Quick Answers / 'Newbie' Questions

I thought I'd seen something at the top left of the city screen - is this wrong?

:p

Yeah it is there - and I am pretty sure developers originally wanted it to be adjustable in each city, BUT they changed their mind: if you adjust it in the city screen it still affects the whole empire :D
 
10 moves for every unit. It has always been that way (except for gunships)

Thanks, I put a note on my original post pointing that out so no one flipping through the thread is misled. Does that mean that choppers move faster on roads (4*3=12) than on RR, or is the fellow (sorry I forget who) who said gunships get 12 moves on RR right about that?
 
Once certain technologies are discovered, you can also have specific cities "build" culture, wealth or science instead of units or buildings. This is said to be a very inefficient conversion of hammers, but it is city specific.
 
Thanks, I put a note on my original post pointing that out so no one flipping through the thread is misled. Does that mean that choppers move faster on roads (4*3=12) than on RR, or is the fellow (sorry I forget who) who said gunships get 12 moves on RR right about that?

I am pretty sure that i am right about that for warlords 2.08 :p - I tested it just 5 minutes before posting ;) - Gunships get 12 movement on RR so that they are not slower than on roads.
 
what happened if your enemy captures a port city where your ships anchor? What if AI capture my ally's city where my ship anchors?
 
can't they escape during the city battle?

If you know you'll lose the city next turn, you can pull them out, but if it's the AI's turn, none of your units will move. It's one of the weaknesses of the turn based game, and it especially affects naval units.
 
Can someone explain how air combat works in 1.6?

- If multiple units are capable of intercepting, do they all get a chance to intercept a single mission (for example, if a single bomber flew into range of 4 interceptors, am I more or less guaranteed an interception)?

- Once a unit intercepts, can it intercept again (for example, I fly a second bomber mission after the first one is intercepted)?

- If a unit MISSES an intercept, can it attempt to intercept again (for example, I fly a second bomber mission after the first one evades interception)?

- How is interception resolved? How is damage determined? Can the flying unit do damage to the intercepting unit? Are there any "defensive bonuses"? Do bombers usually defeat fighters because of their higher strength? How many "rounds" of combat take place? Is there a "withdrawal chance" at the end of combat?

- Can interceptors be targeted directly?

- If I run an "air strike" mission against a stack, how is target priority determined?

- If I have 4 fighters and 4 bombers, and the defender has 4 fighters, what is my optimal mission order?
 
Hi,

I played Civ 3 a lot, although I was never more than mediocre at it. I just got Civ 4 for my IMac, and I'm TERRIBLE at it.

Is there a FAQ for Civ 3 players to help them make the the transistion to Civ 4, or a basic, strategy approach to Civ 4? I'm sure there is, but this board is huge, and I don't know where to look.

Thanks. Paul
 
Hi,

I played Civ 3 a lot, although I was never more than mediocre at it. I just got Civ 4 for my IMac, and I'm TERRIBLE at it.

Is there a FAQ for Civ 3 players to help them make the the transistion to Civ 4, or a basic, strategy approach to Civ 4? I'm sure there is, but this board is huge, and I don't know where to look.

Thanks. Paul
Try my basic strategy guide (link in my sig) as well as Sulla's walkthrough. Then continue with the articles in the War Academy.

And welcome to CFC! :beer:
 
Can someone explain how air combat works in 1.6?
I'll try, though there some not quite clear points.

- If multiple units are capable of intercepting, do they all get a chance to intercept a single mission (for example, if a single bomber flew into range of 4 interceptors, am I more or less guaranteed an interception)?
only the best interception chance will be tested, so no your bomber isn't doomed.

- Once a unit intercepts, can it intercept again (for example, I fly a second bomber mission after the first one is intercepted)?
no

- If a unit MISSES an intercept, can it attempt to intercept again (for example, I fly a second bomber mission after the first one evades interception)?
yes

- How is interception resolved? How is damage determined? Can the flying unit do damage to the intercepting unit? Are there any "defensive bonuses"? Do bombers usually defeat fighters because of their higher strength? How many "rounds" of combat take place? Is there a "withdrawal chance" at the end of combat?
interception is tested
then damage from the best "defender" is a function of interception chance and strength (AFAIK), which means that a wounded fighter will do less damage than a full health fighter.
There are no rounds of combat at all, only interception test then damage.
bombers never defeat fighters, since they have a 0% chance of interception.
And the outcome is almost never death to the intercepted unit. Most of the time, you get a wounded plane that didn't fulfill his mission.


- Can interceptors be targeted directly?
not by planes, no

- If I run an "air strike" mission against a stack, how is target priority determined?
best defender among those who aren't safe from airunits (= those already 1/2 strength)

- If I have 4 fighters and 4 bombers, and the defender has 4 fighters, what is my optimal mission order?
Depends on the mission you want to do.
Usually it's fighters first to get rid of some interceptors.
But if you attack a stack with a few siege units, it may be better to attack with the bombers first to do colateral damage on every one then with the fighters to get the siege units (immune to colateral) down.
 
then damage from the best "defender" is a function of interception chance and strength (AFAIK), which means that a wounded fighter will do less damage than a full health fighter.


From some tests I did in vanilla civ4 version 1.52, it was clear that the damage an interception did was totally unrelated to the strength score of the unit (however strange that may seem). It was totally dependant on the interception percentage. A unit with an interception score of 200 (whatever that may mean) and strength 1 would be far more lethal than a unit with an interception score of 70 and strength 1000. The strength value is used for bombardment damage.

It could still be true that a damaged fighter does less damage in an interception. It is not wise to use damaged fighters for attack purposes anyway because they die much easier.
 
(I cut out most of the post, because you're probably right and I've nothing useful to add but)
Is there any reason to still use 1.52?
Or did you test it a long time ago?

I did the tests a long time ago. I mentioned the version of civ4 to make it clear that it could have changed by now. But I've read about no changes in the patches regarding interception of planes.
 
is there any way to upgrade your troops without fighting?
My saw 2 Infantry with 1 city defense bonus each guarding a city and a while later they have 3 city defense bonus
 
is there any way to upgrade your troops without fighting?
My saw 2 Infantry with 1 city defense bonus each guarding a city and a while later they have 3 city defense bonus

First of all, slight vocab problem. Upgrading usually means turning into a more advanced unit, i.e. riflemen to infantry, chariots to horse archers. This costs money but no fighting.

What you want to do is promote your units by getting them experience, and that's hard to do without combat. The only way I can think of to do that is to attach a Great General to a unit on the same tile, which spreads 20 exp to all units on the tile. Otherwise, they need to fight to be promoted, or else start out with experience by being built in a city with barracks, Great Instructors, Vassalage or Theocracy operating, etc.
 
is there any way to upgrade your troops without fighting?
My saw 2 Infantry with 1 city defense bonus each guarding a city and a while later they have 3 city defense bonus

Upgrading refers to paying money to change archers into longbowmen and longbowmen into riflemen, etc.

You mean, how did they get the promotions? I can think of 2 ways, one where they were in some fights and another where they were replaced by other higher promoted units. With the right wonders and some Great Instructors, you can build infantry with 3 promotions. But the AI is not as capable at this as the human player, so the infantry units were probably in a fight.

Edit: Cross posted with A4phantom. And he is right. Using a great general to directly add experience to units is another option.
 
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