I know Uncle Scrooge![]()
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Now there's an idea for an expansion Civ.
I know Uncle Scrooge![]()
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_alphaBeta_ said:Same applies for healing as well. When does the unit actually increase health - at the beginning or end of your turn
Question best asked in the form of an example:
1. Set unit to fortify
2. end my turn
3. unit is attacked
Did the unit benefit from a fortify bonus, or is it applied at the beginning of your next turn? Same applies for healing as well. When does the unit actually increase health - at the beginning or end of your turn
Hello Folks,
Thank you for all of your help, whenever I come on here and ask questions!![]()
Looking at the City Screens I sometimes notice my red citizens say: "It's too Crowded!"
Now logic would tell me that I would simply need to build another city nearby, or really maybe another village, but that doesn't help. Hmmm...Well, OK, I then turn on "Avoid Growth", and, what the heck, make another Settler and shove him out there to find/found another city...This doesn't appear to work.
And so I turn to y'all...HELP!
Thank you,![]()
John
No, it shouldn't affect your score.Quick question, I always accidentally hit CTRL+W instead of +S and turn on the worldbuilder. If I accidentally turn this on, will this affect my score because it is almost like a cheat code.
Not to my knowledge (but that shouldn't stop you from requesting it in the C&C forum if you really want it!).Speaking of fortifying units, has anyone made a mod where bombard can be used to remove this bonus?
Ah, now that's pretty annoying. They really should fix that. If I'd known beforehand, I would have never taken up the vassal. (Yes, his lands count 50% towards my domination limit, but if I conquer him then they count for 100%.Thanks again Parkin.
Crighton has a great explanation of how vassals work, including this snippet on cancelling the agreement:
Regrettably, there is currently no method to Release a Vassal from your control, so weigh your decision carefully before accepting a Vassal. [This statement is true as of and up to the v2.08 patch, youd think this would be an obvious feature to include in the game considering it would make things more logically consistent AND reflect actual history, but whatever]. Theoretically it is possible to actually aggravate your vassal into refusing a resource demand at which point the Master could then decide to let the Vassal go or go to war with the now ex-Vassal IF the Vassal refuses the resource demand.
As Ginger_Ale said before, it won't affect your score. However, if you want to you can turn off the ability for the worldbuilder to be opened (it's in one of the Options when you're setting up the game).Quick question, I always accidentally hit CTRL+W instead of +S and turn on the worldbuilder. If I accidentally turn this on, will this affect my score because it is almost like a cheat code.
Indeed, I feel the same way about the Charismatic trait... it's very nice when the difficulty gets ramped up (and even on the lower difficulty levels too).Ah, charismatic is my second favourite trait, just after financial. Charismatic really shines on the high difficulty levels (emperor and up) where you start with only 3 happy citizens in every city (except the capital with 4 because of the palace). The extra happy person from charismatic is great and the additional one from the monument is also useful in the early game where there exists almost no way to increase happiness. If you have no religion and no early happiness resources (gold, silver, gems, ivory, fur), then you have to wait until monarchy and the hereditiry rule civic for any means of happiness. That takes a long time if your cities can't get bigger than 3 citizens because of the low happiness cap. The charimatic trait raises this barrier to 5, that's just great. The -25% experience needed for a promotion is also very nice and the +1 happy citizen from the broadcast tower is another minor bonus.
By the way, I agree that the happiness cap is usually a bigger problem. The main reason is that there are more early game methods to raise the health of your citizens (more early health resources than happiness resources and health from forests, access to fresh water and the doubling factor of granaries for some health resources).
A question for you by the way, Roland - do you play multiplayer Civ4 at all?If so, I'd be very interested to challenge you to a game at some stage! (PBEM, Pitboss, Internet [preferably with no turn timer, and sequential turns if you'd like], or whatever you'd like.) Regardless of who wins, I'm sure that we'd both be able to pick up quite a few hints and tips during the game, and learn a lot more about Civ4 from each other. (Also, I bet some of the regulars from the Question Thread would be interested to keep up with such a game.) What do you think?
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This happens to me occasionally as well... it just seems to be an odd flaw with Civ4. It usually happens when I have had my computer on for a long period of time, and/or have been in Civ4 for a long time. I find that the solution is often to simply turn the computer off, then turn it back on again a few minutes later - this seems to work, perhaps because it clears the memory usage or something. In any event, it means that I can once again play Civ4 without it crashing on me.hi everybody.. i have a case.. it has not been solved till now..... here's it:
When i was just simply enjoying Civiv once (not long before), originally all went fine, but then the scene has stoped (and the music got keeping repeating, it is already getting wrong i felt), then the application even ENDED WITHOUT ANY NOTICES and my desktop appears![]()
I didn't save my game... <<< this is not even the point actually.. when i started the application again after few minutes for many times, the same thing occurred: the application AUTOMATICALLY ended when I was just finely playing the game!!!! MY GOODNESS why happening............![]()
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until NOW, it has not been solved.... I can't play Civ!! how suffering.... please help..![]()
Oh THANK YOU!! I found out my "autosaved" gameThis happens to me occasionally as well... it just seems to be an odd flaw with Civ4. It usually happens when I have had my computer on for a long period of time, and/or have been in Civ4 for a long time. I find that the solution is often to simply turn the computer off, then turn it back on again a few minutes later - this seems to work, perhaps because it clears the memory usage or something. In any event, it means that I can once again play Civ4 without it crashing on me.
Incidentally, you can recover your games even if you have not saved them. Simply click "Load Game" as usual, but then click on the "auto" folder inside the "single" folder. This is the autosave folder, which (providing you have not disabled or altered it) will save your game every 5 turns as you play it. Thus, you can reload the last autosave, and it should be the same game that you were last playing, perhaps up to 4 turns behind the turn you were on when Civ4 crashed. But the important thing is that you can reaccess your game; the save is not lost!![]()