Quick Answers / 'Newbie' Questions

Is there a way to limit the eras in a game or scenario. I want to play a long game which does not reach the industrail era.
 
Has anyone ever seen an (unmodded) largely Islamic world? I don't think I've ever seen more than one Muslim empire, and rarely do I see that. I can't think of a realistic scenario under which it'd be advantageous to convert my empire to Islam. An AI will, of course, convert if it founds the Muslim holy city and has no other holy city, but that is probably a poor strategic move.
 
I got Civ4 and BTS (as two items) from Amazon for $35. There is no "Complete" package currently. [edit: Apparently there is in Portugal].

That still doesn't answer my question... I said I knew there was no Complete and I wanted to know how the expansion packs actually expand the game!! Are they separate games, and run like Colonization does??
 
Has anyone ever seen an (unmodded) largely Islamic world? I don't think I've ever seen more than one Muslim empire, and rarely do I see that. I can't think of a realistic scenario under which it'd be advantageous to convert my empire to Islam. An AI will, of course, convert if it founds the Muslim holy city and has no other holy city, but that is probably a poor strategic move.
Yup, I've seen it once in one of mine LHC... Me, Hatty and HC had founded the first 6 religions, letting the biggest continent, where João, QSH and Roosevelt lived, religionless until QSH beelined for DR. Islam spreaded like bushfire, and as Astro was not out yet, the continent went majorly Islamic.

But it is rare as hell ;)

I got Civ4 and BTS (as two items) from Amazon for $35. There is no "Complete" package currently. [edit: Apparently there is in Portugal].
Not only in Portugal. Give a look to Amazon.co.uk :p

P.S BtS is not a independent Game. You need the basic ( "vanilla" ) Civ IV to install BtS
 
That still doesn't answer my question... I said I knew there was no Complete and I wanted to know how the expansion packs actually expand the game!! Are they separate games, and run like Colonization does??

Maybe you didn't see my previous post, but BtS is not a standalone expansion meaning you will need Civ4 to be able to play it. I guess this is the more traditional type of expansion.
 
Has anyone ever seen an (unmodded) largely Islamic world? I don't think I've ever seen more than one Muslim empire, and rarely do I see that. I can't think of a realistic scenario under which it'd be advantageous to convert my empire to Islam. An AI will, of course, convert if it founds the Muslim holy city and has no other holy city, but that is probably a poor strategic move.

Play "choose religions" option, you'll see it all the time ;)
 
Is there a way to limit the eras in a game or scenario. I want to play a long game which does not reach the industrail era.

You'd need to mod the game. If you look at the file CIV4TechInfos.xml, then you'll see that each technology has a value called bDisable. Setting that to 1 will probably disable that technology.
 
You're still not answering my question. :mad: I want to know what's the point in buying an expansion pack and how it changes the game. Like I said, I bought Civ III as the Complete Edition so I don't know how expansion packs work. Can somebody please help me before I get banned for spamming?

EDIT: lol stupid mistake. I just remembered that when you install Civ III Complete, you install with both the PTW and C3C discs. It combines the expansion packs with the regular Civ III. Is this true for Civ IV?
 
You're still not answering my question. :mad: I want to know what's the point in buying an expansion pack and HOW DOES IT MAKE THE GAME DIFFERENT. Like I said, I bought Civ III as the Complete Edition so I don't know how expansion packs work. Can ANYBODY please help me before I get banned for spamming?!

if anything, you will be banned for your attitude, not for asking
 
how do you download units and mods????
whenever i download one it says to either save or run it and i choose save but i don't know where to save it to???
 
I can't start my Civ 4 BTS - I think that my CD-Game have a horizontal line in the hole center in both ways... :(:(:(:(

I think it's BROKEN!!!
 
I have a question about mines.

Last night I was playing and realized that I had probably 50 mines around the map without any resources.

If you make a mine and it doesn't show anything, is it wise to build something else or leave them until you hit aluminum, uranium, etc.? And if so, at what point would you give up on the mine?

I just figured out last night that you can send a religious missionary to a city and consume him to add the religion. :)
 
You're still not answering my question. :mad: I want to know what's the point in buying an expansion pack and how it changes the game. Like I said, I bought Civ III as the Complete Edition so I don't know how expansion packs work. Can somebody please help me before I get banned for spamming?

EDIT: lol stupid mistake. I just remembered that when you install Civ III Complete, you install with both the PTW and C3C discs. It combines the expansion packs with the regular Civ III. Is this true for Civ IV?
The expansion packs require the base game in order to be installed and run; they are not stand-alone. Please note that you do not need Warlords (the 1st expansion pack) installed in order to install Beyond the Sword (the 2nd expansion pack); BtS includes all Warlords content and changes with the exception of the scenarios.
After 3 years's??? U have to be joking?

Oh fonix, I think i need a new game. :(
Contact Firaxis support. They will replace damaged discs for a fraction of the cost of buying the game over again.
I have a question about mines.

Last night I was playing and realized that I had probably 50 mines around the map without any resources.

If you make a mine and it doesn't show anything, is it wise to build something else or leave them until you hit aluminum, uranium, etc.? And if so, at what point would you give up on the mine?

I just figured out last night that you can send a religious missionary to a city and consume him to add the religion. :)
Randomly popping a resource from a mined hill only happens if the mine is being worked, which means it's only possible if the mine is within a city's fat cross. Mining resource-free hills outside of your cities' fat crosses is a waste of Worker turns. If a late-game resource shows up on one of them, worry about it then.
 
I have a question about mines.

Last night I was playing and realized that I had probably 50 mines around the map without any resources.

If you make a mine and it doesn't show anything, is it wise to build something else or leave them until you hit aluminum, uranium, etc.? And if so, at what point would you give up on the mine?

I just figured out last night that you can send a religious missionary to a city and consume him to add the religion. :)

The chance to find a resource is 1 in 10000 per resource that can be seen (iron, gold, silver, coal, etc.) per turn per mine. So coal can only be discovered late in the game.

So with 50 mines, late in the game with lots of resources that can be discovered, the chance to find a resource is a few percent per turn. That's not negligible. It takes a number of turns before you'll get lucky and find a resource, but if you're patient, it will usually happen.

Note that mines outside the BFC of cities can't spawn resources, the mine must be worked.

Edit: Too late, Sisiutil was faster.
 
I have a question about mines.

Last night I was playing and realized that I had probably 50 mines around the map without any resources.

If you make a mine and it doesn't show anything, is it wise to build something else or leave them until you hit aluminum, uranium, etc.? And if so, at what point would you give up on the mine?

I just figured out last night that you can send a religious missionary to a city and consume him to add the religion. :)
Mines are decent when they are in a cities BFC because the give a production boost. As long as it's being worked or soon will be worked, I don't "build over" mines. Otherwise it's basically pointless to build them as it's really hard to guess where a resource is going to pop up, but if you have them, don't waste turns getting rid of them unless there is a specific reason to do so.
 
Sisiutil, Roland Johansen and CCRunner7,

THANKS!

Geez, I've been wasting all sorts of stuff. I just learned about the BFC yesterday.

Oh well, it's my first game, what do you expect? :)

Many of them are within the workable area, but I didn't know you had to actually work them (like cottages). I thought it was automatic. Guess I'll need to really think about what I can and can't work next time. Building them eons before I have the citizens to work them is a waste I see.
 
Sisiutil, Roland Johansen and CCRunner7,

THANKS!

Geez, I've been wasting all sorts of stuff. I just learned about the BFC yesterday.

Oh well, it's my first game, what do you expect? :)

Many of them are within the workable area, but I didn't know you had to actually work them (like cottages). I thought it was automatic. Guess I'll need to really think about what I can and can't work next time. Building them eons before I have the citizens to work them is a waste I see.
{{{Copywriter}}} - OK, tacky cyberhugs, but what do you expect from a girl?! :D Just felt like it. The game takes a while to learn properly and we all struggled at first (apart from Sisutil, but he's a demigod anyway).

It's not normally a waste to build anything inside your BFC, because . I normally work my cities' surroundings to death,

I would say that once you get Machinery you can build windmills as well as mines on hills, and personally I like to save a few hills around my cities for then (particularly those with little fresh water nearby, since Windmills give extra food as well as commerce and (later on) production, but if you have a good city site with a lot of hills in the BFC, mine them all (apart from a few for windmills) and the city will work them once it grows properly. A good location is a hilly area near a coastline, particularly with seafood handy; that makes sure you do have a few food producing tiles to grow the workers to work the mines. As they said, even without a resource being found mines produce extra production as well; my problem is often the reverse, how to get cities without hilly surroundings to up their productivity when all the forests have run out. Answer - workshops, for which you only have to have Metal Casting.
 
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