Quick Answers / 'Newbie' Questions

dustin2117 said:
Ive played previous civilzation games(civ 2) and it was possible to complete your buildings and units in your city early by using gold.Is this still possible in Civ 4 because and cant find out how to do it or do you have to wait for it to be built?

It's possible if you adopt a civic called Universal Suffrage. This is only available relatively late in the game (or if you build The Pyramids world wonder).
 
DaviddesJ said:
If you're curious why they are doing that, I'd post to General Discussions. If you think they are doing something wrong, I'd post to Bug Reports. If you think they are doing something that you can use to your advantage, I'd post to Strategy & Tips.

Will I get in trouble if I do it in both because I'm not sure?
 
Okay, so i'm playing on warlord, in about 1200, have a nice tech, GNP, and production advantage on the computer. However, I have about seven or eight cities, and all of my workers are idle. My cities populations are stagnant at 9-13 population and cannot work the huge number of improved tiles (bored workers). As a result, i do not have the food surplus to create more than one or maybe two. I was reading up Sullla's walkthrough, and he got his capital city up to 20+ population and had another city with six or seven specialists. How does one accomplish this? Also, what should I do with my workers once my population is working the max. number of tiles. Put them to sleep or build more improvements/roads?
 
jayseedubya said:
Okay, so i'm playing on warlord, in about 1200, have a nice tech, GNP, and production advantage on the computer. However, I have about seven or eight cities, and all of my workers are idle. My cities populations are stagnant at 9-13 population and cannot work the huge number of improved tiles (bored workers). As a result, i do not have the food surplus to create more than one or maybe two. I was reading up Sullla's walkthrough, and he got his capital city up to 20+ population and had another city with six or seven specialists. How does one accomplish this? Also, what should I do with my workers once my population is working the max. number of tiles. Put them to sleep or build more improvements/roads?

To get high-population cities you will probably need one or two food resources in your city radii.
Try to secure as many health resources as possible. You didn't mention health but if your cities are unhealthy (little green sick face :rolleyes: ) they will restrict growth. Every unhealthy citizen eats 1 extra food.

A 20+ population city is not easy to achieve and would rarely happen by accident. A 20+ population city needs a lot of food available and probably the biology tech. Remember Biology gives +1 food to all farms, allowing heavily farmed cities to grow very large.

As for your idle workers, you could:
-Go and chop some forests that are outside your borders (but not in other civs' territories) - these forests will still give hammers to your cities.
-Maybe build some forts where there aren't any improvements already and could be a defensive position.
-Build roads everywhere in your territory (especially on city improvements) - roads are fantastic when you need to attack enemies that try to pillage your improvements.

Don't put your workers to sleep unless they have absolutely nothing to do. A worker who builds a road is better than one who sleeps.
 
Hello all!

Is there a way to have different civics in different cities? If so…how?

Thank you in advance for taking the time to reply. :)

Dave
 
What are the requirements for a forest to grow back? It's left up to chance and probability, but what makes a tile eligible for this to happen?

An adjacent forest? No improvements at all? What about roads?
 
_alphaBeta_ said:
What are the requirements for a forest to grow back? It's left up to chance and probability, but what makes a tile eligible for this to happen?

An adjacent forest? No improvements at all? What about roads?

Adjacent tiles need to still have forests in them. If you clear-cut an entire area, the forests will not grow back.
Regrowth is mostly chance, though I presume there is some algorithm for which, if you take the time to dig through the XML files, the precise rate can be determined.

You cannot stimulate growth, nor choose while tiles will sprout.

If you're interested, Exavier's Composite Mod includes a worker function to plant a tree nursery. When worked by your city, eventually a forest wil grow on that tile.
 
Hey, I've been playing Civ4 on and off since it was released, and I've gotten to the point where I get about twice the AI's score on the 3rd difficulty level (warlord I think?). I understand most of the things I read here, but what exactly is beelining? And what are some worthwhile beelining strategies?
 
All Pig Iron! said:
Hey, I've been playing Civ4 on and off since it was released, and I've gotten to the point where I get about twice the AI's score on the 3rd difficulty level (warlord I think?). I understand most of the things I read here, but what exactly is beelining? And what are some worthwhile beelining strategies?

I believe "beelining" is choosing a far off (or not so far off) tech (say gunpowder) that is necessary to your strategy. When you choose that far off tech all the prerequisites are chosen and you are now beelining to the tech.

One such strategy is to beeline for Monarchy. This way you'll spend more of the game in a favorable civic and reap its benefits longer. Not a strategy to use on tiny island archipeligo -- instead go for the seafaring techs.
 
Beeling - Heading directly toward a specific goal or objective.
 
Quick Trade Question

If I acquire the Ivory resource via trading with a rival do I get an increase in hammers in my cities?
 
Hi all, long-time lurker, first-time poster.

Is it possible to play a custom game using the "Earth" map? And if so, how would I go about doing it?
 
Thanks, one more I just came up with, why does the AI want to trade resources that have the same benefits (like +1 happy and +1 commerce, or whatever)?
 
fung3 said:
Quick Trade Question

If I acquire the Ivory resource via trading with a rival do I get an increase in hammers in my cities?

No. Not sure where you got that idea, but you get +1:) in all cities connected to your network, and you are able to build war elephants if you have the required techs.
 
All Pig Iron! said:
Thanks, one more I just came up with, why does the AI want to trade resources that have the same benefits (like +1 happy and +1 commerce, or whatever)?

Because they have a surplus of that resource.

You only benefit from one of a resource. Any surplus you have for that resource you can trade away at no loss to yourself.
Suppose for example you have 2 Dye and an AI has 2 Silver. Both you and the AI would benefit from trading 1 Dye for 1 Silver because you would then both have 2 resources each to benefit from instead of just 1 each.

In other words, as far as benefits to the player are concerned, having 2 or more of a resource is no better than having just one of that resource. And having 2 resources is better than having lots of just one resource.

Hope that makes sense.
 
Hello again!

How do you tell a city to emphasize on food or production?

Thanks in advance! :D

Dave
 
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