Quick Answers / 'Newbie' Questions

What does the little "score" card at the bottom right tell me? How can I grow my score faster than my opponents??
 
The score is a general measure of your capabilities in-game. It takes into account your researched techs, units, land controlled, etc. It's mostly relevant for time victories -- whoever's on top when 2050 rolls around will win. Otherwise you needn't worry about it so much. It's pretty common for players to win after having had terrible scores for much of the game.
 
I really don't know where to put this. I haven't played Civilization in ages and I just started trying to play Civ IV, but I am running into memory allocation errors towards the end of the game and it seems impossible to finish a game. I have searched for the fix, but I don't understand what I have read.

So the question is what should I be playing or how do I fix this. I have Civ III complete. A PS3 and Civ Rev. (I hear that it is a completely different game, and I suck at console games, I literally am extremely uncoordinated with the controller. My speed is Tiger Woods.)

I've had a posting up in the tech area here for several days but got no reply. Hence my posting here.
 
I am running into memory allocation errors towards the end of the game and it seems impossible to finish a game. I have searched for the fix, but I don't understand what I have read.

First, make sure that your game is fully patched. In a fully patched game, MAFs should not occur unless you either (a) add a lot more content with mods, or (b ) keep reloading the game, which you shouldn't do, always quit at least to the main menu (preferably totally out of the game) before loading. If that doesn't help, there's a Windows boot switch that can remedy the problem, but you shouldn't do that unless it's really necessary. What's your operating system, how much RAM do you have, and what's the size of your pagefile?
 
My OS is Windows XP Pro. I have 1-1/2 Gb ram, but my computer specs said it would only recognize 1. I don't know how large my page file is, (don't know how to get to it) but I went to virtual memory and maxed it out. I bet it isn't reading all that memory and I should probably reduce it. I believe that my game is fully patched.

I have no mods running. I don't know how to use them.

How much of a supposed improvement is Civ IV over Civ III?
 
Im interested in playing online against other novice players. Where would I go to find opponents??
 
My OS is Windows XP Pro. I have 1-1/2 Gb ram, but my computer specs said it would only recognize 1. I don't know how large my page file is, (don't know how to get to it) but I went to virtual memory and maxed it out. I bet it isn't reading all that memory and I should probably reduce it. I believe that my game is fully patched.

I have no mods running. I don't know how to use them.

How much of a supposed improvement is Civ IV over Civ III?

Hmm. I remember that when I bought Civ4, I only had 256 MB of RAM. I could play the game, but was limited to standard sized maps, going bigger would cause errors/crashes later in the game. But after I upgraded to 1 GB, these problems vanished. So I'd gather that 1 GB of usable RAM should be enough - but this relates only to Civ4 vanilla, when I got the expansions I already had more RAM.

You can check in the Task Manager how much memory the game is currently using.

Your last question is difficult to answer. Personally, I felt that Civ3 was enjoyable, but had many small quirks (corruption making non-central cities unusable, AIs sending huge trecks of units through your territory during peace, AIs magically knowing where resources would show up thousands of years later, and always knowing where your weakest defended city was, etc.) which Civ4 (imho) solved successfully. I actually never touched Civ3 again after my first game of Civ4, which was a first for me, usually new Civ games always made me go back to the previous one for a while. But there are also people who dislike the changes that Civ4 brought, so it's all subjective. I do think that the largest number of people going back to 3 were those that had weaker machines and technical problems with Civ4, especially when playing huge maps.
 
Another question. When I trade a resource, say a cow, for coin, what benefit does the cow provide the AI? I mean is that +1 food (or whatever) available to just a city or to all cities? How does it allocate that +1 food. Should I trade excess coin for such items as hammers??
 
Food resources provide Health in all his connected cities, while Luxury resources happy faces.
So when you're trading Cow to him you're practically allowing that civ to eventually grow 1 or 2 extra population points in all cities...


Where should I unzip a mod to if I downloaded Civ4 through steam? Any other special steps I need to follow to get mods to work with steam?

This is where Steam installs Civ

D:\Games\Steam\steamapps\common\sid meier's civilization iv beyond the sword\

Mods probably go in
D:\Games\Steam\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Mods\

Though most people have Steam in C:\Program Files\Steam
 
Another question. When I trade a resource, say a cow, for coin, what benefit does the cow provide the AI? I mean is that +1 food (or whatever) available to just a city or to all cities? How does it allocate that +1 food. Should I trade excess coin for such items as hammers??

The cow doesn't provide any food to the AI, but it does provide +1 health in all of his cities. Food resorces only provide food to the city that is working the tile, but will give +1 health to every city in your empire (or the AI's empire if you trade it).
 
Another question. When I trade a resource, say a cow, for coin, what benefit does the cow provide the AI? I mean is that +1 food (or whatever) available to just a city or to all cities? How does it allocate that +1 food. Should I trade excess coin for such items as hammers??

This is probably one of the most misunderstood aspects in Civ4, probably due to misleading popup in the trade screen.

Each resource has two distinct effects: one local (for the city that has this resource in its area, and has a citizen assigned to work it), one global (for your whole trade network connected to the city).

The cow's local effect is a food/hammer (can't remember which right now) bonus for the tile it's on. This effect always only counts for this tile, it stays even when the cow resource is traded away to a different nation.

The cow's global effect is a health bonus. This effect (and only this) gets traded when you trade the cow resource away.

Hope that helps. One of the previous answers already covered most of what I said, but since it's such a common misunderstanding, I thought it wouldn't hurt to add another way of looking at it. :)
 
This is probably one of the most misunderstood aspects in Civ4, probably due to misleading popup in the trade screen.

Each resource has two distinct effects: one local (for the city that has this resource in its area, and has a citizen assigned to work it), one global (for your whole trade network connected to the city).


OK So if I trade 5 gold per turn to get a +1 Hammer then every city gets +1 hammers??
 
OK So if I trade 5 gold per turn to get a +1 Hammer then every city gets +1 hammers??

You cannot trade for +1 hammer. You can only trade for +1 health or happiness. And yes, in both cases each of your cities gets the bonus, as long as it is connected to your trade network.

When you check the mouse info for the resources in the trade screen, only pay attention to the health and happiness bonuses. The hammers, food etc. that are displayed there (in the top line of the info) are irrelevant for trade, these are only local bonuses for the city that works the tile. The fact that this information is displayed in a screen where it has no relevance is responsible for a good deal of the confusion.
 
The other thing you can trade for is strategic resources. For example, if you have no copper, you could trade money for access to copper from another civ. This would let you build axemen and spearmen, and speed up production of the Colossus.

The AI values strategic resources highly, so you can often get plenty of stuff from them in exchange for resources you no longer have any use for (e.g. copper once you've switched to iron, marble/stone once all of the relevant wonders are built).

There is no way to trade for :hammers: or :food:. Only for :) and :health:.
 
The other thing you can trade for is strategic resources. For example, if you have no copper, you could trade money for access to copper from another civ. This would let you build axemen and spearmen, and speed up production of the Colossus.

The AI values strategic resources highly, so you can often get plenty of stuff from them in exchange for resources you no longer have any use for (e.g. copper once you've switched to iron, marble/stone once all of the relevant wonders are built).

There is no way to trade for :hammers: or :food:. Only for :) and :health:.

I thought some resources (food resources) give food empire wide, such as clams?

Also, I once saw a link to a thread that showed how cities are connected to the trade network with a fort on an island (to connect across a sea) or with a road, and all sorts of things. . . can anyone direct me to it? Or any thread that shows the different ways you can be connected to the trade network . . .
 
I thought some resources (food resources) give food empire wide, such as clams?
No, trust Derakon. ;) Clams (and the like) give additional food to the city that works the tile, but their empire-wide effect is a health bonus, not food. You can check this by opening any city in your trade network and looking at the resource table to the top right. It will list food resources with a small health icon next to them; that's their effect. :)

Also, I once saw a link to a thread that showed how cities are connected to the trade network with a fort on an island (to connect across a sea) or with a road, and all sorts of things. . . can anyone direct me to it? Or any thread that shows the different ways you can be connected to the trade network . . .

I don't remember a specific thread about it, but the strategy subforum should have some info about that. Also, the various technologies usually mention it in the Civilopedia if they enable trade along any specific routes (rivers, coast, ocean).
 
Specialists: How do they affect population and tiles worked? Ive seen that in some cases I can add specialist and they dont affect growth at all, while in some other cases just by adding 1 i go 'stagnant' or worse... What about free ones? Does that mean i can add them without impacting population or worked tiles?

Yellow box on religion icon in city map: What does that mean? In some cities it is not boxed
 
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