Quick Answers / 'Newbie' Questions

But the problem is i do have both my unit i want to load and my boat (usually a war gallery) on the same tile on the coast and i dont get a load button. Will it show up if the ship is selected or if the unit to be loaded is selected?
 
In case of most units you only need to move the unit into the transport boat like if it was a land tile. Missiles are a exception, since they need to be loaded in a city/fort .
 
But the problem is i do have both my unit i want to load and my boat (usually a war gallery) on the same tile on the coast and i dont get a load button. Will it show up if the ship is selected or if the unit to be loaded is selected?

Are there any units on your boat already? (There's a limit).
 
But the problem is i do have both my unit i want to load and my boat (usually a war gallery) on the same tile on the coast and i dont get a load button. Will it show up if the ship is selected or if the unit to be loaded is selected?

First: It has to be a city not just any coast tile to use the load button.

Second: If it is a city, select the land unit and you should see a load button.
If it is not a city and the land unit is on the tile adjacent to the water tile where the ship is, select the land unit and move it onto the tile where the ship is. It will load without further action on your part.

Third: Be sure your ship is a galley, not a trireme. Triremes can't carry passengers. BTW, galleys carry only two passengers at a time max.
 
How functional is the PBEM mode on CivIV? I've got a buddy in the Navy who I can only communicate with via e-mail while he's out to sea. He's home for a bit, so I was thinking about picking up a copy of CivIV for the both of us so we could play together by e-mail while hes out on a long voyage. We really used to enjoy playing CivII, so I'm thinking this would be a good way to keep in touch with him. Have any of you tried it? Does it function pretty well?
 
How functional is the PBEM mode on CivIV? I've got a buddy in the Navy who I can only communicate with via e-mail while he's out to sea. He's home for a bit, so I was thinking about picking up a copy of CivIV for the both of us so we could play together by e-mail while hes out on a long voyage. We really used to enjoy playing CivII, so I'm thinking this would be a good way to keep in touch with him. Have any of you tried it? Does it function pretty well?

Haven't tried it myself but I've been told that the in game email function has problems. However, if you save the game and then send the save as an attachment to a regular email, everything works fine.
 
Hey Everyone,

This is my first post. I'm new to Civ 4 and also to this message board.

Well.. I just finished my first game (Beyond the Sword) and I wound up middling, losing on a Time Victory.

I couldn't figure out what I was doing wrong. One thing I did right was I had out-teched all of my opponents by a large margin. Most of my problems stemmed from my more technologically advanced units repeatedly losing military battles to inferior units. It seemed like whenever the AI's turn came, his weakened unit would still be able to take down my unit, many times my unit was new and unscathed, and many times my unit was decked out in promotions. It was very frustrating.

Any advice as to what I was doing wrong? I already know about reducing a city's fortifications to close to 0% before you attack. Is there something else?
 
Hey Everyone,

This is my first post. I'm new to Civ 4 and also to this message board.

Well.. I just finished my first game (Beyond the Sword) and I wound up middling, losing on a Time Victory.

I couldn't figure out what I was doing wrong. One thing I did right was I had out-teched all of my opponents by a large margin. Most of my problems stemmed from my more technologically advanced units repeatedly losing military battles to inferior units. It seemed like whenever the AI's turn came, his weakened unit would still be able to take down my unit, many times my unit was new and unscathed, and many times my unit was decked out in promotions. It was very frustrating.

Any advice as to what I was doing wrong? I already know about reducing a city's fortifications to close to 0% before you attack. Is there something else?
First off, welcome to CFC! :beer:

It's good that you are using siege weapons (I assume) to reduce city fortifications before attacking. However, you should also be using those same siege weapons (catapults, trebuchets, cannon, artillery, etc.) to cause collateral damage to multiple defenders before attacking with your main units. You will lose some siege weapons--possibly several of them--but more of your strong attack units will survive.

If you weren't doing this, it's not too surprising that you lost some apparently lopsided battles. Longbowmen, for example, get defensive bonuses for being fortified in a city on a hill (and the AI loves to plant cities on hills), and they can be painful for Riflemen or even Infantry to take on in that situation. And if the AI has several of them (and it usually does), then, well... ouch. :cringe:

In addition, you say you lost a time victory--I assume the AI won the time victory, then, rather than winning by some other means. If you were having trouble militarily, this is not too surprising. The three biggest factors in your final score are (1) your population, (2) your land, and (3) how early you finish. Tech level and wonders are in there too, yes, but not nearly as much as those other three. If you were struggling to conquer territory, then an AI civ may have exceeded you in land and population even if it lagged behind you in technology.

And the longer you wait to win, conversely, the lower your score. Though I'll grant the AI should be affected in the same manner, so finishing late shouldn't, in and of itself, result in a loss--however, as you play more games and begin to compete against yourself and register higher-scoring victories, you'll notice that the games where you win sooner result in higher scores. Factoring in land and population, it becomes obvious that the highest scores are usually obtained through relatively early domination wins. I'm not saying this is the only path to victory--cultural, diplomatic, conquest, and space race wins can also be fun and challenging--just that, as I said, a domination win usually displays the best exploitation of the game's scoring mechanics.
 
How functional is the PBEM mode on CivIV? I've got a buddy in the Navy who I can only communicate with via e-mail while he's out to sea. He's home for a bit, so I was thinking about picking up a copy of CivIV for the both of us so we could play together by e-mail while hes out on a long voyage. We really used to enjoy playing CivII, so I'm thinking this would be a good way to keep in touch with him. Have any of you tried it? Does it function pretty well?

I'm a PBEM regular with Civ4 BtS and can tell you it works like a charm. There is however one thing you have to avoid doing with the most recent patch 3.19 and that is letting the game overwrite saves. The most common way someone would be wanting to overwrite a save is from "reloading". If such a thing happens, the next player in the game will be asked for the wrong player's password and other such nonsense.
 
Some questions I've yet to find the answers to (this thread is a tad overwhelming to wade through)

In the city building screen where you have your resources listed on the right side, when you hover over resources it shows "o +1 :hammers:/:food:" where the o is a little circle. Unless I utterly fail at basic mathematics, these don't actually appear to add production/food to your cities, so what does it mean?

Second, when in multiplayer games if players choose different difficulties to play on what difficulty will the AIs play under?
 
Some questions I've yet to find the answers to (this thread is a tad overwhelming to wade through)

In the city building screen where you have your resources listed on the right side, when you hover over resources it shows "o +1 :hammers:/:food:" where the o is a little circle. Unless I utterly fail at basic mathematics, these don't actually appear to add production/food to your cities, so what does it mean?

Second, when in multiplayer games if players choose different difficulties to play on what difficulty will the AIs play under?

I'm not sure about the interface question. Perhaps the 0 means "zero resources which add this amount of hammers/food", but I don't really know (I use a mod with different interfece).

In multiplayer games, the AI is always at Noble level. This is true also for single player games, I believe.
 
Some questions I've yet to find the answers to (this thread is a tad overwhelming to wade through)

In the city building screen where you have your resources listed on the right side, when you hover over resources it shows "o +1 :hammers:/:food:" where the o is a little circle. Unless I utterly fail at basic mathematics, these don't actually appear to add production/food to your cities, so what does it mean?

Second, when in multiplayer games if players choose different difficulties to play on what difficulty will the AIs play under?

Welcome to CivFanatics!

1) This is an extraordinarily ******** feature of the game UI. The yield bonus listed here is added to the tile the resource is on, not the city. To further frustrate the player, this bonus yield is already shown on the tile itself (for instance, a plains hill with iron on it will yield 3 hammers, not 2). This means that you could have, say, copper from trading with a rival, and all your cities will display having copper - but none of them actually get a bonus hammer. :crazyeye:
 
Second, when in multiplayer games if players choose different difficulties to play on what difficulty will the AIs play under?
The previous answer you got to this question was technically correct, but I believe probably not what you were looking for. It's true that the AI difficulty always displays as "Noble" in the pre-game settings screen (regardless of whether it's single player or multiplayer). However, the actual in-game difficulty level will depend on the difficulty levels that the human player(s) select. Really, the "Noble" displayed next to the AI in the pre-game setting screen should probably be removed, because it means nothing and just confuses matters.

With regards to the question, if players in multiplayer choose different difficulty settings, the in-game AI difficulty is the average of the human player difficulty settings. For instance, if 2 humans are playing, one on Settler and one on Deity, the AI level will be set to Prince. If 3 humans are playing, one on Noble and two on Emperor, the AI level will be set to Monarch.

The one case I'm not sure of is where the "average" level is not an integer value... I'm not sure of whether it's rounded up or down. For example, if one player selects Noble and the other selects Prince, I'm not sure whether the AI will revert to Noble or Prince. You could test to find out whether the AI level is "rounded up" or "rounded down" if you wanted (just start a game where one player is Immortal and the other Deity, and see how many bonus units the AI starts with).

However, you'll still know roughly which difficulty the AI will be on, given the above information. So I hope that helps somewhat. :)
 
It's rounded down - basically everything in Civ is "rounded down" because it's done simply with integer math.
Okay, cool... good to know. :)
 
Hey folks! Quick question about difficulty levels in multiplayer games.

I'm teaching my mates the game atm, obviously we want to play online and have gotten tired of the 4v4v4 etc scenario (there are a total of 4 of us), so we want to try 2v2v2v2 etc

BUT, since I am much better at the game than them, how can we make it more balanced via the difficulty levels (or maybe any other way)?
For example, if I set my difficulty as Emperor and they set theirs at Prince, what level will the AI play at? Will they still get all the starting goodies Prince offers and will I start with limitations that Emperor imposes? Just need someone to clear this up.

Cheers.
 
Hey folks! Quick question about difficulty levels in multiplayer games.

I'm teaching my mates the game atm, obviously we want to play online and have gotten tired of the 4v4v4 etc scenario (there are a total of 4 of us), so we want to try 2v2v2v2 etc

BUT, since I am much better at the game than them, how can we make it more balanced via the difficulty levels (or maybe any other way)?
For example, if I set my difficulty as Emperor and they set theirs at Prince, what level will the AI play at? Will they still get all the starting goodies Prince offers and will I start with limitations that Emperor imposes? Just need someone to clear this up.

Cheers.

The AIs will play at the average level over all the humans as stated above. I'm pretty sure the humans' respective teams have the difficulty level equal to the average of that team's players. The latter still affects a lot of things such as tech costs, unit and city maintenance, civic upkeep, health&happy caps and inflation.

Nevertheless the effect isn't nearly as big as controlling the difficulty levels in a solo game so you need to have a bigger relative difficulty differential than the level difference between you is in solo play. I.e. if you're Emperor level and the other guys are Noble level, you probably should start out trying this out as Deity vs Settler (which sets the AIs at Prince), and even that might not be enough.

Another way is playing in teams of different sizes, such as 1 v 1 v 2 v 1AI v 1AI v 1AI or 1 v 3 v AIs for example. This doesn't help the big teams as much as one might think as, for example, their tech costs are greatly increased and the GP and GG thresholds rise for all players when just one pops one (though not as much for the teammate(s)).
 
The AIs will play at the average level over all the humans as stated above. I'm pretty sure the humans' respective teams have the difficulty level equal to the average of that team's players. The latter still affects a lot of things such as tech costs, unit and city maintenance, civic upkeep, health&happy caps and inflation.

Nevertheless the effect isn't nearly as big as controlling the difficulty levels in a solo game so you need to have a bigger relative difficulty differential than the level difference between you is in solo play. I.e. if you're Emperor level and the other guys are Noble level, you probably should start out trying this out as Deity vs Settler (which sets the AIs at Prince), and even that might not be enough.

Another way is playing in teams of different sizes, such as 1 v 1 v 2 v 1AI v 1AI v 1AI or 1 v 3 v AIs for example. This doesn't help the big teams as much as one might think as, for example, their tech costs are greatly increased and the GP and GG thresholds rise for all players when just one pops one (though not as much for the teammate(s)).
Thanks mate, didn't know that big teams dont have it easy either! Will try the different team sizes then.

So the AI is the average of all players difficulties as in Deity + Settler = Prince AI
Didn't know, nice.
 
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