Abegweit
Anarchist trader
No spies in Vanilla. 

I don't know whether it was possible in Vanilla, but once you grow aware of an opponent building space ship parts, you can send spies into his cities to keep a lookout. When you spot a city working on a part, you can spend some money on an espionage mission to impede production of that part.
That's right, you have to build SY, and you can only have 4 spies max. They can sabotage city builds, IIRC, but it costs a lot of gold with something like a SS part.There are Spies in vanilla, but they come later in the game (with Scotland Yard, I think), and I don't know if they can sabotage spaceship parts.
I just noticed that if an AI and yourself are attacking someone else, you get the option of why don't you attack city X in the let's discuss something else part of the dialogue box. Does this serve any purpose or will the AI attack whatever city it was going to attack?
It shouldn't make any difference. I've played that mod quite a bit and I've never seen Workers go on strike before; thus I assume the requirements for striking are the same. That is, if you have a negative income at 0% research/culture/espionage (i.e. 100% tax), AND you don't have enough gold in the treasury to cover the deficit for that particular turn, then your units will go on strike.ok well checklist.
1. i reloaded 3 different times, and i had over 80 gold each time. and when i start at 100% spending im only at -6 or -4.
2. i get 3 cities with a warrior and scout on each. (max)
3. i get 2-3 workers per city to start clearing out forests asap.
also, does the fact that im playing FfH mean anything different? like different requirements for workers going on strike?
Hey,
I recently bought Beyond the Sword, I'm having a blast, but having some problems with corporations.
Can anyone tell me why I can't build the mining Inc in any of my cities with my Great Engineer? I can see it greyed out in the options, but I've moved the dude into every city with access to any of the resources the corp is supposed to require and no love...
Am I supposed to have two of the metals, or what?
ok well checklist.
1. i reloaded 3 different times, and i had over 80 gold each time. and when i start at 100% spending im only at -6 or -4.
2. i get 3 cities with a warrior and scout on each. (max)
3. i get 2-3 workers per city to start clearing out forests asap.
also, does the fact that im playing FfH mean anything different? like different requirements for workers going on strike?
Hey,
I recently bought Beyond the Sword, I'm having a blast, but having some problems with corporations.
Can anyone tell me why I can't build the mining Inc in any of my cities with my Great Engineer? I can see it greyed out in the options, but I've moved the dude into every city with access to any of the resources the corp is supposed to require and no love...
Am I supposed to have two of the metals, or what?
In addition to avoiding competing corporations and the State Property civic:
- Do you have the prerequisite techs (Corporation and Railroad)?
- Does the city have access to coal, iron, copper, gold, or silver?
..and founding/spreadings costs money, which you need to have..
Depends on the location. If it has good resources that require a border expansion to access and I'm not Creative and don't have Stonehenge, I'll go for a Monument. If it's coastal with some seafood, I'll go Work Boat. If it's got good land resources immediately adjacent, I'll go Worker. If there's a Worker/Work Boat already headed over to the city and a border expansion isn't urgent (or there's a barb threat), I might go for a military unit if there isn't one there already.Question:
What is usually your first build for the first few cities you've founded after your capital?
I usually build monument or warrior first, but I've started to try worker first and it's worked out well.