Quick Answers / 'Newbie' Questions

What was the formula for hammers a Great Engineer can hurry again? Tried to search, but yeah... Was it 500 + 20x pop or something like that? Does a forge increase it?
I believe that is correct. 10 pop is 700h
 
Cheers. Got him to the right city now, and it checks out. Wanted to build Taj in a small city to try to gain back some good tiles. Not ideal, but worth a shot, even if it's only size 6 (620 :hammers: ). Wish these things were listed in the Civopedia though. Easy to forget.
 
This is a good question.

Related: Does it matter which city one uses it in, for how many :hammers: it gives you? It seems in my games it does. Often I try to use it for Taj Mahal in a new border city to help push culture, but come to find it doesn't complete it outright there. And since it's a new city, it has little production yet. So I move it back to a more developed city and boom: will complete the wonder instantly there.
 
Yes. The hammers depends on the size of the city. You get 500 base :hammers:, and then another 20 for each population point of the city where the GE is "popped". So in the case above with a size 6 city, I got 620 :hammers: into Taj Mahal. Had it been a size 10 city, it would have been instantly completed.
 
Does that formula change with game speed?
 
It should be 1500+60*pop on Mara from what I have seen, right? (so again size10 city can get Taj Mahal done in 1T, Kremlin would need size15 if math is correct)
 
Some technology has two techs that lead to it where only one is needed, but the second makes it cheaper. Does having only one of the techs verses both change the value of tech trade with AI?

No one knows?
No...having 2 prereqs only affects research cost
 
I have the apostolic and am its leader. I got one nation, Germany, that's madly in love with me, and I traded for it to take my religion and now all its cities have it. I put token religion in two other nations.

I am at war with my continental neighbor, its low tech makes this a sure thing. My friend Germany is slowly losing its war with a nation without my apostolic religion, but its really hard to get over and aid it.

So I get a upcoming vote for everyone to fight Germany's enemy, and it passes of course. This means two other nations are officially at war with germany's enemy. (one nation I don't have apos religion in that's not at war with anyone, and my enemy doesn't have the religion)

But after a time, everything's reverses. Germany capitulates to its enemy, the other two nations that were fighting germany's enemy are now at war with germany and made peace with said enemy, Germany is now at war with me! WTH HAPPENED!?! I get it has something to do with Germany being a vassel, but then why would the other two nations go to war with Germany etc?
 
I have the apostolic and am its leader. I got one nation, Germany, that's madly in love with me, and I traded for it to take my religion and now all its cities have it. I put token religion in two other nations.

I am at war with my continental neighbor, its low tech makes this a sure thing. My friend Germany is slowly losing its war with a nation without my apostolic religion, but its really hard to get over and aid it.

So I get a upcoming vote for everyone to fight Germany's enemy, and it passes of course. This means two other nations are officially at war with germany's enemy. (one nation I don't have apos religion in that's not at war with anyone, and my enemy doesn't have the religion)

But after a time, everything's reverses. Germany capitulates to its enemy, the other two nations that were fighting germany's enemy are now at war with germany and made peace with said enemy, Germany is now at war with me! WTH HAPPENED!?! I get it has something to do with Germany being a vassel, but then why would the other two nations go to war with Germany etc?
When Germany capitulated, they take the war status of their old enemy / new master. As you and the 2 other civs were at war with the old enemy, now Germany is too.
 
While I can't make sense of whatever kitchen sink mess of diplomacy happened there I can say that Vassals cannot declare war or sign peace treaties. Their state of war (or not) is entirely a mirror of their master, who handles all matters of peace treaties and war declarations. It can lead to interesting situations when a civ first capitulates, as the game has to sort out the mess.
 
Civs that capitulated will automatically break free if their master is incapable of protecting the vassal or themselves, though I don't recall exactly how the game measures this. I believe if a vassal loses 50% of the land it had when it capitulated (percentage wise, not specific tiles) or becomes twice as powerful militarily as their master they automatically break free? Vassals will also break free if their master makes too many demands, but I don't believe AI masters will ever do that to their vassals.
 
I am building the internet, whether it be Universal suffrage or Slavery, it won't let me rush it. I got more than enough population and money to rush it. It says I can only rush units or buildings, but I know one can rush wonders (for extra cost I think) I've done so many a time. So what's going on?

With corporations, multiple duplicates of a resource increases the corporations benefit, right? If you get more copies of a resource after adding a corporation to a city, does that increase its benefits after the fact? Does more benefit from a corporation due to more resources increase it's cost?
 
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IIRC The Internet is a Project, like the space parts. You can't rush those at all, be it with gold or population.

The power of corporations is determined by how many of it's resources a given city has access to a turn-by-turn basis, not when a specific corp is founded or spread to a city. Duplicates of a resource do count for increasing a corporation's effect, yes, and having more resources does also increase the maintenance cost.
 
So the only difference between a project and a wonder, whether it be world or national, is whether they can be rushed? So "projects" can't be rushed by builder specialists either?

More resources also increase the bonus gold at headquarters?

The maintenance of a corporation is paid in the city its spread to? Or its base city? Or both? (I suppose I could test it out, but if you already know...)

Maintenance cost of corporation increases with distance from capital? Is cut in half by court house? And if I spread my corporation to another nation, it uses its capital distance for maintenance cost?
 
So the only difference between a project and a wonder, whether it be world or national, is whether they can be rushed? So "projects" can't be rushed by builder specialists either?
Certain Projects (that is, the space parts) can also be sabotaged by spies, but that and the inability to rush are the only differences that I know of. And yes, Great Engineers cannot rush projects either (at least they can't rush the space parts, might be able to rush Manhattan Project or Internet?).

More resources also increase the bonus gold at headquarters?
As far as I know, no. The gold income is purely based off of how many cities a corporation has been spread to.

The maintenance of a corporation is paid in the city its spread to? Or its base city? Or both? (I suppose I could test it out, but if you already know...)
Paid in the city it's spread to. This is why common wisdom is to build Courthouses in every city that you spread a corporation to, and to stack gold multipliers in the city that houses the corp's headquarters.

Maintenance cost of corporation increases with distance from capital? Is cut in half by court house? And if I spread my corporation to another nation, it uses its capital distance for maintenance cost?
No, yes, and not applicable, there's no distance involved in the maintenance costs as far as I know. A corp spread to a foreign city costs maintenance in that city, and generates gold in the HQ city.
 
Projects can't be rushed by GEs either. I view them as concepts rather than buildings.
 
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