Quick Answers / 'Newbie' Questions

i have installed the game by using the original dvd.but when i double click to start the game it say insert the correct dvd.but i have only one dvd.Can anybody help me to slove that problem please

a quick search in the Tech Support Subforum shows that there seem to be some problems with certain DVD-Drives and their firmware.

The basic advice is that you might want to check whether there is new firmware for your drive...

Oh and: :band: welcome to CFC :dance:
 
Greetings:
Can some kind soul take pity on me and help me out here? I wish to generate a smartmap map that I can transfer to players for use in multiplayer games.
If I generate the map in multiplayer mode (with just myself and AI's) then the other players have to start with cities allready founded in place, which can really suck in some circumstances. I would like to be able to edit the multiplayer map with worldbuilder if I need to.
Does anyone know how to do this?

Bigben34
 
Hello! This is my first post so forgive me if I've stumbled into the wrong forum for this. Got a question though you see. Been playing Civ since 3 and have been enjoying the new edition since its release. Just finished my first game where nukes came into play. I got thrashed though! The problem was that my nukes could only hit certain cities. It just wouldn't let me nuke other cities- my opponents capital for instance. Has anyone else had this problem? As a result of my faulty ICBMs, my own cities were hit by his nukes and it was basically game over. Obviously I was a little disappointed by the situation. Help! Can someone please tell me about ICBMs?
 
Nukes won't hit squares with your own troops in it or in the surrounding squares. I think they will also not launch if there are friendly troops from other civs in the area.
 
... I suspected there might be something to do with that. I did have a spy close by their capital. Other cities didn't though and I couldn't figure out why I'd been rogered like this. I basically accepted my fate. Was doing really well till that point as well! Don't think I'll be going for the Manhatten Project next time!
 
Unless I'm playing noble level I don't bother building MHproject. Its no fun if they are shooting back. Otherwise I build as many as possible and when the ai can build them, I use the UN to prohibit nuclear weapons.
And I find it stupid you cant sacrifice your people for the greater glory of your empire. c'mon, you can suicide attack troops, but not barbucue them?
 
... I suspected there might be something to do with that. I did have a spy close by their capital. Other cities didn't though and I couldn't figure out why I'd been rogered like this. I basically accepted my fate. Was doing really well till that point as well! Don't think I'll be going for the Manhatten Project next time!

You can only nuke cities that have no friendly or neutral units in them or near them. If there is even one unit from a player you are not at war with you cannot nuke it...
 
:lol: I have read this before on the forum: there seem to be some versions that shipped with a .pdf manual and some without - mine came just with the paper version... Sadly no one with the .pdf has yet had the idea to upload it to cfc :rolleyes:
Hah! Found it! It's on a 3rd CD that came with my game, titled "Instruction Manuals".
 
1. If a civ is crumbling under a combined assault, who does it first offer to capitulate to? For example, once the Russians and I were tag teaming Elizabeth. She offered to capitulate and I declined because I was on the verge of taking a city I wanted for myself. So she capitulated to Stalin. Is it which civ is more powerful? Is it which civ is less hated? If both, which is more decisive?


2. Are there any particular tricks for breeding Great Engineers? It's hard when you can assign only one Engineer specialist (from forge) for most of the game, and not many of the early or mid wonders encourage GEs. In my last few games, I haven't gotten any GEs. All I can think of is to try and build all the GE wonders in one city along with your one Engineer and National Epic, and then have a separate co-GP farm with the other wonders and other specialists, but that would be kind of a ridiculous expenditure of effort, specializing your empire around something that is not a victory condition. Probably easier to just stop caring about wonders, but they're important to my vanity.


If you like real history along with the game, please contribute to my new thread: Civ and History Books http://forums.civfanatics.com/showthread.php?p=5165675#post5165675

So my sister's borrow my computer for the next few months and I won't be playing Civ. Anyone care to recommend any good history books?

I recommend
Personal Witness: Israel through My Eyes by Abba Eban
and Caesar: Life of a Colossus by Adrian Goldsworthy (Civ Fanatics will love this one, it made playing as J.C. more fun for me anyway).

Anyone know of any good books on Persia or Cyrus? Mali?

Don't answer that here though, or I'll get yelled at for spamming.
 
You can only nuke cities that have no friendly or neutral units in them or near them. If there is even one unit from a player you are not at war with you cannot nuke it...
Hmm, that sounds kind of like it could be something that might be exploited, especially in multiplayer... civs putting units in each others' cities so that they couldn't be nuked, unless the nuker took on both of their civs in a war at once.

2. Are there any particular tricks for breeding Great Engineers? It's hard when you can assign only one Engineer specialist (from forge) for most of the game, and not many of the early or mid wonders encourage GEs. In my last few games, I haven't gotten any GEs. All I can think of is to try and build all the GE wonders in one city along with your one Engineer and National Epic, and then have a separate co-GP farm with the other wonders and other specialists, but that would be kind of a ridiculous expenditure of effort, specializing your empire around something that is not a victory condition. Probably easier to just stop caring about wonders, but they're important to my vanity.
I think that's kind of the point... it was intentionally done because it's not supposed to be easy to generate Great Engineers. If it was, then there would be no point in anyone working away at wonder building at all... every single wonder would be built by a Great Engineer very soon after the tech was discovered. And that's just no fun at all. ;)

But as for how you can improve the odds... yes, the early wonders help. The Great Wall is a great cheap source for Engineers. The Pyramids is a good one too of course, though it's expensive and comes during your expansion phase, which is often not great. That's why I'm personally more of a fan of the Hanging Gardens, a very nice wonder that's not too expensive and comes at a good time. Hagia Sophia is alright if you're seriously going for a Great Engineer city (although its natural benefit kind of sucks).

My advice though is don't try to deliberately generate just Great Engineers, since it's too difficult to do... and even if you do it, you'll be generating them very slowly (since you won't have many GPP's in your GE city). Personally I usually go for a mix of scientists and engineers, as best as a 50/50 distribution that I can get. That way I'm still generating a lot of GPP's, and will still get a Great Engineer on average every second GP, but I also won't be stagnating my GPP's and will be getting a useful GP (Great Scientist) even if I don't get the Great Engineer. ;)
 
Thanks. I'm not opposed to Great Artists either, they're highly valuable weapons of war. But early on Great Scientists and Great Engineers are huge bonuses.
 
1. If a civ is crumbling under a combined assault, who does it first offer to capitulate to? For example, once the Russians and I were tag teaming Elizabeth. She offered to capitulate and I declined because I was on the verge of taking a city I wanted for myself. So she capitulated to Stalin. Is it which civ is more powerful? Is it which civ is less hated? If both, which is more decisive?
.

Probably the civ who declared war the first to her. She won't talk to you or the russians for 10 turns after the start of the war. She will most likely capitulate to the first enemy she is at war with (the one who started the war). If you started it, it will be you otherwise the AI. If both you and the AI decline the capitulation she will run to the next strongest AI who wants her.
 
Is it always 10 turns of the silent treatment? That's good to know.

Has anyone ever seen a capitulated vassal become free by growing, rather than having itself or its master decimated? It seems unlikely to happen, since by the time vassalage becomes an option there's not much free territory left and vassals rarely do significant conquering.
 
Yep always 10 turns of silence after declaring war. It can be longer if you raze cities, or losing the war. and depending on personalities. And I found out that if when you declared war several times before, the time will also go op. It seems they rather die holding a grudge that surrender for peace.
If seen vassals grow free from their master, but most of the times they will need your help. The best part is that when you take a few cities of them in the war, you can vassalage them afterwards. :D

If you want them to help you in the war, gift them your military tech, and pillage them in submission after taking only 1/2 key cities. And don't ask for their money or give them money to upgrade their units.
 
Any hints yet about a second expansion pack?
 
Any hints yet about a second expansion pack?

:smug:

Take-Two Interactive Software said:
starting in 2008, 2K will have new content based on its Civilization franchise

Spoiler hint :

the fiscal year 2008 starts November 1st 2007... so this is likely a pre-Christmas release which is too early for Civ5 (I hope)
 
about the manual, I have the feeling that uploading it here is somehow against the "no piracy" rule.
OTOH, all versions of the game should have it included :(.
I think an e-mail to the support team should be enough to get the file (provided you have some kind of proof you have a legit copy of the game), but I may be a dreamer.
 
Hey all, here's my question/situation:

Have a look at this map: http://i107.photobucket.com/albums/m303/chronoice/watercross.jpg

Alright. So as you can see, we have a peninsula there that is entirely cut off from the main land. With that mountain in the way, there is no way to connect roads from the nearby city to those numerous resources. There is thus no way of connecting those resources to the capital, by land.

So now here is my question: Is there anyway to connect those resources over water? I mean... like... bridges or... merchant ships or... something? I mean all those resources are locked away in that peace of land, is there no way to access them?

Let's go even further and assume that my cultural boundaries down there are wide enough that I can't settle another city on that side of the mountain. Would those resources then be lost forever, unattainable? How would this play out in an archipelago type map where lots of resources are water-locked?

It's really only one question with many subquestions, so I thank you all in advance for taking the time to read and answer.
 
Hey all, here's my question/situation:

Have a look at this map: http://i107.photobucket.com/albums/m303/chronoice/watercross.jpg

Alright. So as you can see, we have a peninsula there that is entirely cut off from the main land. With that mountain in the way, there is no way to connect roads from the nearby city to those numerous resources. There is thus no way of connecting those resources to the capital, by land.

So now here is my question: Is there anyway to connect those resources over water? I mean... like... bridges or... merchant ships or... something? I mean all those resources are locked away in that peace of land, is there no way to access them?

If you build a coastal city on the other side of the mountain, then it can connect the resources and then the resources are traded by sea (sea trading is available with the sailing technology) to another coastal city of yours on the side of the mountain where your capital is or they are traded by ocean (available with astronomy) to a coastal city on the continent of your capital. The coastal city will then trade the resources to your capital.

In this case a coastal city placed inbetween the farm and the horse and two tiles from the oil would claim the horse resource and the oil resource (if both are improved and connected to the city by roads). It would trade these resources to other coastal cities in your empire by sea/ocean.

Let's go even further and assume that my cultural boundaries down there are wide enough that I can't settle another city on that side of the mountain. Would those resources then be lost forever, unattainable? How would this play out in an archipelago type map where lots of resources are water-locked?

It's really only one question with many subquestions, so I thank you all in advance for taking the time to read and answer.

Your own cultural borders don't prevent you from settling cities down there. The only rules about settling are:
There need to be at least two tiles in between city centers.
You can't build a city within foreign culture borders. So the situations where a resource cannot be connected to your capital are actually very rare and usually avoidable.

In the following situation, a resource cannot be connected to your trade network:

S=sea
R=land based resource
C=city
M=mountain

SSSSS
SCMRS
SSSSS

But in this situation, you could have settled on the other side of the mountain on top of the resource to claim it.

By the way, welcome to civfanatics! :band: :dance:
 
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