how can you make great people as units and move them around?As long as you can move them around as units on the map, yes. Once you settled them (which probably was your question), yo.
how can you make great people as units and move them around?As long as you can move them around as units on the map, yes. Once you settled them (which probably was your question), yo.
how can you make great people as units and move them around?
Hm, we obviously must misunderstand each other - let's see whether we can get it sorted out.
Your cities produce great person points. Each city has its own pool of those. From time to time, a city has collected enough points to create a great person. Once this happens, the pool is emptied and the great person appears as a unit on the map, located in the city that created it. You can move the great person around like any other unit. You can use the great person for several things, one of those is settling it in a city. It then gives this city a permanent bonus to food, hammers etc. (the bonus depends on the type of great person). You can see settled great people in the city screen at the bottom right, with a small star next to their heads. Once you have settled a great person this way, it cannot be moved away from this city anymore.
Does this answer your question?
Absolutely not; specialists are assigned within a city and are based in that city alone.Yes! perfect! ...what about specialists? can you move them around?
Is Pollution from Power always 4?
In BTS pollution changed a bit.
Factory
+ 1
+ 2 with coal
+ 2 with oil
Power
+ 4 from coal plant
+ 2 hydro
+ 2 nuclear
So if you are connected to coal and oil factories generate 5 unhealthiness, add a coal plant in the mix and you're looking at 9...
An Industrial Park adds up to 4 unhealthiness as well.
So if you're not careful you might end up starving your cities or being forced in Environmentalism.
Counters are fresh water, forests, food resources and buildings (aqueduct, grocer, supermarket, hospital, public transportation, recycling center)
Pollution from coal, oil and power does not get removed by a recycling center. If you have no need for coal you can disconnect it or trade it away. (railroads can now be build with oil as well)
Thanks, someone need to update this page then:
http://www.civfanatics.com/civ4/info/improvements
It's confusing things.
Noticed the Shale Plant also gives 4 from Power and if you disconnect Coal you can save a maximum of 3 health with that right?
Is it possible to limit the age I play to, for example, make it so tech never goes past the renaissance or industrial age.
Hmm. Pity. How would I go about making this mod?
I always found it annoying how factories give you extra unhealth from coal and oil but don't give any extra production to make up for it. The factory'd work just as well without any fossil fuels.
I've always wanted to play a game straight through with Theocracy, but I imagine it is extremely difficult since religious wars get bloody. Has anyone done that?