Quick Answers / 'Newbie' Questions

I'd say just build it in a city that has lots of forests (preferable over jungles, obviously) and has enough production to build the appropriate multipliers for the specialists you plan to run. Otherwise, the specialists are free, so you don't need lots of food to support them or anything.
 
damn haha, ok thanks, btw, any tips on making the max of national park? in my current game, I'm just putting it in a tundra/arctic city with like 8 forests (originally settled there for 3x silver)
If you don't have any special buildings, then your specialists are going to be citizens. Not ideal, although not horrible with Rep either. So you need some production too.
 
I'd say just build it in a city that has lots of forests (preferable over jungles, obviously) and has enough production to build the appropriate multipliers for the specialists you plan to run. Otherwise, the specialists are free, so you don't need lots of food to support them or anything.

By the time you get your National Park built, you have access to Universal Suffrage and many buildings that allow Engineer specialists. Combine those and you can get some decent hammers.
 
I'd say just build it in a city that has lots of forests (preferable over jungles, obviously) and has enough production to build the appropriate multipliers for the specialists you plan to run. Otherwise, the specialists are free, so you don't need lots of food to support them or anything.

Why preferably forests over jungles?
 
Better yield (+1:hammers: vs -1:food:). Not sure it matters that much since the purpose of the city is to run specs, but I guess it could help you to get the NP built in the first place.

Tundra (if you have it) is a better choice for NP since those tiles are useless for anything else.
 
I've got a question about this, or any other Civilization game for that matter. Do any of them have a game mode or mod that allows a sort of 'free play' or 'sandbox' game where I can be alone on the map with no other AI Civilizations?

I'm sure it probably sounds boring to most but when I enjoy these kinds of games most it's when I'm just creating in peace and would love to be able to customize my own entire civilization without an AI constantly interfering and harassing me or some year limit.

Civ III is the only one I currently own but I'd be willing to go out and buy any of them if I could get access to a mode like this.
 
I've got a question about this, or any other Civilization game for that matter. Do any of them have a game mode or mod that allows a sort of 'free play' or 'sandbox' game where I can be alone on the map with no other AI Civilizations?

I'm sure it probably sounds boring to most but when I enjoy these kinds of games most it's when I'm just creating in peace and would love to be able to customize my own entire civilization without an AI constantly interfering and harassing me or some year limit.

Civ III is the only one I currently own but I'd be willing to go out and buy any of them if I could get access to a mode like this.

I'm not sure. I think you could do it as a custom game, but I've never actually tried it with no AI.

You could still get pretty close to what you're describing with one AI and Settler level.
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I've got a question about this, or any other Civilization game for that matter. Do any of them have a game mode or mod that allows a sort of 'free play' or 'sandbox' game where I can be alone on the map with no other AI Civilizations?

I'm sure it probably sounds boring to most but when I enjoy these kinds of games most it's when I'm just creating in peace and would love to be able to customize my own entire civilization without an AI constantly interfering and harassing me or some year limit.

Civ III is the only one I currently own but I'd be willing to go out and buy any of them if I could get access to a mode like this.

Custom Game:
There is an option called "always peace" that you can check. Then there can never be any wars anywhere. You can also uncheck the "Time Victory" condition and the clock will never run down on you. But winning the game can be quite a challenge. :mischief:
 
Disable all other Civs in the custom game settings and don't forget to disable the domination victory condition or you will win immediatly in the first turn.
 
Have the only victory as Space Race and then only you can end the game.
 
Better yield (+1:hammers: vs -1:food:). Not sure it matters that much since the purpose of the city is to run specs, but I guess it could help you to get the NP built in the first place.
You can put lumbermills on the forest tiles until the NP is built to help you build not only the wonder, but the other buildings you'll need in order to run specialists (unless you're running Caste System, of course).
Tundra (if you have it) is a better choice for NP since those tiles are useless for anything else.
Obviously those would have to be tundra tiles with forest (which, by the way, is a contradiction, but this is a game, not real life...). Remember that tundra next to water sources can be irrigated; with Biology they provide 3 :food: which is not too shabby.

The main reason why the NP usually ends up in a city with tundra forest in my games is because that city usually gets settled late and by then all the other forests around my cities (and those of the AI) have been chopped! :sad:
 
Due to the extreme deforestation that seems to happen in Civ IV, I can't really think of many reliable ways to plan for an NP.
Personally, I think it's always a safe bet to combine it with the Globe Theater in the city with the most food... you may not get forest specialists, but you'll be able to grow the biggest GP Farm ever, and the lack of unhealthiness could give you a few extra specialists by itself anyway, as the city grows.
 
Due to the extreme deforestation that seems to happen in Civ IV, I can't really think of many reliable ways to plan for an NP.
Personally, I think it's always a safe bet to combine it with the Globe Theater in the city with the most food... you may not get forest specialists, but you'll be able to grow the biggest GP Farm ever, and the lack of unhealthiness could give you a few extra specialists by itself anyway, as the city grows.

Interesting. I've actually done that a few times. If you cut down the forest and irrigate the tile, you get 2 extra food at Biology, which is enough for one specialist. Happiness would be a problem. I sometimes do this in an OCC when I start with some Water tiles. I build Moai and then cut down the forest and irrigate when I can handle the health.

However, you can often find some forsaken winter wasteland to settle a city later on some maps. Depends on map type.
 
I've never really understood why machineguns are classified as siege units. Just to make them immune to collateral damage? There are more elegant ways to accomplish that...
 
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