Elkad
Emperor
- Joined
- Mar 26, 2007
- Messages
- 1,057
Is there a way to wake/cancelorders for ALL my units? Force every unit to wake up next turn and ask for orders...
Alt-cancel seems spotty too, at least with workers. Seems to only wake the ones I have on manual control.
Seems I remember Civ1 having a "patrol" option (especially for planes) Every turn they would fly to a patrol point and back to the city (fogbusting). Any way to do that here, other than manually doing recon missions with every plane in every city every turn....
How do I get rid of a building? In Civ1 I remember selling back walls just before gunpowder, coalplants after I built Hoover(now 3Gorges) etc..
Rally points. Darn things won't chain anymore? (cityA and cityB both set cityC as a rally point. CityC sets CityD as rally point. But only the new builds in C move to D, not the arriving units from A&B)
Edit: one more. I prefer more civs than standard for a given mapsize, is there a way to force quickplay and/or playnow to remember that, so I don't have to go add them in custom game every time?
Edit: one more. I prefer more civs than the default, is there a way to change the "Play Now" feature to remember that I want 18 civs, not 12, so I don't have to go thru custom game every time?
Rally points again. Alt-click citybar (to select all cities), followed by shift-rtclick to set rally point for all cities doesn't work?
Rally points again. any way to unset all of them at once?
one more: quickplay and playnow. any way to force them to remember that I prefer more civs than the default?
Alt-cancel seems spotty too, at least with workers. Seems to only wake the ones I have on manual control.
Seems I remember Civ1 having a "patrol" option (especially for planes) Every turn they would fly to a patrol point and back to the city (fogbusting). Any way to do that here, other than manually doing recon missions with every plane in every city every turn....
How do I get rid of a building? In Civ1 I remember selling back walls just before gunpowder, coalplants after I built Hoover(now 3Gorges) etc..
Rally points. Darn things won't chain anymore? (cityA and cityB both set cityC as a rally point. CityC sets CityD as rally point. But only the new builds in C move to D, not the arriving units from A&B)
Edit: one more. I prefer more civs than standard for a given mapsize, is there a way to force quickplay and/or playnow to remember that, so I don't have to go add them in custom game every time?
Edit: one more. I prefer more civs than the default, is there a way to change the "Play Now" feature to remember that I want 18 civs, not 12, so I don't have to go thru custom game every time?
Rally points again. Alt-click citybar (to select all cities), followed by shift-rtclick to set rally point for all cities doesn't work?
Rally points again. any way to unset all of them at once?
one more: quickplay and playnow. any way to force them to remember that I prefer more civs than the default?