10 cities. The AIs don't have Astro yet. Is it worth researching it?
In my last game on Prince/Fractal/Spain I already had conquered two of the 3 AIs on my continent and had Mining when I got Optics and found three backwards AIs with 3 different religions, and I went for it, and the new cities were actually productive. But generally speaking?
Astro will give you significant trade route advantages if you're the first to it on a map with multiple landmasses. Intercontinental foreign trade routes are the best there is. It's difficult to answer your question in general. But yes, if you spawn isolated or eliminate the AIs on your own continent it's definitely worth beelining Astro and OB with some overseas AIs. Just for the trade routes.

Merry Christmas, everyone :)
 
Leonard Nimoy says I shoulg get the hell out of here ! I'll stay however (and tell U how stupid You have become) waht is Your "common enemy" except me - stupid humans ,,,mahn You should totally bash me !
 
The AI suggestions come up as blue circles, and these are absolutely awful and are best turned off!
The 9 tile square around settlers that I belive Chris was talking about shows the initial city borders upon settling, and won't appear if the city cannot be settled (which happens if its only 2 tiles from another city on the same 'continent'). A continent in civ 4 being any landmass, even a 1 tile island.
You don't need Sailing for a coastal city to have its seafood resources connected (in most circumstances), water tiles inside your cultural borders can be traded across without Sailing or Astro, and the same applies to rivers. You do not even need to have Fishing technically if you capture a city with improved seafood resources :p

Two worldbuildered pictures to hopefully explain a bit more,
Spoiler :
Tradeexample_zps4ed94453.jpg
The above pic just shows cities connected with neither fishing nor sailing using 'touching' cultural borders (diagonals count!) and a road to a river which opens up into the coast within Perisas culture allowing trade between all cities. The :traderoute: symbol above the cities name just shows that the city is connected to the capital.
Oh and is the blue square surrounding the settler in the picture what you had in mind Chris? If so my original answer was correct

Spoiler :
tradeexamplecity_zps6443141b.png
Second one just shows that a city can have access to seafood resources improved within its borders long before Sailing :mischief:
Technically the tile containing the fish is ocean by the way, if its not within a civs cuture then they can't even send any ships onto it till Optics!

I was wrong 'bout hooking up coastal resources, sorry.
 
GIve a man a fish ! And he will take Your Civ ^^
 
Overthrowing a man (i.e. DanF5771) cannot be if its people still has the flame.
Must extinguish the flame...
 
Overthrowing a man (i.e. DanF5771) cannot be if its people still has the flame.
Must extinguish the flame...

yUP , lest's go back to boring questions 1:eek::lol:
 
AdamCrook is no more. Haha, can't believe I was reproved by him; frankly the last person I would think doing that.
Hey, I am waiting crispy questions, but no one begs for help for now.
 
AdamCrook is no more. Haha, can't believe I was reproved by him; frankly the last person I would think doing that.
Hey, I am waiting crispy questions, but no one begs for help for now.

SiR ! yOU R MY HERO ! ^^
 
A few days ago I bought Civ 4 and all it's expansions on steam. I was wondering if to get all the expansion content I go to Beyond the sword and I get all the Warlords and basic Civ 4 there right. Or do I just go to Civ 4 and load the game from there. Problem is I already started a game just in the basic Civ 4. Is there any possible way I can convert it to Beyond the sword save file by just moving it to it's save folder or will I have to start fresh thanks.
 
What does the normalized score mean? Also, do you get a lower score if you are in a permanent alliance?
 
Not entirely true as obsoleted buildings always keep their culture.

This is actually untrue. Obsoleted buidings lose their BASE culture, but keep any doubled-up culture. IE you thought that your monuments were giving you their base culture when you saw the +1, but they only were giving you the bonus culture for being old. If they weren't obsolete, they would give you +2. Also, oddly, monestaries stop being affected by the Sistine chapel (as well as the AP, Sankore and the Sprial Minaret) when they obsolete, so if you had a doubled-up Sistine monestary suddenly go obsolete, it would drop from 14 culture to 2 culture when it obsoleted, or from 7 to 0 if it wasn't at least 1000 years old. You probably thought monuments kept their +1 because it is so easy for early monuments to hit the 1000-years-old mark.

Although what I wrote about Sankore, Sistine, Sprial and AP is correct (they stop working on obsoleted-but-already-built monasteries) the other part is false. Culture buildings keep producing culture when they go obsolete.
 
I don't understand this much better than you do, but: tiles do not produce gold, they produce commerce. From what I can gather, commerce has little effect on your gold balance, it impacts your research points (beakers) per turn instead. What I really don't know is why. :crazyeye:

If you've played Sid Meier's Alpha Centauri, this system makes perfect sense, the only difference is the name of each thing, which is probably clearer in Alpha Centauri than Civ 4, unfortunately.

It's really important to understand this distinction, so I've replied to it for you.
Anyway, here goes.

Tiles never give "Gold" (in Alpha Centauiri, "Credits" iirc). They give "Commerce" (in Alpha Centauri, "Energy").

What happens to all of this Commerce is up to you the player, and your choice is determined by where you set the research, espionage and culture sliders, which make beakers, espionage points, and culture, respectively.

Beakers are used to research things, Espionage Points to get passive espionage bonuses and to pay for active spy missions, and Culture to "pop" borders, win cultural victories, and keep citizens happy.

Note that the three sliders can add up to less than 100%, though they cannot exceed 100%. In fact, if you want, you can even set all of them to 0%. This is because any left over percentage is automatically used to make Gold.

When you see that you can only set your research, espionage and culture sliders to a sum of 60% of your commerce before your Gold goes negative, this is because your empire requires 40% of your Commerce to be converted to Gold just to pay for its upkeep costs.

The previous paragraph is where most people get lost, so, an example:
Your empire has enough cottages/hamlets/etc to generate 100 Commerce per turn, with maintenance costs of 30 Gold per turn.
How much gold can you make? How much can you research? Let's find out:
First, some buildings like libraries and banks give bonuses to certain things, so we make another simplifying assumption:
Every city has a library, for +25% research, and every city has a market and grocer for +50% gold.

So, with that in mind, let's "play" with the slider.

Setting research to 100%: This means every bit of that 100 commerce is converted into Beakers. This means 100 commerce becomes 100 BASE Beakers. Note that I said BASE Beakers, because we still have to factor in the libraries, which boosts the 100 BASE Beakers into 125 Beakers total (we get a 25% bonus, 25% of 100 is 25, so we make 125 total).
So if we set the slider to 100% research, we generate 125 Beakers, but because we have not converted any of our Commerce into Gold (we diverted it all into research, afterall), we have aren't making any Gold to pay for our maintenance costs, and so we will see that we are losing 30 Gold per turn.

Setting research, espionage and culture to 0%:
This means that all 100 of our Commerce is turned into Gold. Since we are not diverting any of our Commerce to research, espionage or culture, we will generate no Beakers, Espionage points, or "Extra" Culture (note: many buildings generate a fixed amount of culture per turn, like monuments, which is why I say "extra" culture)
Since we had 100 Commerce, we generate 100 Base Gold. Similarly to last time, it is BASE Gold, because we still have to factor in our Gold-boosting buildings, namely our Markets and Grocers. In total they give a 50% bonus, so our 100 BASE Gold is converted into 150 Gold. Since our empire requires 30 Gold per turn in maintenance, our final Gold per turn output is 120 Gold, with 0 Beakers per turn generated (except, oddly, the game always calculates a minimum of 1 Beaker per turn for some reason, so even at 0% you are still in fact producing 1 Beaker no matter what. Since this Beaker comes out of thin air, it can make a very slight difference in the early game to know this).

Setting Reasearch to 50%, culture and espionage to 0%:
In this case, 50% of our 100 Commerce is devoted to research, and the other 50% is undeclared (which automatically means it is used to make Gold).
50% of our 100 Commerce is 50 Commerce, which in turn become 50 BASE Beakers , which again is affected by your libraries, so you end up with 62.5 Beakers, which the game rounds down (not up!) to 62 Beakers. The remaining 50% of your Commerce, again 50 Commerce, is converted to 50 BASE Gold. Since we get a 50% bonus on Gold from our grocers and markets, we end up with 75 Gold per turn being made. There is still a maintenace cost of 30 Gold per turn though, so we only end up with 45 Gold per turn.

So, in summary of our 100 Commerce, 30 Gold Maintenance example:
100% research: 125 Beakers per turn, -30 Gold per turn from maintenance.
50% research: 62 Beakers per turn, +45 Gold per turn
0% research: 1 Beaker per turn, +120 Gold per turn.

And that's the difference between Commerce and Gold. Hope that makes sense!
 
And that's the difference between Commerce and Gold. Hope that makes sense!

It doesn't help that Sid misuses them in the tutorial, often calling commerce "gold".
 
This is actually untrue. Obsoleted buidings lose their BASE culture, but keep any doubled-up culture. IE you thought that your monuments were giving you their base culture when you saw the +1, but they only were giving you the bonus culture for being old. If they weren't obsolete, they would give you +2. Also, oddly, monestaries stop being affected by the Sistine chapel (as well as the AP, Sankore and the Sprial Minaret) when they obsolete, so if you had a doubled-up Sistine monestary suddenly go obsolete, it would drop from 14 culture to 2 culture when it obsoleted, or from 7 to 0 if it wasn't at least 1000 years old. You probably thought monuments kept their +1 because it is so easy for early monuments to hit the 1000-years-old mark.

Interesting allegations. I've learnt today from somebody instead of something.
Thanks, that might be of use for me if it happens to be true. Will test later.
 
Will test tonight if I happen to have time but I don't think traius is right. Buildings do keep their culture output even if obsoleted. (It's normal that monasteries won't give you any more bonuses from the AP, SC, UoS or SM though, once they're obsoleted.)
 
Perhaps you should ponder the meaning of these two tags used in the building info XML:
CommerceChanges and ObsoleteSafeCommerceChanges.

Note that the culture from a monument (which is actually BUILDING_OBELISK) comes via ObsoleteSafeCommerceChanges. I think you'll find that the culture from all buildings does, in regular modless BtS. Even buildings that don't go obsolete (like the Palace, for example).
 
Huh. Well, I am on my way back home in the next few hours, so if no one else tests it, I will, but I would have bet money on it, I was so certain. Could've sworn I had seen culture-less monasteries dozens of times, as I love the religious super-building strategy too much. Time to find out if I am crazy, in a few hours.
 
Back
Top Bottom