Quick Answers / 'Newbie' Questions

Question best asked in the form of an example:

1. Set unit to fortify
2. end my turn
3. unit is attacked

Did the unit benefit from a fortify bonus, or is it applied at the beginning of your next turn? Same applies for healing as well. When does the unit actually increase health - at the beginning or end of your turn
 
_alphaBeta_ said:
Same applies for healing as well. When does the unit actually increase health - at the beginning or end of your turn

I can answer this question. Healing takes place at the start of your turn. So in your example, your unit does not heal before it is attacked (assuming it was damaged).
Thread on Unit Healing
 
If you hover the mouse over a unit, you will see what its fortification (and other) bonuses are. From that, I observe that the unit has no fortification bonus during the turn in which you fortified it. The question, then, is does the game turn advance before or after the AI Civs or barbarians make their moves. The answer is not known by me, though.

Healing takes place in the turn following a turn in which the unit does not move. Thus, you can't move a mounted unit 1/2 of its movement points, then set it to heal, and expect any healing to have occured in the next turn. If so, that would be a great exploit opportunity.
 
Hello Folks,

Thank you for all of your help, whenever I come on here and ask questions!;)

Looking at the City Screens I sometimes notice my red citizens say: "It's too Crowded!"

Now logic would tell me that I would simply need to build another city nearby, or really maybe another village, but that doesn't help. Hmmm...Well, OK, I then turn on "Avoid Growth", and, what the heck, make another Settler and shove him out there to find/found another city...This doesn't appear to work.

And so I turn to y'all...HELP!

Thank you,:crazyeye:

John
 
Read up in the forums on the benefits Whipping.

Basically use slavery to whip out a building (preferably something that also gives a happiness bonus like a temple or something). True you lose a few people, and some of the survivors are displeased for 30 turns or so, but they aren't whining about it as much afterwards.
 
Question best asked in the form of an example:

1. Set unit to fortify
2. end my turn
3. unit is attacked

Did the unit benefit from a fortify bonus, or is it applied at the beginning of your next turn? Same applies for healing as well. When does the unit actually increase health - at the beginning or end of your turn

There's no fortification bonus, the fortification bonus increases at the start of your turn. You can check the Event Log (CTRL TAB or click button in upper left corner) for information about combats that occured and any bonuses and penalties are described in the Combat Log of the Event Log.

Hello Folks,

Thank you for all of your help, whenever I come on here and ask questions!;)

Looking at the City Screens I sometimes notice my red citizens say: "It's too Crowded!"

Now logic would tell me that I would simply need to build another city nearby, or really maybe another village, but that doesn't help. Hmmm...Well, OK, I then turn on "Avoid Growth", and, what the heck, make another Settler and shove him out there to find/found another city...This doesn't appear to work.

And so I turn to y'all...HELP!

Thank you,:crazyeye:

John

The civilization game series wants to simulate the (real life) effect that big cities need more (luxury) resources, better buildings and a nice religion and temple to remain content. Therefore, whenever a city grows by 1, the unhappyness grows by 1. To combat this unhappyness, you'll have to get the luxury resources and the buildings and the religion so that you get more happyness in the city. As long as these are not available, you'll have unhappy citizens that stagnate the growth of the city.

The unhappyness that is related to the size of the city is described by the complaint "It's too Crowded!"
 
Quick question, I always accidentally hit CTRL+W instead of +S and turn on the worldbuilder. If I accidentally turn this on, will this affect my score because it is almost like a cheat code.
 
Speaking of fortifying units, has anyone made a mod where bombard can be used to remove this bonus?
 
Quick question, I always accidentally hit CTRL+W instead of +S and turn on the worldbuilder. If I accidentally turn this on, will this affect my score because it is almost like a cheat code.
No, it shouldn't affect your score.
Speaking of fortifying units, has anyone made a mod where bombard can be used to remove this bonus?
Not to my knowledge (but that shouldn't stop you from requesting it in the C&C forum if you really want it!).
 
Thank you Cabert for the direction to the War Academy. I will go have a look.
 
Thanks again Parkin.

Crighton has a great explanation of how vassals work, including this snippet on cancelling the agreement:

Regrettably, there is currently no method to Release a Vassal from your control, so weigh your decision carefully before accepting a Vassal. [This statement is true as of and up to the v2.08 patch, you’d think this would be an obvious feature to include in the game considering it would make things more logically consistent AND reflect actual history, but whatever]. Theoretically it is possible to actually aggravate your vassal into refusing a resource demand at which point the Master could then decide to let the Vassal go or go to war with the now ex-Vassal IF the Vassal refuses the resource demand.
Ah, now that's pretty annoying. They really should fix that. If I'd known beforehand, I would have never taken up the vassal. (Yes, his lands count 50% towards my domination limit, but if I conquer him then they count for 100%. ;) )

However, I figured out my own solution to the problem. Luckily I'm playing this game in multiplayer with another guy (who's Asoka), so I'll just gift him a whole lot of units, which he can then send over to declare war on and crush Mansa for me. I can take things from there. :D
 
Quick question, I always accidentally hit CTRL+W instead of +S and turn on the worldbuilder. If I accidentally turn this on, will this affect my score because it is almost like a cheat code.
As Ginger_Ale said before, it won't affect your score. However, if you want to you can turn off the ability for the worldbuilder to be opened (it's in one of the Options when you're setting up the game).

Ah, charismatic is my second favourite trait, just after financial. Charismatic really shines on the high difficulty levels (emperor and up) where you start with only 3 happy citizens in every city (except the capital with 4 because of the palace). The extra happy person from charismatic is great and the additional one from the monument is also useful in the early game where there exists almost no way to increase happiness. If you have no religion and no early happiness resources (gold, silver, gems, ivory, fur), then you have to wait until monarchy and the hereditiry rule civic for any means of happiness. That takes a long time if your cities can't get bigger than 3 citizens because of the low happiness cap. The charimatic trait raises this barrier to 5, that's just great. The -25% experience needed for a promotion is also very nice and the +1 happy citizen from the broadcast tower is another minor bonus.

By the way, I agree that the happiness cap is usually a bigger problem. The main reason is that there are more early game methods to raise the health of your citizens (more early health resources than happiness resources and health from forests, access to fresh water and the doubling factor of granaries for some health resources).
Indeed, I feel the same way about the Charismatic trait... it's very nice when the difficulty gets ramped up (and even on the lower difficulty levels too).

Personally, in terms of trait synergies, Hannibal would have to be one of my favourite leaders. Although of course, as in any game you have to take into account more than just the trait synergies, though they're usually the main thing I look for. :)

A question for you by the way, Roland - do you play multiplayer Civ4 at all? :D If so, I'd be very interested to challenge you to a game at some stage! (PBEM, Pitboss, Internet [preferably with no turn timer, and sequential turns if you'd like], or whatever you'd like.) Regardless of who wins, I'm sure that we'd both be able to pick up quite a few hints and tips during the game, and learn a lot more about Civ4 from each other. (Also, I bet some of the regulars from the Question Thread would be interested to keep up with such a game.) What do you think? :)
 
hi everybody.. i have a case.. it has not been solved till now..... here's it:

When i was just simply enjoying Civiv once (not long before), originally all went fine, but then the scene has stoped (and the music got keeping repeating, it is already getting wrong i felt), then the application even ENDED WITHOUT ANY NOTICES and my desktop appears :cry: :cry:
I didn't save my game... <<< this is not even the point actually.. when i started the application again after few minutes for many times, the same thing occurred: the application AUTOMATICALLY ended when I was just finely playing the game!!!! MY GOODNESS why happening............ :cry: :cry: :cry:

until NOW, it has not been solved.... I can't play Civ!! how suffering.... please help.. :(
 
A question for you by the way, Roland - do you play multiplayer Civ4 at all? :D If so, I'd be very interested to challenge you to a game at some stage! (PBEM, Pitboss, Internet [preferably with no turn timer, and sequential turns if you'd like], or whatever you'd like.) Regardless of who wins, I'm sure that we'd both be able to pick up quite a few hints and tips during the game, and learn a lot more about Civ4 from each other. (Also, I bet some of the regulars from the Question Thread would be interested to keep up with such a game.) What do you think? :)

Oh man, the day we all feared has finally arrived . . . when one of you has been vanquished and cast out of the Civilization community in disgrace, it will take twice as long to get a definitive answer on this page! :confused:

To prevent this cataclysm, I'll sacrifice myself. Why don't you both play against me, and then you can compare notes as you go. "Yeah, we could have beat him in 3994 BC using your fishing boat of death strategy".
 
Heh, hardly... it'll just mean that we'll both be able to give even better answers, I hope. ;)

Oh, and I can play more than one game at once, so I can play with you too if you'd like. (Or alternatively, we could all be in the same game. :D )

hi everybody.. i have a case.. it has not been solved till now..... here's it:

When i was just simply enjoying Civiv once (not long before), originally all went fine, but then the scene has stoped (and the music got keeping repeating, it is already getting wrong i felt), then the application even ENDED WITHOUT ANY NOTICES and my desktop appears :cry: :cry:
I didn't save my game... <<< this is not even the point actually.. when i started the application again after few minutes for many times, the same thing occurred: the application AUTOMATICALLY ended when I was just finely playing the game!!!! MY GOODNESS why happening............ :cry: :cry: :cry:

until NOW, it has not been solved.... I can't play Civ!! how suffering.... please help.. :(
This happens to me occasionally as well... it just seems to be an odd flaw with Civ4. It usually happens when I have had my computer on for a long period of time, and/or have been in Civ4 for a long time. I find that the solution is often to simply turn the computer off, then turn it back on again a few minutes later - this seems to work, perhaps because it clears the memory usage or something. In any event, it means that I can once again play Civ4 without it crashing on me. :)

Incidentally, you can recover your games even if you have not saved them. Simply click "Load Game" as usual, but then click on the "auto" folder inside the "single" folder. This is the autosave folder, which (providing you have not disabled or altered it) will save your game every 5 turns as you play it. Thus, you can reload the last autosave, and it should be the same game that you were last playing, perhaps up to 4 turns behind the turn you were on when Civ4 crashed. But the important thing is that you can reaccess your game; the save is not lost! :)
 
since last time... I can't normally play Civ!! >.<" just dunno whats the real reason behind that... :(

This happens to me occasionally as well... it just seems to be an odd flaw with Civ4. It usually happens when I have had my computer on for a long period of time, and/or have been in Civ4 for a long time. I find that the solution is often to simply turn the computer off, then turn it back on again a few minutes later - this seems to work, perhaps because it clears the memory usage or something. In any event, it means that I can once again play Civ4 without it crashing on me. :)

Incidentally, you can recover your games even if you have not saved them. Simply click "Load Game" as usual, but then click on the "auto" folder inside the "single" folder. This is the autosave folder, which (providing you have not disabled or altered it) will save your game every 5 turns as you play it. Thus, you can reload the last autosave, and it should be the same game that you were last playing, perhaps up to 4 turns behind the turn you were on when Civ4 crashed. But the important thing is that you can reaccess your game; the save is not lost! :)
Oh THANK YOU!! I found out my "autosaved" game :P thanks (at least finally it is not lost)!! but... this is not the long term for the solution~......
Is it related to system requirements or performance.. something like that? thx again!
 
I am a silly french who tryed to post some message...
I just now to wish you all a amerry xmas (aliitle bit late) and happy new year.
Can some body and freind give me any tip to post msg...
fom Dreux (60 milles from Paris, somwhere in the country of stinky cheese
Gérald
e-mail : gerald.dominique@wanadoo.fr
 
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